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Sexualized female game characters don’t cause body dissatisfaction, aggression towards women, according to study

brap

Banned
A new research study was released by professors Chris Fegurson, Danielle Lindner, and Melissa Trible from Stetson University, along with Ilana Pilato from Fairleigh Dickinson University. The study is called “Examining the effects of exposure to a sexualized female video game protagonist on women’s body image”.

You can view the full article over on Research Gate, where it was published on July 1st, 2019.

The study examines whether or not sexualized female game characters compel women to feel body dissatisfaction or whether or not these characters increase aggression toward women.

Anyway, they gathered 98 female students from a small liberal arts university, all over the age of 18. 31.6% of the participants were not gamers, and they were given Tomb Raider: Underworld and the 2013 Tomb Raider reboot to play. The participants weren’t told about the hypotheses beforehand, so they weren’t keyed into why they were playing the games. The test groups were divided into playing Underworld (for the sexualized female character) or the 2013 Tomb Raider reboot (for the non-sexualized female character) for up to 30 minutes.

They then were put through another separate test involving an ice-water task, where they would participate with a female confederate who would inform them whether their hand was feeling uncomfortable in the ice water, and the amount of time the confederate’s hand was left in the ice water would determine the participant’s aggression levels toward women.

The study concluded that the fictional, sexualized video game character had minimal effects on the participants in the test group, and that the character had little impact on women’s self-objectification, body shaming, and body satisfaction, as revealed in the discussion section of the study, where it states…

“Results indicated little evidence to suggest that playing a video game with sexualized content influenced any of the outcome variables. […]”



“As to why sexualized video games had little impact on female players, this may be because participants identified the sexualized female video game protagonist as fictional and thus not a realistic source of messaging about women’s bodies.”
 
S

SLoWMoTIoN

Unconfirmed Member
z2yQzdU.jpg

Yeah? Well, explain this incels!
 

Whitesnake

Banned
PDF OF THE STUDY
(MIRROR)


OneAngryGamer article about the study:
Anyway, they gathered 98 female students from a small liberal arts university, all over the age of 18. 31.6% of the participants were not gamers, and they were given Tomb Raider: Underworld and the 2013 Tomb Raider reboot to play. The participants weren’t told about the hypotheses beforehand, so they weren’t keyed into why they were playing the games. The test groups were divided into playing Underworld (for the sexualized female character) or the 2013 Tomb Raider reboot (for the non-sexualized female character) for up to 30 minutes.

They then were put through another separate test involving an ice-water task, where they would participate with a female confederate who would inform them whether their hand was feeling uncomfortable in the ice water, and the amount of time the confederate’s hand was left in the ice water would determine the participant’s aggression levels toward women.


Important bits of the study:
RESULTS​
Hypothesis 1a
Hypothesis 1a postulated that playing the sexualized female character would result in lower self-esteem for females. No support was found for this prediction. There were no differences in terms of playing the non-sexualized video game character (M = 5.53, SD = .58) in comparison with playing the sexualized character or no video game. So, condition had no significant effect on female self-esteem, F (2, 204) = .98, p = .38. Table 1 contains ANOVA descriptives, and Figure 1 provides a pictorial representation of means across the three conditions.

Hypothesis 1b
Hypothesis 1b stated that playing the sexualized female character would result in lower self-efficacy in women. Support was found for this prediction. Results indicate that condition had a significant effect on female self-efficacy, F (2, 204) = 3.55, p = .03, W 2 = .03. Specifically, Tukey pairwise comparisons (p < .05) indicated that playing the sexualized character (M = 5.40, SD = .66) versus playing no video game (M = 5.67, SD = .52) resulted in lower self-efficacy for female participants. In other words, playing a sexualized female video game character negatively affected feelings of self-efficacy in women, compared to playing no video game character. Table 1 contains ANOVA descriptives, and Figure 1 provides a pictorial representation of means across the three conditions.

Hypothesis 2
Hypothesis 2 proposed that playing the sexualized characters would result in lower body esteem for female participants. No support was found for this hypothesis, F (2, 204) = .37, p = .69, indicating that condition had no significant effect on women’s feelings of body satisfaction. Table 1 contains ANOVA descriptives, and Figure 1 provides a pictorial representation of means across the three conditions.

Hypothesis 3
Hypothesis 3 postulated that females who played the sexualized female character would report greater self-objectification than those who played the non-sexualized female character or no video game at all. It was expected that playing the sexualized character would result in females judging appearance to be more important than competence, in comparison to the females who did not play the sexualized character. No support was found for this hypothesis. Condition had no significant effect on how females rated physical appearance, F (2, 204) = 2.25, p = .11, or physical competence, F (2, 204) = 2.21, p = .11 as being important to them. See Table 1 for ANOVA descriptives and Figure 1 for a pictorial representation of means across the three conditions.

Hypothesis 4
Hypothesis 4 posited that the relationships in hypotheses one, two, and three would be moderated by presence. In other words, the females who participated in one of the video game conditions would be differentially affected by the level of presence they experienced during the game. It was expected that a high level of presence would enhance the effects of the video game exposure, such that participants who reported high
levels of presence would report lower self-efficacy, self-esteem, and body-esteem, and greater self-objectification than females who experienced a low level of presence during game play.
No support was found for this hypothesis. Level of presence did not interact with character portrayal to determine ratings of self-efficacy, F (1, 125) = .96, p = .33, self- esteem, F (1, 125) = 0.00, p = .96, or body esteem, F (1, 125) = 1.55, p = .22. Additionally, level of presence did not interact with type of character to determine self- objectification in terms of females’ ratings of the importance of physical appearance, F (1, 125) = .71, p = .40, or physical competence, F (1, 125) = .37, p = .54. See Table 2 for descriptive statistics. See Figures 2 and 3 for pictorial representations of the results.

Hypothesis 5
Hypothesis 5 proposed that playing the sexualized female video game character would result in increased negative attitudes toward women, in comparison to playing the non-sexualized character or no video game. Some support was found for this prediction. Specifically, participants who played the sexualized character (M = 2.93, SD = 1.17) reported less favorable attitudes toward women’s mental capabilities than did participants who did not play a video game (M = 2.52, SD = 1.01), F (2, 325) = 3.38, p = .04, W 2 = .02. There were no significant differences with the non-sexualized character (M = 2.72, SD = 1.13). Additionally, no significant differences were found for the career/domestic, F (2, 327) = 0.21, p = .81, appearance, F (2, 327) = 0.29, p = .75, or physical capabilities, F (2, 327) = 2.64, p = .07, gender role dimensions.
Hypothesis 5 also posited that playing the sexualized female video game character would result in more unrealistic expectations of the female body, in comparison to playing the non-sexualized character or no video game. No support was found for this prediction, F (2, 322) = 0.39, p = .68. See Figures 4-6 for pictorial representations of the results.
(Highlighting added by me)

I saw brap already posted this story while I was almost finished with this but my OP’s better so fuck it.

Edit: changed the highlighting because there are actually people who use light theme like the fucking psychopaths they are
 
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Alexios

Cores, shaders and BIOS oh my!
Uh, the study just tells some women weren't affected after playing a given game for 30 minutes. It's a stretch to make the conclusion that exposure to certain media from a potentially far younger age and to a far larger degree can't ever affect anyone's self perception and behavior, no?
 
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brap

Banned
Uh, the study tells women weren't affected after playing a given game for 30 minutes. It's a stretch to make the conclusion that exposure to media from a potentially far younger age and to a far larger degree can't ever affect anyone's perception and behavior, ever.
Ok well do an 18 year long study or quit complaining. Adults who grew up around these games don't seem to give a shit.

Can we link all the school shooters to zoomers who grew up playing minecraft though?
That NZ shooter mentioned Fortnite. Let's bring that up too.
 

Alexios

Cores, shaders and BIOS oh my!
Ok well do an 18 year long study or quit complaining. Adults who grew up around these games don't seem to give a shit.
What are you even on about, there's no need to get so triggered and defensive, thinking a so called study sounds like bullshit doesn't mean I think the opposite of what it concludes is true instead. I just think their methodology was shit and the conclusion (or at least the way it's presented here, I didn't read the original to see if it's misrepresented) an illogical leap based on that and that's all there is to it. You posted on a public forum, I posted on topic, that's not complaining, it's just commentary while browsing gaf, or something. If you just wanted praise, sorry I guess, put that in the OP. Even the most sjw persons ever if asked if they think an adult woman playing some old ass random Tomb Raider game for 30 minutes would turn into a self loathing shell of a human being would tell you no, that's not how shit works, ever, lol.

Edit: took you a while but:
I'm sorry I made this retarded thread.
Good enough for me I guess, lay off the knee jerk reactions in the future maybe. Also @ you sir.
 
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S

SLoWMoTIoN

Unconfirmed Member
Is that a cuckold/NTR hentai game made in RPG Maker?

Can’t say I’ve seen that one before.
If you are asking for source I can't help I just save random images. But yes, it appears so.
 

nush

Member
Even if it's giving us results we agree with I don't think a single player Tomb Raider game is the best example of a sexualised female game character. A vs fighter with a revealing clothed woman would have made the case better.
 

Whitesnake

Banned
What are you even on about, there's no need to get so triggered and defensive, thinking a so called study sounds like bullshit doesn't mean I think the opposite of what it concludes is true instead. I just think their methodology was shit and the conclusion (or at least the way it's presented here, I didn't read the original to see if it's misrepresented) an illogical leap based on that and that's all there is to it. You posted on a public forum, I posted on topic, that's not complaining, it's just commentary while browsing gaf, or something. If you just wanted praise, sorry I guess, put that in the OP. Even the most sjw persons ever if asked if they think an adult woman playing some old ass random Tomb Raider game for 30 minutes would turn into a self loathing shell of a human being would tell you no, lol.

You seem significantly more booty-bothered than he did.
 
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brap

Banned
Even if it's giving us results we agree with I don't think a single player Tomb Raider game is the best example of a sexualised female game character. A vs fighter with a revealing clothed woman would have made the case better.
I figured they used TR because it's a realistic looking western game. Not some cartoony anime game unless there's other fighting games out there. I guess MK9. Maybe MK10.
 

GreyHorace

Member
Conservatives say violence in videogames causes school shootings, Studies prove them wrong.

Liberals say sexuality in videogames causes misogyny and sexual harrasment. Studies prove them wrong.

Different day, same old bullshit. Videogames I guess will always be a target.
 

nush

Member
I figured they used TR because it's a realistic looking western game. Not some cartoony anime game unless there's other fighting games out there. I guess MK9. Maybe MK10.
It was just the top of my head example, but the point about realism is a good one.
 

GreyHorace

Member
I'm no psychologist, but I believe repressing sexual drive to complete state of zombification for social media points might make you way more aggressive towards women than any video game ever could.
It's just our nature really. Our bodies are inclined to get aroused at whatever or whomever we find attractive. I think anyone who denies watching porn is a liar. We've all done it at some point in our lives.

Just don't go around acting perverted to women in real life. That's just common sense.
 

xGreir

Member
It's just our nature really. Our bodies are inclined to get aroused at whatever or whomever we find attractive. I think anyone who denies watching porn is a liar. We've all done it at some point in our lives.

Just don't go around acting perverted to women in real life. That's just common sense.

Is like one of the main objectives of a living being is reproduction (sex)

Who is gonna tell them :pie_thinking:


Fragile feminity, yeah 😂
 

Danjin44

The nicest person on this forum
It's just our nature really. Our bodies are inclined to get aroused at whatever or whomever we find attractive. I think anyone who denies watching porn is a liar. We've all done it at some point in our lives.

Just don't go around acting perverted to women in real life. That's just common sense.
And if some wont get this commons sense then they have issues to begin with, it has nothing to do video game or any other media.
 

Whitesnake

Banned
Is that why all these male feminists get in trouble for sexual harassment and stuff? Oh look another one!

ptixhlL.png
Modern (feminist) men are taught that having sexual urges about a female is wrong and problematic and toxic, so they repress those feelings so they can be a ”good ally”, until they find themselevs alone with a female who may or may not be a minor, and then they let it all out.

RESET THE CLOCK

3yC249X.jpg
 
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lock2k

Banned
Modern (feminist) men are taught that having sexual urges about a female is wrong and problematic and toxic, so they repress those feelings so they can be a ”good ally”, until they find themselevs alone with a female who may or may not be a minor, and then they let it all out.

RESET THE CLOCK

3yC249X.jpg

Male feminists are scum. Like wolves in sheep clothing but not cool nor strong (like actual wolves). They are worms.
 

Rayderism

Member
I figure a VERY small percentage of people MAY become negatively affected by playing video games. But I think such people have a predisposition towards certain issues in the first place, or they have mental and/or psychological issues that allow them to become affected negatively by certain content in video games.

It's just that the very small percentage of people who are negatiely affected cause newsworthy damage to people, property or themselves, and overreaction occurs. And thanks to the internet, things can get blown way out of proportion easier than ever before.
 

xGreir

Member
Is that why all these male feminists get in trouble for sexual harassment and stuff? Oh look another one!

ptixhlL.png

Spain is the best reference for this xDDD

The main "left" political group is full of female: kidnappers, murderers, delinquents, and of course, feminist activists. And for the male counterpart: rapists, sexists, and, of course too, feminist allies.

But it just natural: People become more invested in things that they feel the most, like... If you feel guilty about raping some innocent woman, you'll pursue "woman rights" until your facade drops, but until then, you will point to anyone that can make you feel a little better. Even if that is to let you continue it, or destroying the society.

(Just saying, other political groups aren't free of charge, it's just that they aren't the auto-proclamed saviors of women xD)
 

Cynn

Member
Conservatives say violence in videogames causes school shootings, Studies prove them wrong.

Liberals say sexuality in videogames causes misogyny and sexual harrasment. Studies prove them wrong.

Different day, same old bullshit. Videogames I guess will always be a target.
As long as the groups attacking the industry are too old to relate to it then yeah. A lot of this will die off along with the older generations.
 

Kagey K

Banned
As long as the groups attacking the industry are too old to relate to it then yeah. A lot of this will die off along with the older generations.
I thought the same when Jack Thompson was disbarred, but just look what some of the loudest “gamers” have done to games in just the last couple years.

Those vocal people will either keep gaming and fight against everything they find offensive or decide they are too old to game and rail against the entire industry.

Videogame outrage won’t die before I do.
 
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brap

Banned
lol you and your problems. Get a girl or a good hentai so you don't need to give a fuck if the girls in videogames are ugly or that there are gay people on the screen.
Sorry I'd rather not have my senses assaulted while trying to play a video game. Nobody wants to look at ugly people. And I wasn't even talking about the gays I was just too lazy to black over it in photoshop.
 
S

SLoWMoTIoN

Unconfirmed Member
Sorry I'd rather not have my senses assaulted while trying to play a video game. Nobody wants to look at ugly people. And I wasn't even talking about the gays I was just too lazy to black over it in photoshop.
I'm assuming you'll be skipping TLoU2?
 

StreetsofBeige

Gold Member
3 Stetson University professors and a 4th one from some other place doing video game research based on 98 students.

Money well spent.
 
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GreyHorace

Member

Hey come on man. Cortana and Faith do not deserve the hate. Sera from Inquisition though, I agree 100%. What the hell was Bioware thinking with her design?

As long as the groups attacking the industry are too old to relate to it then yeah. A lot of this will die off along with the older generations.
Back then they attacked rock music. And sometime before that it was television. Hell, wind back the clock to the 17th century and the puritans were attacking theater as a sinful artform in England.

The difference back then is it was religious conservatives who were outraged. Now it's the liberals, and quite frankly they're even worse than the conservatives in my eyes.

Is that why all these male feminists get in trouble for sexual harassment and stuff? Oh look another one!

ptixhlL.png
I think you're forgetting the biggest one.

cq5dam.web_.1200.675-800x450.jpg
 
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