Vire
Member
We've been over this in the thread before. KS backers don't translate directly to sales. You can look up KS to sales comparisons for Steam games thanks to SteamSpy. For example Pillars of Eternity had over 70k backers, the game sold over 400k since release. A lot of people simply don't want to give money to a project this far out. Most are far more comfortable buying a finished product.
That kind of thinking got Double Fine into deep shit.
Give a look at the the behind the scenes documentary for Double Fine Adventure, they were certain that there would be a large increase in sales once Broken Age actually launched onto Steam, but unfortunately - it never happened. Kinda sad to watch actually, but it's a great look at the realities of game development for relatively niche genres and products.