https://youtu.be/YS9MGiFU0gUPS2 remains definitive version
Leonard from big bang theory agrees with you
https://youtu.be/YS9MGiFU0gUPS2 remains definitive version
https://youtu.be/YS9MGiFU0gU
Leonard from big bang theory agrees with you
PS2 and PS4 comparison: https://www.youtube.com/watch?v=nbAhDwplDr4
Bois
Nope.Is Ueda involved in this?
PS2 remains definitive version
https://youtu.be/YS9MGiFU0gU
Leonard from big bang theory agrees with you
Nope.
Watch this new remaster being based on the code base that they ported over for the PS3 release result in the same gripping/slipping issues all over again. And then BluePoint would remain ever-silent as always.
I love BluePoint, but their silence on that issue will forever remain a mark against them in my eyes.
Swift Horse needs to be put into the actual game, instead of the end credits.
One of the most epic tunes in all of gaming.
It still irks me to this day that BluePoint never once acknowledged the issue or responded to anyone who inquired about it.
It's not that Wander's grip mechanics were altered, his feet just slip or lose their footing more easily when a colossus shakes than they did in both the original US and EU releases. People are mistaken when they say that the game features the same gripping/slipping mechanics as the original PAL release. Wander's feet slip much more easily in the remaster than they did in the PAL PS2 release for sure.
My money has always been on physics calculations in the game's engine being tied to framerate, and with the more stable 30fps lock in the remaster it's sampling more times per second on average when colossi shake and resulting in Wander more consistently losing his footing when jostled.
It never ruined the remaster for me, however. Sure, it makes two of the Hard Time Attacks very difficult, but the HD remaster is still the definitive way to play SotC in my eyes.
Shuhei Yoshida: ”It is a remake. The game content is the same as the original version, but all the assets are being remade.
Famitsu: So the game will have the same content it had in its PS2 version.
Yoshida: ”It's the same, but player preferences for controls and such change over time, so we're working on implementing a more modernized way to play.
I figure they have a long way to go nail things.
Yeap I feel the same.
I figure they have a long way to go nail things.
Glad for the confirmation. I'm still beyond hyped for this and truly hope they do it justice. I have faith in you, BluePoint.Sony Boss Shuhei Yoshida Clarifies Shadow of the Colossus On PS4 Is A Remake Not A Remaster
Well there you go.
Even money says they're also going to address the grip issues, etc..
From Google Translate:
Seems like there won't be new stuff based on this. Also Ueda isn't involved?
The grip 'issue' is because they were porting the EU version of the game, which was the final intended original release, and the grip was weaker in the EU original game just like that probably because Ueda or his team felt the game was too easy on the US release, or something.The main reason to still hold onto the original is the difficulty is still as originally intended. It's a shame they never patched the grip issue. Game was definitely harder on PS3 than on PS2. Hopefully the team goes back to original and figures out what the issue was and resolves it on the PS4 remaster
The grip 'issue' is because they were porting the EU version of the game, which was the final intended original release, and the grip was weaker in the EU original game just like that probably because Ueda or his team felt the game was too easy on the US release, or something.
Most likely not.No way there's ever a sequel.
Interesting. I wonder if the emulated version of the game has the same issue then, as you can probably lock to 30FPS on a fast enough computer there. I've never played the EU version, but I've heard many times that the grip was weaker in it, and it was possible to fall off the colossus more easily.This is a common misconception. Wander would slip or lose his footing even more easily in the HD remaster than he did in the PAL (EU) PS2 release. Most likely it had to do with physics calculations being tied to framerate, and in the remaster the framerate was oftentimes 10-15fps higher when things got hectic than in the PS2 version.
Sony Boss Shuhei Yoshida Clarifies Shadow of the Colossus On PS4 Is A Remake Not A Remaster
Well there you go.
Even money says they're also going to address the grip issues, etc..
Interesting. I wonder if the emulated version of the game has the same issue then, as you can probably lock to 30FPS on a fast enough computer there. I've never played the EU version, but I've heard many times that the grip was weaker in it, and it was possible to fall off the colossus more easily.
I agree with you on principle btw - I wish they ported US version of both Ico and SotC in that PS3 remaster. Most of the EU changes and additions were to the detriment of both games.
PS2 and PS4 comparison: https://www.youtube.com/watch?v=nbAhDwplDr4
Few games make me wish I could wipe my memory clean as this one. I envy you first timers so so much haha. Hope you guys have an amazing time with it as I did my first playthrough.Shockingly, I know, I never played this.
So this is a lovely treat to me and the countless other PS4 owners that never played what many consider an all-time classic. Can't wait.
I totally agree. I think they even went and faked the old-timey looking effects, like the low precision HDR exposure, to simulate the look of those overblown highlights. If they just went with normal tonemapping precision available today, that stuff would never look they way it does in this trailer.This video to me highlights that there are a lot of "I only like the first album" posts in here. I appreciate that some experiences are always better in hindsight - I followed SOTC from reveal up until day of release, just as I did with Ico and TLG, and vividly remember my first playthrough - but posts about how BP has missed the mark with the atmosphere/lighting/"dream-like mist" etc really don't jive with this comparison this video depicts. In all the most important ways, they've really nailed this.
Yeah, I was a bit shocked with how much less impact the EU ending held due to those retimed music cues. I remember we actually agreed on this back when the PS3 remaster came out. I thought at first I was being crazy, until you confirmed the ending is indeed different.The worst part about them choosing to use the PAL version of ICO in the collection is that it has an inferior ending to the US release. The music is all wrong and the mood is totally different between the two versions.
Yeah I agree. I absolutely love the way the skyboxes look in this remake if I'm going to be honestThis video to me highlights that there are a lot of "I only like the first album" posts in here. I appreciate that some experiences are always better in hindsight - I followed SOTC from reveal up until day of release, just as I did with Ico and TLG, and vividly remember my first playthrough - but posts about how BP has missed the mark with the atmosphere/lighting/"dream-like mist" etc really don't jive with this comparison this video depicts. In all the most important ways, they've really nailed this.
I agree Wander's model and face still need work, but the rest of it is really a pretty magnificent encapsulation and update of Team Ico's work.
PS2 and PS4 comparison: https://www.youtube.com/watch?v=nbAhDwplDr4
If they indeed change the controls it will be awful. Wander doesn't know how to use the sword--as he stole it--plus, he isn't the best athlete. He is supposed to feel awkward and bumbling. It seems like the only thing he really has a knack for using is a bow and arrow and riding a horse.Looks pretty spot on. I just hope they keep the weighty feeling of the controls from the original. I'm not liking what I'm hearing about altering them for "modern" tastes.
Most likely not.
Unless an actual real miracle between genDESIGN+Sony Japan happens.
I would die a content man if it ever happens.
Most likely a W.I.P. model. The FFXHD remaster went through the same ordeal. There's a reason they don't show any straight on shots of him.Just found out you can get a decent glance of Wander's face when streaming the trailer in 4K:
Few games make me wish I could wipe my memory clean as this one. I envy you first timers so so much haha. Hope you guys have an amazing time with it as I did my first playthrough.
Ueda said that he wants his next game to be like SotC.
Can't find it now, but in the interview he was speaking more in terms of "open-world" as opposed to linear.Source?
God damn you people are harsh.
One can excited for something and still be criticalSo many of you are crazy.
The amount of people excited at the rumor of a SoTC remake and then seeing the reactions of GAF surprised me a bit. It shouldn't have, I've been here long enough to expect that.
Looks great. Can't wait to play it. I missed out on the remaster for PS3 so it's been a long time for me.
Feel sorry for bluepoint. People are going to tear this game apart for the most trivial of reasons.
Shockingly, I know, I never played this.
So this is a lovely treat to me and the countless other PS4 owners that never played what many consider an all-time classic. Can't wait.