Obviously developers aren't going to come out and admit it. I will also admit that i dont play a ton of multiplayer, but i think it was pretty obvious that Destiny's grind was pretty artificial. I remember talking to my buddies about it, i remember being baffled by the games designs because the progression was slow like a F2P game but it didnt any microtransactions in it at the time, i chalked it up to Bungie not knowing how to make an RPG.
About a year later they put the $30 booster packs in them, the they put in the dancing emotes, then they made shaders consumable. Danny O'Dwyer made a video at gamespot and said they hired a mental health professional to help them design this. Everything makes alot more sense now.
Also keep in mind that this process isnt going to happen overnight. The #1 priority for Shadow of War's lootboxes isnt to make money, its to normalize lootboxes and microtransactions in that kind of game. They can slowly raise the grind over the course of 5-10 years until we reach a full blown F2P economies in premium games, and by that time it will be too late to complain about it because "this has been around for years, why are you complaining now?"
We need to shut this shit down now because it will get alot worse.
Sure, but there should be possible to point at something that kinda proves it, no? For example, if a previous game took i.e 100 hours to max out the levels, then the sequel takes 200 hours instead. Something like that.
How can we distinguish between the two things? I mean, its not like games requiring gridning is something completely new, so how can we tell that the grinding is added there to sell microtransactions or to make the game last longer? (It can also be a case where both things apply of course).
I doubt that we're looking at $60 games in 10 years that are like F2P games are today, where you have to wait maybe 15-20 minutes to replenish lives and stuff like that, or where you cant progress unless you grind for several of days.
All lootboxes arent bad either. I've been playing Uncharted 4 online for over a year now, and one reason for that is the lootboxes. Its something to work towards, unlocking stuff. Naughty Dog has a system where you cant get any duplicates, so every unlock is unique.