Ranger X said:You DID doubt that? Heretic.
27 hours is pretty ****ing huge for a 2D Mario game. I think none of us expected that. And I'm so fricken happy for it.
Ranger X said:You DID doubt that? Heretic.
And, unfortunately for us, why would they care that they don't have game releases when demand is overkilling their supply of systems right now? To a certain extent anyway.ShockingAlberto said:It's pretty obvious why they're doing it, they want to space out their game releases for the people that buy, like, one or two games a month.
It sucks for people who want it now.
Yep, expect the same off-the-wall humor and hi jinks from PM2...I'm pretty sure the same writers/translators are back. I laughed out loud a lot while playing this game...it's especially brutal in its mockery of message board trolls.
I dunno, I'd guess that SMW and SM64 took me at least that long the first time I played them.Krowley said:Also, i'm guessing a length like that makes it one of the longest platformers of all time.
Kickass!Shane said:this game has 32 stages, starting with 1-1 and ending with 8-4.
Code_Link said:Now this is the Mario game I've been waiting for. Not that borefest that was NSMB.
BrandNew said:Eh, it certainly played well...I think it jsut depends on taste.
April...2008EternalDarko said:WHEN IS THIS COMING TO EUROPE?!?!?!
I MUST KNOW NOW!!!!
Thomper said:Second Coming of Jesus confirmed.
yeah that was a really nice touch the battle system in PM2 is simple but man so funEteric Rice said:Two of the best parts of the Thosuand Year Door...
1. The audience mechanic, where you can stop an audience member from hurting you. The first time I saw Mario run into the audience, and hit some poor sob with a mallet, I nearly pissed myself.
1. The audience mechanic, where you can stop an audience member from hurting you. The first time I saw Mario run into the audience, and hit some poor sob with a mallet, I nearly pissed myself.
Shane said:one of the boss encounters is so unfathomably creative that it might set the internets ablaze for eons to come.
I thought it was awesome works like this...BrandNew said:Honostly, this is one thing I DISLIKED about TTYD. I thought it was too gimickynot enough interaction between the battle and the crowd (other than Hooktail and I think one other later battle, when were they truly involved?). Too vague about how to upgrade the crowd and what impact it would haveI don't know. Never really dug it.
But it was still my favorite Gamecube game.
I'm pretty sure the same writers/translators are back. I laughed out loud a lot while playing this game...it's especially brutal in its mockery of message board trolls.
Ikael said:Seeing how awesome, fun and complex this game looks makes me wonder one thing... why the f*ck didn't Nintendo Named it "Super Mario Bross Wii" or something along these lines? Because this is seriously the evolution from Super Mario World that I expected since I was a child, and I bet that it would sell gangbusters, New Super Mario Bross style.
Kafel said:
Ikael said:Seeing how awesome, fun and complex this game looks makes me wonder one thing... why the f*ck didn't Nintendo Named it "Super Mario Bross Wii" or something along these lines? Because this is seriously the evolution from Super Mario World that I expected since I was a child, and I bet that it would sell gangbusters, New Super Mario Bross style.
TheGreatDave said:How is it evolving from Super Mario World? From the small gameplay we've seen it plays nothing like it.
You know, when it was first announced, I think I remember the Japanese press kit download had the file named "Paper Mario Bros", which I think is a better title, just because it's got the same syllable count as the original. Nothing was ever mentioned with that title online though, I don't think.
ShockingAlberto said:I like the title. It implies they're platforming up the Paper Mario formula instead of RPGing up the Super Mario Bros. formula.
...concerns me a bit.Great question...it never feels exactly like a traditional Mario game, simply because you don't have to hold down 'B' to run...but the overall control feels pretty close, and the platforming gets more intense as the game progresses.
...If there are more than three playable characters, that's just an instant sell even if the mechanics were merely average.To everyone asking for a review score or for the total number of playable characters...
Sorry, you'll have to wait until the game's release/reviews to hear about that stuff.
Jiggy37 said:27 hours is great news. Even 20 hours would be.
This, however...
...concerns me a bit.
Come on, this is where you people need to realize that this is Paper Mario expanding on platforming, not Super Mario Brothers with the Paper Mario filter...Oblivion said:Oh, shit. Didn't see that bit. Hurt some of the joy I felt today. :/
Error2k4 said:I thought it was awesome works like this...
your audience will grow and shrink depending on how you battle. (Defeating enemies easily and doing action commands makes it grow; missing action commands or getting hit a lot makes it shrink) The number in the lower-right corner shows how many people are in your audience. Initially, there can be up to 50. The number of people the battle theater can seat increases by increments of 50 every 10 levels Mario gains. Anyway, the point of having a big audience is to get Star Power! The bigger your audience, the more Star Power you'll get for doing just about anything. Appealing and doing Stylish Moves (by hitting A at specific times during regular moves) boost it the most.
Jiggy37 said:27 hours is great news. Even 20 hours would be.
This, however...
...concerns me a bit.