So, SELL (basically, the French ESRB) put up their report about the French VG market for 2014. It's only in French for now, but I'll try translating everything where needed.
NB: consoles = home and handhelds consoles.
1) 53% of people claim they're gamers.
2) In average, the age of players is 35yo.
3) Male: 51% / Female: 49%
In 2014: 2.7 billion euros for hardware, software, accessories, online and mobile. 1.9 billion just for physical (+1%). Only "physical market" (aka. physical goods) for cultural goods on the rise (vs books, movies).
Hardware: 29%
Console accessories: 10%
Software (physical): 31%
Software (digital): 9%
Software PC (physical): 2%
Software PC (digital): 11%
Software mobile: 8%
Software: 55% physical, 32% digital (consoles + handhelds + PC), 13% mobile.
Software: 66% consoles, 21% PC, 13% mobile.
(Left) Logiciel consoles = software for consoles / Blue: home console / Green: handhelds.
(Right) Accessories: 270m euros (+4%)
1) controllers (86m ) [+16.3% units, +24.7% value]
2) pre-paid cards (56m ) [+45.2% units, 46.8% value]
3) audio accessories (headsets, etc...) (42m )
4) VG toys (35m )
5) chargers (13m )
(Left) Most popular genres.
1) Action/Adventure
2) FPS
3) Sports
4) RPG/Adventure
5) Racing
6) New genres
7) Simulation / War Games
8) Platform
9) Fighting
10) Party game
11) Simulation (aka: Farm Simulator)
12) MMO
(Right) Left chart: units / Right chart: value.
Publishers ranking:
Some additional data:
53% of the population play games regularly
75% of the population play games occasionally
Age (average): 37yo for men, 33yo for women
Among players:
21% play almost everyday
28% play regularly (at least 2 per week)
22% play occasionally (2-3 times/month)
29% play very occasionally (2-3 times/year)
60% generally play offline
23% generally play online
17% both
78% of people think VG is a great hobby for the family
70% of people think VG is a new form of culture
61% of people thing VG is a positive thing/activity.
Source
NB: consoles = home and handhelds consoles.
1) 53% of people claim they're gamers.
2) In average, the age of players is 35yo.
3) Male: 51% / Female: 49%
In 2014: 2.7 billion euros for hardware, software, accessories, online and mobile. 1.9 billion just for physical (+1%). Only "physical market" (aka. physical goods) for cultural goods on the rise (vs books, movies).
Hardware: 29%
Console accessories: 10%
Software (physical): 31%
Software (digital): 9%
Software PC (physical): 2%
Software PC (digital): 11%
Software mobile: 8%
Software: 55% physical, 32% digital (consoles + handhelds + PC), 13% mobile.
Software: 66% consoles, 21% PC, 13% mobile.
(Left) Logiciel consoles = software for consoles / Blue: home console / Green: handhelds.
(Right) Accessories: 270m euros (+4%)
1) controllers (86m ) [+16.3% units, +24.7% value]
2) pre-paid cards (56m ) [+45.2% units, 46.8% value]
3) audio accessories (headsets, etc...) (42m )
4) VG toys (35m )
5) chargers (13m )
(Left) Most popular genres.
1) Action/Adventure
2) FPS
3) Sports
4) RPG/Adventure
5) Racing
6) New genres
7) Simulation / War Games
8) Platform
9) Fighting
10) Party game
11) Simulation (aka: Farm Simulator)
12) MMO
(Right) Left chart: units / Right chart: value.
Publishers ranking:
Some additional data:
53% of the population play games regularly
75% of the population play games occasionally
Age (average): 37yo for men, 33yo for women
Among players:
21% play almost everyday
28% play regularly (at least 2 per week)
22% play occasionally (2-3 times/month)
29% play very occasionally (2-3 times/year)
60% generally play offline
23% generally play online
17% both
78% of people think VG is a great hobby for the family
70% of people think VG is a new form of culture
61% of people thing VG is a positive thing/activity.
Source