Hopefully it's better than just being a port with higher rez.
Please modernaize the controls.
Not to rain on anyone's parade, but haven't we moved on from this? Aren't these games very dated at this point?
Ehhh, that's a bit much. Tank controls or not, they only ever got hairy in close quarters... which is unfortunately where the game starts hahaha. If they make the B + analogue stick feature for tweaking Ryo's position apparent to players it shouldn't be too difficult with the old scheme.Ah yes.
This is the very first thing they should do, no one would put up with that control scheme today
If true I hope it's more than just a res bump, both Shenmue 1 and 2 are one of my favorite games ever, but honestly they didn't really age that well, it would be a shame if they came out with a lazy res bump shattering nostalgia of many gamers just before S3 hits.
That would be great.Yeah, the best we can hope for is a fresh English translation of the Japanese script and a dual language track.
The "clunkiness" is an unfortunate trade-off of moving through a realistically designed and filled environment, and sometimes I wonder if there's genuinely no sweet spot for doing it right.The controls aren't even that bad. It takes like 10 minutes tops to adjust to them. Could they be better? Sure. But I honestly wouldn't even care if they stayed exactly the same.
The controls aren't even that bad. It takes like 10 minutes tops to adjust to them. Could they be better? Sure. But I honestly wouldn't even care if they stayed exactly the same.
The "clunkiness" is an unfortunate trade-off of moving through a realistically designed and filled environment, and sometimes I wonder if there's genuinely no sweet spot for doing it right.
I tried the Yakuza 6 demo the other day, which has much looser and I suppose "freer" controls than Shenmue, and I was catching on the environment all the time when navigating tight spaces like stairs. At least in Shenmue (II, at least, IDK about the original) you auto-corner on sets of stairs if you hold the run button.
Similarly in smaller spaces like stores I was still catching and bumping into stuff to a lesser extent, whereas with Shenmue I can at least move more deliberately because of the heaviness of the controls.
It's not for everyone. Same way Shenmue isn't for everyone.I really like the heaviness to Ryo. I'm not into Yakuza, but I downloaded a demo of one of them on the PS3 and was turned off by how light the main character felt. Everything in the demo just felt really 'arcadey'.
I'm no talking about the franchise, but rather the gameplay in the original games. I don't think it's going to hold up to a new audience.How exactly have people moved on from Shenmue? The franchise broke multiple Kickstarter records and Shenmue III is now entering full development.
What game from 1999 isn't dated now? That does not mean there's no scope for a remake/remaster. The demand is there
These domains were registered four months ago, at the same time that Sega Europe's COO Jurgen Post was coming forward to explain that while the idea of releasing new versions of Shenmue 1 & 2 had their "full attention," they were not yet able to greenlight the project due to complications with product licensing.
A third of a year later, there has been no further news apart from this belated discovery of two domain names registered within days of those particular comments.
(Some sites are mistakenly reporting that the domain records have been recently updated. The date they are reading is the last refresh date of the WHOIS database - basically the last time the record was checked for changes, not the last time there were any.)
I'm no talking about the franchise, but rather the gameplay in the original games. I don't think it's going to hold up to a new audience.
Anecdotally speaking, during the Kickstarter thread/in the community thread on GAF/LTTP threads/comments in passing, I've seen a lot of people have picked up the games in recent years and actually get along with it. I think there are even a few comments in this very thread from newcomers to the series.I don't think it's going to hold up to a new audience.
Sega Europe has also registered the domain Shenmueremastered.com
https://twitter.com/Shenmue_Dojo/status/817239888005332993
Watch the giant bomb play through and save your money..
tank controls should stay in.
not only here but also in Shenmue 3.
i can't imagine playing any Shenmue game where i can rotate the camera around Ryo! seriously fuck that! it will destroy part of the immersion known in the originals. the camera should ALWAYS be behind the character and you can only control Ryo's head to look around.
the old controls is near perfect to me, it makes perfect sense for the experience. they only need to make use of the right analog to look around and maybe offer a left analog option for movement. also try to make use of the new features like touch pad for the notebook. that's it.
¯\_(ツWhy is Sega Europe in charge of it?
I'm no talking about the franchise, but rather the gameplay in the original games. I don't think it's going to hold up to a new audience.
Some clarifications guys:
https://www.facebook.com/TeamYu/posts/1456346887710679:0?hc_location=ufi
well...
IMO, I see a positive side: the gaming press will question @SEGA_Europe again about ShenmueHD & maybe we'll get a new statement/status![]()
¯_(ツ_/¯
I'd have to guess because SEGA Europe have made the most noise about Shenmue remasters in recent years that they'd be the ones controlling the reigns, or at least working on the negotiation and promotional aspects. SEGA USA was mostly gutted as a cost-saving measure, and SEGA Japan is, well, SEGA Japan.
There seems like genuine enthusiasm within the European division for the series too.
The "clunkiness" is an unfortunate trade-off of moving through a realistically designed and filled environment, and sometimes I wonder if there's genuinely no sweet spot for doing it right.
I tried the Yakuza 6 demo the other day, which has much looser and I suppose "freer" controls than Shenmue, and I was catching on the environment all the time when navigating tight spaces like stairs. At least in Shenmue (II, at least, IDK about the original) you auto-corner on sets of stairs if you hold the run button.
Similarly in smaller spaces like stores I was still catching and bumping into stuff to a lesser extent, whereas with Shenmue I can at least move more deliberately because of the heaviness of the controls.
I don't think it's going to hold up to a new audience.
Some clarifications guys:
https://www.facebook.com/TeamYu/posts/1456346887710679:0?hc_location=ufi
well...
IMO, I see a positive side: the gaming press will question @SEGA_Europe again about ShenmueHD & maybe we'll get a new statement/status![]()
Some clarifications guys:
https://www.facebook.com/TeamYu/posts/1456346887710679:0?hc_location=ufi
well...
IMO, I see a positive side: the gaming press will question @SEGA_Europe again about ShenmueHD & maybe we'll get a new statement/status![]()
Never let logic get in the way of hype.I tried pointing this out back on post #240... It's really not that exciting of news once you realize it's months old. Considering they've already been sitting on it for months I really don't think an announcement is imminent just because people finally did a WHOIS on the domains.