Interesting interview with Shin'en. Basically confirming a lot of what we suspected: That the WiiU requires developers to tailor their engines to the console's strengths to see it's "next gen" capabilities.
http://hdwarriors.com/wii-u-specs-fit-perfectly-together-gpu-several-generations-ahead-of-current-gen/
Raises some interesting points, & I thought it was worth it's own thread and some new discussion on Nintendo's philosophy with this console's design.
Kill with fire if old.
Edit: Edited title and put 'GPU' in bold for those who weren't reading it correctly.
Edit: in an effort to save the thread from the gates of hell, I changed the thread title in here to be less "confusable". Would be cool if a mod changed it properly on the boards![Big grin :D :D](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
http://hdwarriors.com/wii-u-specs-fit-perfectly-together-gpu-several-generations-ahead-of-current-gen/
The Wii U GPU is several generations ahead of the current gen. It allows many things that were not possible on consoles before. If you develop for Wii U you have to take advantage of these possibilities, otherwise your performance is of course limited. Also your engine layout needs to be different. You need to take advantage of the large shared memory of the Wii U, the huge and very fast EDRAM section and the big CPU caches in the cores. Especially the workings of the CPU caches are very important to master. Otherwise you can lose a magnitude of power for cache relevant parts of your code. In the end the Wii U specs fit perfectly together and make a very efficient console when used right.
Raises some interesting points, & I thought it was worth it's own thread and some new discussion on Nintendo's philosophy with this console's design.
Kill with fire if old.
Edit: Edited title and put 'GPU' in bold for those who weren't reading it correctly.
Edit: in an effort to save the thread from the gates of hell, I changed the thread title in here to be less "confusable". Would be cool if a mod changed it properly on the boards