The end grind of Xenoblades. Sequences where bosses out level monsters in the same area by 2 levels, and keep going up in levels two at a time eventually forcing you to grind like a mother fucker to keep pace or be completely unable to hit bosses.
Most of this game is crap due to all the ridiculously cheap deaths. Which is a shame because the fighting part is actually pretty damn good.
Double Dragon II NES was my favorite beat em up of all time. Hard but fair, even on Supreme Master difficulty.
I'd say it's the opposite, actually. The beat 'em up section were horrid, while the rest of the game had great variety and where very fun if you like a challenge. The type of challenge where you have to memorize every level to succeed, that is.
Driving parts in non driving games
I thought collecting the tears was unbelievably boring in Twilight Princess, but then they bring it back in Skyward Sword AND make it so you can fail? Buncha idiots over at Nintendo.
What? Man, the revamped tear hunts were one of the best parts of SS. They turned from a boring ass slog into a heart-pumping obstacle course. I have great memories of those challenges.
The Fade. I mean what the fuck were they thinking.
The vehicle part in the first Gears of War.
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I swear to God that level lasts six hours. For as praised as Half-Life 2 is, there are a number of levels in the game that just fucking drag.
Bosses or sections that drop all current mechanics in favor of new ones, normally one time use.
Any examples of this?
I also loved act 3. An interesting change in setting, and the opening cutscene is one of my favorites in the game.This was a well done sequence. Really enjoyable sneaking. Wonder why so many people dog it...are people not good at these types of missions or what?
Yes.
I'll add Lost Izalith and Tomb of the Giants.
I was loving Dark Souls right up to Anor Londo, not so much after that.
The Cortana level in Halo 3.
Fighting the flood is already no fun, but then they put you in a ugly brown level that is terribly designed and often confusing to navigate.
Bayonetta
Motorcycle segment
Heh I actually liked the herding mission in Red Dead... Sure I wouldn't want to do that for hours (and never did any of the optional ones) but I liked how you controled the herd without having direct control.. hard to explain but I liked it. It helps that just the fact of moving around on a horse in that game is fucking amazing (my god the horse in Assassin's Creed is terribler after having played RDR).
Almost every escort mission. Has anyone ever said "Oh, man, that escort mission was a lot of fun. I'm so glad that's in there."
Shadow of the Damned Act 4-1. Ridiculous.
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I think Resident Evil 4 deserves a nod for having great escort stuff. Its never overbearing, you can hide her and she doesn't get found, and you only really lose if they make it out of the area with Ashley. Mikami turned something that's almost always terrible into something quite playable. Genius.This probably describes my feelings best. I have never gone crazy or enjoyed any escort mission-ever.
Considering how long it's been since Resident Evil 4 came out and there are still games coming out recently that don't do it nearly as well.I think Resident Evil 4 deserves a nod for having great escort stuff. Its never overbearing, you can hide her and she doesn't get found, and you only really lose if they make it out of the area with Ashley. Mikami turned something that's almost always terrible into something quite playable. Genius.
Gliding challenges in Arkham City
This was a well done sequence. Really enjoyable sneaking. Wonder why so many people dog it...are people not good at these types of missions or what?
Tear collecting in Twilight Princess and Skyward Sword.
uncharted 3s desert and trippin' balls sections.
every turret sequence ever