Laevateinn
Member
Thank God we've finally reached a new page because the last page with all of those fucking images was a bitch to load and navigate.
Sorry!
Thank God we've finally reached a new page because the last page with all of those fucking images was a bitch to load and navigate.
that's the $1800 tier, i got the $1200 tier which doesn't feature a character with my figure.
i'm actually really looking forward to seeing how that all pans out. like, what images do they need for kenji miyawaki to have an artist's reference? what will the final 3d model look like? i guess finding out is at least a year off at this point.
When we hit $11m.
Thank God we've finally reached a new page because the last page with all of those fucking images was a bitch to load and navigate.
appearing on a polygon headline soonWhen we hit $11m.
closing in on $200,000How much money has PayPal actually brought so far?
yeah, it's slightly more than average for slacker backer campaigns. it gives me hope that, if left to run for another few months (plus pc version added/upgrades for KS backers), that $7 million is an achievable goal.That's way more than I was expecting it to get without the urgency and active push something like a Kickstarter campaign gives.
if the money coming in stays at this level (which it might/might not), i can definitely see 7 million by then. that's if the paypal even stays open that long. imo it should probably stay open until the prototyping phase is coming to an end, so it isn't interrupting development when they start main production but they have the maximum amount of time to get as many stretch goals in as possible.Bloody brilliant.
We're gonna hit that 7 million people. I say june/july
I want my magic maze.
We're coming for you 11 mill
yeah.I think they should just leave it open until the end of the year. Im sure an e3 announcement of the hd versions would boost the campaign.
Regardless, we have an extra $200,000. Thats a good chunk of change to hire some more talent.
Things are looking good.
I agree. Id also add a "wait" option in shenmue 1 hd, and maybe increase the number of free battles that take place against sailors / bullies. That way, it will appeal to a larger audience.
Still a bit bummed that free practice is out of shenmue 3
Shenmue 1 HD needs:
Option to wait like 2.
More modernized control option.
I can get behind this. When Ryo is walking in the red light district and docks, especially at night, he should be attacked Yakuza style. That would go a long way towards helping modern low attention span gamers into the series. Make it happen elsewhere too just not as often. Maybe increase the frequency as the game progresses since he'd be more on the radar of the Mad Angels.
Nooooo. Get away with that nonsense. If people want Yakuza they have about 7 different games...
I love Shenmue the way it is and wouldn't want any change but I also want modern gamers to want Shenmue 3 as well. I worry that without more action, modern gamers couldn't appreciate Shenmue as much since they're used to constant feedback and violence. Making sailors attack Ryo randomly when he's walking alone near bars or the docks at night at least would make some sense especially after he's built up a reputation.
Agreed. Let Shenmue be Shenmue.While I understand what you are saying I totally disagree. Shenmue was very deliberately paced so by the time you reach disk 3/4 and frequency of battles ramp up with the Mad Angels it feels earned. Not to mention the frenetic action and set-pieces in Shenmue II provide a real sense of escalation as Ryo gets deeper in his quest to find Lan Di.
the ordinary styling of the original shenmue is in part what makes shenmue II a lot more exciting too, and i love the contrast.
i think it was based on how close the numbers were "for" and "against". i can understand the thought pattern that brought them to that conclusion, even if i definitely disagree.Same opinion about the poll. You have over two-thirds of the backers saying it's alright, how do you come up with that result?
actually a lot of the KS exclusive rewards were digital, which are certainly a lot less expensive than the physical rewards which are available to paypal backers.I'm sure they're happy they don't have to make more rewards, those get expensive. Just make the damn game and make it good please
Same opinion about the poll. You have over two-thirds of the backers saying it's alright, how do you come up with that result?
I don't get all the people who want the rewards to be exclusive. Don't make them available close to the release of the game, fine, but for slacker backer? Why not? I'm in favor of whatever gets them more money.
i'm making a guess now the decision is being reversed. we're not happy, the dojo isn't happy, and neither are majority of the kickstarter commenters. if the decision swung the other way, they could at least point to the poll results as justification. it just doesn't make any sense as it stands.Yeah, not adding the other tiers to Paypal is really weird to me. With many of the rewards being digital, it wouldn't take much and it would literally just bring in more money. Really confused by this. I guess some of the Kickstarter backers are selfish and don't want their precious rewards being "over-saturated" in-game? Oh well.
yes. there have been around two-three updates regarding polls for this KS exclusive items for PayPal backers thing, and you should have received an email alert.I haven´t even noticed a single poll? Aren´t the backers supposed to get mails with information regarding this stuff?
if the reward is on the KS page but not on the PayPal page, it's KS exclusive.Wow... I'm lost here...
Which items are considered "Kickstarter Exclusive Rewards" exactly?
So I went back and read the description for the $120 pledge:
TOY CAPSULES - "I SHOULD BUY ONE"
A Shenmue series favorite and now a Kickstarter exclusive. An actual capsule toy that will appear in the game! Get one of four random figures: Ryo, Shenhua, Chai or the Forklift.
Does it means that toy capsules are Kickstarter exclusive also?
if the reward is on the KS page but not on the PayPal page, it's KS exclusive.
don't pay any attention to the flavour text on the item descriptions.
I think they should just leave it open until the end of the year. Im sure an e3 announcement of the hd versions would boost the campaign.
Regardless, we have an extra $200,000. Thats a good chunk of change to hire some more talent.
Things are looking good.
i wouldn't worry about the numbers exactly. a lot of the KS rewards added in the later days were kinda rubbish flung at the wall to see what would stick, and a few were left totally unclaimed, but stuff like allowing backers to be rendered as capsule toys seems like a reward that'd still be very appealing and makes zero sense to be kept exclusive to KS backers.Oh ok.
Well, I just realized there are about 19 rewards for Slacker Backer vs 39 rewards for Kickstarter.
So about 20 Kickstarter exclusive rewards more or less >_>
I WANT TO BELIEVEI really think this could happen. In the spirit of living up to last year's conference, Sony knows this would be a mini-megaton in its own right, and as you say, it's more exposure for 3 too.
There was that image I've posted a few times on this site before of Yu, Gio, Adam and some other people (translators?) celebrating at some drinking place and looking very chuffed. It was taken a couple of months ago. At the risk of getting my hopes up, I do believe that was picture was taken to capture the moment, or soon after, the legal wranglings were all sorted and Shenmue HD Collection was given the go-ahead. I feel it in my plums.
i wouldn't worry about the numbers exactly. a lot of the KS rewards added in the later days were kinda rubbish flung at the wall to see what would stick, and a few were left totally unclaimed, but stuff like allowing backers to be rendered as capsule toys seems like a reward that'd still be very appealing and makes zero sense to be kept exclusive to KS backers.
i dunno. in context of the whole campaign, this isn't an enormous goof even if it does leave a bad taste in my mouth.
at least we know the game development is going incredibly well.