brap
Banned
A new research study was released by professors Chris Fegurson, Danielle Lindner, and Melissa Trible from Stetson University, along with Ilana Pilato from Fairleigh Dickinson University. The study is called “Examining the effects of exposure to a sexualized female video game protagonist on women’s body image”.
You can view the full article over on Research Gate, where it was published on July 1st, 2019.
The study examines whether or not sexualized female game characters compel women to feel body dissatisfaction or whether or not these characters increase aggression toward women.
Anyway, they gathered 98 female students from a small liberal arts university, all over the age of 18. 31.6% of the participants were not gamers, and they were given Tomb Raider: Underworld and the 2013 Tomb Raider reboot to play. The participants weren’t told about the hypotheses beforehand, so they weren’t keyed into why they were playing the games. The test groups were divided into playing Underworld (for the sexualized female character) or the 2013 Tomb Raider reboot (for the non-sexualized female character) for up to 30 minutes.
They then were put through another separate test involving an ice-water task, where they would participate with a female confederate who would inform them whether their hand was feeling uncomfortable in the ice water, and the amount of time the confederate’s hand was left in the ice water would determine the participant’s aggression levels toward women.
The study concluded that the fictional, sexualized video game character had minimal effects on the participants in the test group, and that the character had little impact on women’s self-objectification, body shaming, and body satisfaction, as revealed in the discussion section of the study, where it states…
“Results indicated little evidence to suggest that playing a video game with sexualized content influenced any of the outcome variables. […]”
“As to why sexualized video games had little impact on female players, this may be because participants identified the sexualized female video game protagonist as fictional and thus not a realistic source of messaging about women’s bodies.”
Examining the effects of exposure to a sexualized female video game protagonist on women’s body image. | Request PDF
Request PDF | On Jul 1, 2019, Danielle Lindner and others published Examining the effects of exposure to a sexualized female video game protagonist on women’s body image. | Find, read and cite all the research you need on ResearchGate
www.researchgate.net
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