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Sections of games where you think "Did they think this would be fun?"

The final Zerg rush of Reaper forces on Earth can fuck off. It's so lazy and not fun at all being bum rushed by a bunch of Brutes and Banshees while avoiding Harbinger's stupid laser.
 
Wind Waker triforce quest. Fuck that part. Everytime I think about busting out the Gamecube and replaying it thinking of that portion kills my hype. STill a great game though but that kills the replay ability.
 
All the modern games with collectibles where you need a written guide and/or a youtube video guide to find all of them. So all modern games with collectibles.

Games that don't give you stats for collectibles by level or area are particularly bad. Finishing my nightmare playthru of Alan Wake with 99 coffee thermoses and having no idea where to start looking for the one I missed was agonizing, so I've more or less given up on them. In Deus Ex HR I did not look up one thing about the location of the Scholar e-books because I didn't want to taint such an awesome game with something so menial.
 
Crystal Cave and Tomb of Giants in Dark Souls. Sigh, no FromSoft, there is no fun in falling to the death again and again and again ...
 
There are several places in Ninja Gaiden II which force you to kill enemies with the bow because they linger out of melee range and continuously bombard you with obnoxious fireballs. In at least one place, these enemies are placed right in the middle of a platforming section, which is incredibly frustrating.

I never actually thought it was a potentially fun segment gone wrong, though. It was clearly one of several aspects of that game that shipped very rough.
 
QTE-or-die-and-reload-from-much-much-earlier-checkpoint.

Guitar Hero merging the bass track (or two guitars, or a keyboard, or a frigging organ) into the guitar track after Harmonix left. Extra notes that don't fit with what you're hearing in a rhythm game--awesome. If the pros can't strum that fast with real instruments, why in the hell do I need to?!

After about the sixth mission in Just Cause 2 when the random mooks get heavier weapons and are frequent sources of death/reloading. You go from being "master wizard of space and time, Rico Rodriguez" to tutorial-style gameplay where you're afraid of making noise because it'll attract more heat than you can deal with. Backwards.

SWAT 4 buddy AI. Construction level. (Check out Spoony's LP if you're curious--it's on the mark.)

Any game where you have to backtrack for the sake of padding. SSMB Brawl's a bad example of this, whereas MetroidVania games (and Arkham Asylum) are much better done in this regard. Basically, games that force you to backtrack without rewarding you with anything more than plot progression.
 
The stupid wisp chase in Skyward Sword.
Maybe i'm weaksauce at timed sections, but i hated it. Reason why i stopped playing skyward sword.
 
For this gen, I agree with those who mentioned the turret in Dead Space.

For all time, it's the platforming bit at the beginning of Babel Tower in Xenogears. Not only was it frustrating, but it was completely pointless, too. Whenever I replay Xenogears, I dread getting to that part of the game.
 
Every single mini game that requires you to beat it to progress the story in any game ever.

Damn you to hell Sly Cooper mini games!!!!!
 
I found myself asking this question throughout all of Dark Souls. Even when I knew what to do, there were a lot of times where I ended up making some little mistake and was killed horribly. It definitely was quite an experience.
 
Lost Woods segments. No thanks.

Also, battle in FF XIII. I'm serious. Being out of control of 2 out of 3 of my characters (save paradigms) destroyed my thunder as soon as I found out when starting the game. Frustrated me for the rest of the game.
 
I found myself asking this question throughout all of Dark Souls. Even when I knew what to do, there were a lot of times where I ended up making some little mistake and was killed horribly. It definitely was quite an experience.

I loved every minute of it :)
 
I found myself asking this question throughout all of Dark Souls. Even when I knew what to do, there were a lot of times where I ended up making some little mistake and was killed horribly. It definitely was quite an experience.

I find this okay in the Souls games, since most of the time you died because of a mistake YOU made, not because the game was being cheap or something.

This applies to Demon's Souls more than Dark Souls, as Dark Souls has quite a few hazards you couldn't possibly know about until you died from them.
 
I don't think anyone's mentioned hacking and lock picking minigames, especially in Mass Effect. So pointless and annoying.
 
I died probably 10-15 times in a row at the very beginning of the game where you have to charge the Ballista. Beating the first boss (the huge thing with the tentacles and acid breath) was more difficult than losing my virginity. The end of the game was fairly easy once I actually had access to all the abilities.

Charge the ballista? you mean where you have to load it and crank it? waves of three guys? they're not that hard. If you die that often in a row you have to be doing something wrong. You are aware you can dodge and use all your signs yeah?
 
In the Megaman Battle Network 4 there was a section were they reversed your controls
and placed a shit-ton of panels that pulled you back to the start of the area
between you and the objective.

I must have saved a dozen times in that area
 
The tailing segment from Act 3 in MGS4.

I liked it...
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I don't think anyone's mentioned hacking and lock picking minigames, especially in Mass Effect. So pointless and annoying.
I think BioShock is one of the only hacking minigames that I didn't find annoying.

I HATED the computer hacking in Fallout 3, or lockpicking in Oblivion. I also had complete disdain for the conversation minigame in Oblivion, which in a way is "hacking" a person's approval of you. It was terrible.
 
A bunch of stuff in Metroid: Other M. The pixel hunts and slow walking Samus sections are the most egregious offenders.

Oh God. The Horror.

Plus, all the bullshit non-1-to-1 motion control implementations of the Wii to trigger either automatic combat or for mini games.
 
Xenogears- Tower of Babel. I love this game so much, but that sequence is such a sore spot. Who thought that was a good idea?

Metroid Prime/Zelda:WW/Metal Gear - Fetch quests
. Just added to extend the length of the game. Still great games but man do those areas stick out because of it.
 
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When you have to react correctly at the theoretical limit of what input processing and nerve conduction allows for over two minutes, something is wrong. Literally impossible without a guide or writing down the pattern of walls and jumps.
 
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When you have to react correctly at the theoretical limit of what input processing and nerve conduction allows for over two minutes, something is wrong. Literally impossible without a guide or writing down the pattern of walls and jumps.

I never beat this level; scarred my childhood.
 
The escort missions in Skyward Sword, ESPECIALLY escorting that fucking robot through the mountain. Absolutely tedious, frustrating shit that makes me extremely reluctant to play through the game ever again.
 
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When you have to react correctly at the theoretical limit of what input processing and nerve conduction allows for over two minutes, something is wrong. Literally impossible without a guide or writing down the pattern of walls and jumps.

Most of this game is crap due to all the ridiculously cheap deaths. Which is a shame because the fighting part is actually pretty damn good.

Double Dragon II NES was my favorite beat em up of all time. Hard but fair, even on Supreme Master difficulty.
 
The tailing segment from Act 3 in MGS4.

I actually loved Act 3 the first time around, but the magic quickly wears off on subsequent playthroughs. A dreadfully paced mission, with very little to do until it's over.

I'm surprised there's no clever easter eggs that let you skip through that section faster.
 
The escort missions in Skyward Sword, ESPECIALLY escorting that fucking robot through the mountain. Absolutely tedious, frustrating shit that makes me extremely reluctant to play through the game ever again.
That game had a ton of awful parts during the last 1/3 or so, like swimming around collecting musical notes. Dear lord.
 
The end grind of Xenoblades. Sequences where bosses out level monsters in the same area by 2 levels, and keep going up in levels two at a time eventually forcing you to grind like a mother fucker to keep pace or be completely unable to hit bosses.
 
The end grind of Xenoblades. Sequences where bosses out level monsters in the same area by 2 levels, and keep going up in levels two at a time eventually forcing you to grind like a mother fucker to keep pace or be completely unable to hit bosses.

Yup, the last two and a half sections or so of that game are bullshit of the highest caliber.
 
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