MrTroubleMaker
Member
nice!
A Golden Axe Prototype Made In Australia Is Being Released This Week, 10 years ago, a group of Australians working for what was then known as SEGA Studios Australia began working on a prototype for what could have been the future of the Golden Axe franchise. This week, everyone will be able to enjoy.
Well, I just played the game and it was pretty good. I was pretty impressed for this "internal pitch". Great job.
As per the Tim and others who worked on the pitch - as I've been on same situation many times for internal pitch, as I'm the guy who needs to make it happen, that's just the nature of the business... Unreasonable time, last minutes overhauls in design, inept management who can't think of anything further than their own time table, yet they think the work can be done in a blink of an eye. While I'm in another business, not in videogame - but sounds like it's more or less the same thing that I often go thru every year, multiple times.
So seeing this the labor of crunch, I salute to the ones who made the game. It really hyped me up when I saw Death Adder sitting behind mocking the warrior, while I was fighting of bunch of enemies. Would have loved to see the game made in full, with I guess cinematic magic sequences, and all - but pitch is a pitch. Can't expect to have it all, but a vision of what it could be - and it delivered quite well I think!
Tim Dawson seems like a big time asshole.
Too bad. Sega cut off development and what was made is what it is became, and they decided just to have fun and release it for gamers for free as a quick demo level.
Sega over the years have been witty with games their twitter where some guy acting as Sonic twitter PR dude was having fun with gamers. Sega is just doing it again, including cheesing it with that Streets of Rage Yakuza game for laughs.
Amazing how non-management people always have the gall to publicly criticize management. You typically don't see that a lot from upper brass. Most company's execs barely even do twitter and when they do it's probably just family shit or corporate PR blurbs. You never see a VP say, well it looks like my department has 3-4 crap employees screwing everything up.
BUT, anyone sitting in on upper management decisions (like me) have our fun too. We just don't do it publicly. We sit in big meetings go over the business and then go over talent. Who's good, who's bad and who are assholes.
We don't do Twitter. We just chime in and the VPs have final say which fuckheads to fire for dong shit jobs.
Shit flows downhill.
And there it isSpeaking out about being an oppressed gamedev suffering from crunch makes you a folk hero in some circles nowadays, so he scored a lot of social capital with that twitter thread.
He'll make it to the big leagues if Jim Sterling makes a video about it.
And there it is
And there it is
Considering some of the Sonic games they have released, I don’t want to think about how bad one they cancelled must be.what the fuck guys..
what the hell is this
this means perhaps a lost sonic build
do you guys even understand wtf this could mean ?
a new sonic lost canned game?>
Bit too late for this version, but they should reboot Golden Axe in a SOR4/Dragon's Trap style.Why not instead complete the project, if you can be successful with Streets of Rage 4 then why not Golden Axe?
Bit too late for this version, but they should reboot Golden Axe in a SOR4/Dragon's Trap style.
It's sad how much he tries to appeal to the outrage mob so he can be important. He was likely the only person during that time to have ever gone through crunch, he mentions an injury that has nothing at all to do with the game, hatred towards bosses because they didn't love his idea, and because they call a prototype janky/buggy (which most prototypes are....) they're now the devil and have personally attacked and belittled him even though no one even knew he worked on it. The unbearable slap in the face to the people they didn't even name that worked on it...