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Sections of games where you think "Did they think this would be fun?"

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The end grind of Xenoblades. Sequences where bosses out level monsters in the same area by 2 levels, and keep going up in levels two at a time eventually forcing you to grind like a mother fucker to keep pace or be completely unable to hit bosses.

After the final boss in the 80+ quests, yeah. But I got to the final battle, at level 79 without any grinding at all. Sidequests, man.
 
Most of this game is crap due to all the ridiculously cheap deaths. Which is a shame because the fighting part is actually pretty damn good.

Double Dragon II NES was my favorite beat em up of all time. Hard but fair, even on Supreme Master difficulty.

I'd say it's the opposite, actually. The beat 'em up section were horrid, while the rest of the game had great variety and where very fun if you like a challenge. The type of challenge where you have to memorize every level to succeed, that is.
 
I'd say it's the opposite, actually. The beat 'em up section were horrid, while the rest of the game had great variety and where very fun if you like a challenge. The type of challenge where you have to memorize every level to succeed, that is.

When I was a kid I used to love to memorize. Now I just like to play at my own pace.
 
The fighting section in glitztown in Paper Mario 2 got on my nerves...however, it was awesome for gaining XP and coins.
 
Driving parts in non driving games

I dunno, I actually liked vehicle sections in the second half of HL2 Episode 2, to be honest. Though yeah, I could live without a large portion of the canal from HL2.

But as for me, most of the tacked on fetch quests in just about any newer Zelda game (Or game in general),
 
Lets make this easy

Escort Mission
Mission where you lose most of your mobility
Turret Mission
QTE Sequences where if you fail you have to begin from the start
Bosses or sections that drop all current mechanics in favor of new ones, normally one time use.
 
I thought collecting the tears was unbelievably boring in Twilight Princess, but then they bring it back in Skyward Sword AND make it so you can fail? Buncha idiots over at Nintendo.
 
I thought collecting the tears was unbelievably boring in Twilight Princess, but then they bring it back in Skyward Sword AND make it so you can fail? Buncha idiots over at Nintendo.

What? Man, the revamped tear hunts were one of the best parts of SS. They turned from a boring ass slog into a heart-pumping obstacle course. I have great memories of those challenges.
 
What? Man, the revamped tear hunts were one of the best parts of SS. They turned from a boring ass slog into a heart-pumping obstacle course. I have great memories of those challenges.

They were awesome, as were the weapons, dungeons, the controls for swordfighting, the bosses, lanyru desert and the soundtrack.

Almost everything else sucked.
 
The Fade. I mean what the fuck were they thinking.

Yes.

The vehicle part in the first Gears of War.

YES.

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I swear to God that level lasts six hours. For as praised as Half-Life 2 is, there are a number of levels in the game that just fucking drag.

YES!

I'll add Lost Izalith and Tomb of the Giants.

I was loving Dark Souls right up to Anor Londo, not so much after that.
 
Every freakin' minigame in Skyward Sword. Escort missions, hunting down notes, hunting down those stupid glowy things (FOUR TIMES). I'm stuck at the final boss and I see no reason to continue. Very disappointing game.

The Mako in Mass Effect. Come to think of it, all three games had really annoying resource gathering issues.
 
This was a well done sequence. Really enjoyable sneaking. Wonder why so many people dog it...are people not good at these types of missions or what?
I also loved act 3. An interesting change in setting, and the opening cutscene is one of my favorites in the game.

Anyway, Vampire Bloodlines loses its head late in the story by suddenly thinking it'd be a good idea to start throwing waves and waves of enemies at you in long repetitive areas whether your character is built to handle it or not. I went into the game with knowledge that this would happen, so I made sure to keep my character strong in combat, and I still had to cheese my way to scrape through a couple parts... So I can only imagine how many people must've built charming, sexy, manipulative smoothtalkers only to find out that it would be the death of them just before they could sniff the final act.

Still the best RPG i've ever played though.
 
Uncharted 3
hand to hand combat
chasing scenes, walking forward down a corridor while listening to dialogues, I mean you go straight and hope that it'll be over already, I don't mind it at the beginning, but it's when they put multiple sequences and mixing them up together: story sequence > chasing > hand to hand combat

Bayonetta
Motorcycle segment

Mass effect 2
Planet mining
 
Yes.

I'll add Lost Izalith and Tomb of the Giants.

I was loving Dark Souls right up to Anor Londo, not so much after that.

I felt exactly the same way! Up to Anor Londo, I was thinking "I could play the crap out of this game for years and years", and then I got a bit further and got bored, and haven't touched it since early February...

More on topic (and I'm sure this has been mentioned before), but mandatory partners for Resident Evil 5 and 6. Co-op is great and all, but when playing through single player it's just not necessary and is just annoying.
 
Heh I actually liked the herding mission in Red Dead... Sure I wouldn't want to do that for hours (and never did any of the optional ones) but I liked how you controled the herd without having direct control.. hard to explain but I liked it. It helps that just the fact of moving around on a horse in that game is fucking amazing (my god the horse in Assassin's Creed is terribler after having played RDR).
 
Heh I actually liked the herding mission in Red Dead... Sure I wouldn't want to do that for hours (and never did any of the optional ones) but I liked how you controled the herd without having direct control.. hard to explain but I liked it. It helps that just the fact of moving around on a horse in that game is fucking amazing (my god the horse in Assassin's Creed is terribler after having played RDR).

I think it depends whether you are/were one to get immersed in the world of Red Dead, some people did, some people didn't. If you enjoy the characters, setting, and story of the game then you probably liked the cattle herding. If you mostly enjoyed the open-world, exploration, shooting, and town raiding then you probably didn't care so much for the herding segment.

Personally, I liked it.
 

Dreadful moment for me. I thought I would never finish this game (that I really liked, except for that part) because of that.

The Bayonetta motorbike sequence was also a real pain. I did not understand what was supposed to be fun and interesting in it. The only good part (because of nostalgia) was the After Burner music.
 
I should also mention my personal champion, Duke Nukem Forever. At each section of the game, I thought "Did they think this would be fun?".
 
This probably describes my feelings best. I have never gone crazy or enjoyed any escort mission-ever.
I think Resident Evil 4 deserves a nod for having great escort stuff. Its never overbearing, you can hide her and she doesn't get found, and you only really lose if they make it out of the area with Ashley. Mikami turned something that's almost always terrible into something quite playable. Genius.
 
I think Resident Evil 4 deserves a nod for having great escort stuff. Its never overbearing, you can hide her and she doesn't get found, and you only really lose if they make it out of the area with Ashley. Mikami turned something that's almost always terrible into something quite playable. Genius.
Considering how long it's been since Resident Evil 4 came out and there are still games coming out recently that don't do it nearly as well.

Resident Evil 4 kicked ass.
 
AC2 Brotherhood underground levels. Following people levels, pretty much a good deal of the so called filler in AC2 Brotherhood is all kinds of fucked.
 
Gliding challenges in Arkham City


"Augmented Reality training activated."
"Augmented Reality training failed."
*climb back up and start over*
"Augmented Reality training activated."
"Augmented Reality training failed."
*throws controller*

The only part in the whole game that I just didn't bother.

And Shadows of the Damned but not the part you think....

Anytime you get chased by Paula. Just brush past her and it's instant death.
 
every turret sequence ever

I disagree. Sometimes it feels great to just unleash and wreck shit. Examples I can remember are the modified AA gun in Killzone 2 and the turret section in Spec Ops: The Line. In KZ2 you get your arse kicked capturing it then once you've got it you just wipe out the enemy. Feels good. In Spec Ops you have to hold off an attack on your team with it and just annihilate everything. This also feels good.

Many turret sections are just plain terrible though eg. Dead Space.
 
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