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Shitty re-releases of games

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You have to blow on the mic to get a boost at the start or something. I can't remember but I think they also made the first races incredibly easy. And the d-pad isn't as good as an analog stick.
 
I...actually can't play the 3DS Zelda remakes...I understand that they are not the worst remakes in history but the aesthetic choices really kill me. I play both games emulated now or when i'm home on the N64. Hyrule Town... :(

Fucking dig Star Fox 3DS though.
 
Hope you like load times.


PC gamers are OK with only 720p/30fps, right?


Hey, how about we make the games bright and cartoony as fuck and ruin all subtlety of the originals?


BLOOOOOOOOOOOOOOOM!!!
(Sadly, Nintendo only got it right with Twilight Princess, the worst pre-BOTW Zelda game)
This post is bad.
 
Thr GBA version of Tales of Phantasia is god awful, it has no redeeming qualities over other versions. Sadly, it is the only version of the game that officially released in English.
 
First-party PS2 collections on Vita areally what really spring yo mind because they're usually worse than the PS2 version which shouldn't happen with the power difference.

Jak has serious problems. I've only played the first which is supposed to be the best if the three ports.

Ratchet is better but still has plenty of issues. The physical release (only in Europe) has bugs that prevent you from finishing.

Sly is the best but I don't know how it compares exactly to PS2

Conversely the MGS collection port is solid and the Final Fantasy X Collection is apparently fantastic on Vita according to Digital Foundry.

Aldo there's the sad disaster of Borderlands 2. But at least that is perfectly understandable.

I'll still play them all on Vita because off-tv trumps performance for me.

LKS for Vita.

Yup. I'll also add Konami's version of another Wii game, No More Heroes, is not as good as the original.

Also FuckKonami for taking down the DLC.

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Never ended up buying it thanks to GAF warnings.

That's not a rerelease but a remake.
 
I...actually can't play the 3DS Zelda remakes...I understand that they are not the worst remakes in history but the aesthetic choices really kill me. I play both games emulated now or when i'm home on the N64. Hyrule Town... :(

Fucking dig Star Fox 3DS though.

Hyrule town that is now proper 3d instead of a warping texture, I can see how that would upset you.
 
See title. Bad re-release versions of older games, often in compilations and such.

The GBA version of Marble Madness comes to mind. They literally took out 3 of the 6 levels and just had the game cut to the title screen after level 3. And I mean, this is Marble Madness, already an extremely short game, and 20 years old by the time this version came out. One of the three levels remaining is the "Practice" level which takes, not exaggerating, 5 seconds to beat.

Here's a longplay: https://www.youtube.com/watch?v=cFl1QwjVf3E

Yes, 2 minutes to complete the entire game, and the first 30 seconds is just startup logos. GBA Marble Madness is.about as close to releasing literally nothing as I've ever seen in my life of playing video games. And just to add insult to injury, the sound emulation sucks too, and it's missing animations and hazards.

So 50% of that retail release is a 5-sec tutorial and two 50-sec levels. Jesus. How is the other 50%?
 
SotC PS3 is just boring compared to the original. The game gives you so little opportunity to do anything (whether that be climb or stab) that you're spending huge chunks of time waiting for RNG to give you the ability to climb or stab without Wanderer starting to shake.
 
Hey, how about we make the games bright and cartoony as fuck and ruin all subtlety of the originals?


BLOOOOOOOOOOOOOOOM!!!
(Sadly, Nintendo only got it right with Twilight Princess, the worst pre-BOTW Zelda game)

Even if you dislike the direction the remakes went in, they hardly qualify as shit, especially compared to some of the more egregious examples ITT.
 
Lol if anything OoT3D and Majora 3D are the gold standard for quality remasters if I've ever seen one.

From what I understand these are not remakes, but heavily enhanced remasters where they went the extra mile and instead of just adapting the controls and improving performance (finally these great games don't run like shit!), they improved the geometry and replaced most of the textures in the game, making it look like a remake.

I mean I'm not too keen on some of the mechanic changes in Majora, but these are fantastic re-releases and claiming they're some sort of abomination is just ridiculous.

Then again going by the loose understanding of what's a port, remake, remaster etc in this thread, it's no wonder this kind of effort is being ignored.
 
Yep, the answer is absolutely the Silent Hill HD Collection. That was Konami basically saying "We lost the source code for the final versions? No worries!"

Hey, how about we make the games bright and cartoony as fuck

LOL, what. Ocarina/Majora 3D, really? There were hardly any changes to the "cartooniness" of either game. Any changes they made were to the color palette, and those were almost universally more vivid and intense, especially Majora:

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Another factor is that these were handheld ports. In order to make colors show up more, you do indeed have to make them "brighter". Look at comparison shots for Dragon Quest VIII vs. its 3DS version. The screenshots don't look that great, but if actually play it on the 3DS itself it looks just fine. Same deal here.

SotC PS3 is just boring compared to the original. The game gives you so little opportunity to do anything (whether that be climb or stab) that you're spending huge chunks of time waiting for RNG to give you the ability to climb or stab without Wanderer starting to shake.

Um...that's...exactly how it was in the original as well? (Not as much RNG as you think, though. Positioning is important!)

PS3 SotC was a straight upgrade from the PS2 version. Good framerate, true widescreen, and even 3D support for those lucky enough at the time. The folks who made it were entrusted with remaking it for the PS4, and it looks like they're knocking it out of the park. This game doesn't belong in this thread.
 
I think the SoTC complaints are due to the remaster being based on the PAL version which changed the balance in some ways or something? Still, it's an evident upgrade of the original and doesn't belong here.

MGS3D is a sad one because IMO it's by far the best version of MGS3 (when played with the circle pad pro or on n3DS!), but the framerate is indeed atrocious in pretty much every cutscene and a lot of playable sections.
 
I think the SoTC complaints are due to the remaster being based on the PAL version which changed the balance in some ways or something? Still, it's an evident upgrade of the original and doesn't belong here.

MGS3D is a sad one because IMO it's by far the best version of MGS3 (when played with the circle pad pro or on n3DS!), but the framerate is indeed atrocious in pretty much every cutscene and a lot of playable sections.
Does that hack to enable use of the extra CPU power of the New 3DS in old games help out MGS3D?
 
Thr GBA version of Tales of Phantasia is god awful, it has no redeeming qualities over other versions. Sadly, it is the only version of the game that officially released in English.

Sorry, but I have to top you with the very short-lived iOS version. It was free to play and filled to the brim with free to play bullshit. You had to connect online to access your saves, and the battles were locked on a stupidly high difficulty so that when you died, the game could sell you microtransactions that revived you and put the difficulty back to normal for the rest of the battle. It also disabled like half the save points. This actually came out in English with a new localization and everything. They even kept the full voice acting in Japanese from the PSP version. Clearly no one fell for it because it got removed from the store in like six months.
 
Does that hack to enable use of the extra CPU power of the New 3DS in old games help out MGS3D?

It's the first thing I tested after hacking my n3DS actually, haha. From what little I played the game seemed to play far more smoothly and the opening cutscene ran better as well, but this could be some placebo effect, so I can't really say.

I mean technically there's no reason why it shouldn't improve performance at least in a minimum degree, but I'd have to see a side by side comparison to be sure.
 
375px-Cover_DKRDS.png


You have to blow on the mic to get a boost at the start or something. I can't remember but I think they also made the first races incredibly easy. And the d-pad isn't as good as an analog stick.

Came in here just for this.
Diddy Kong Racing is one of my favorites, topping MK64. When the DS version came out, I was baffled at the design choices. Changes to the physics making drift sliding wonky and vehicles feeling less than solid, the starting boost going from a well timed press to a freaking mini game using the mic / touch screen, and replacing the silver coin challenges with a touch screen mini game.
Couldn't even deal with it after the first world. The new multiplayer online wasn't worth it.
 
Hope you like load times.


PC gamers are OK with only 720p/30fps, right?


Hey, how about we make the games bright and cartoony as fuck and ruin all subtlety of the originals?


BLOOOOOOOOOOOOOOOM!!!
(Sadly, Nintendo only got it right with Twilight Princess, the worst pre-BOTW Zelda game)

I can't agree with this list at all. Maybe you can argue load times on Chrono Trigger, but didn't bother me.

Regarding Tales of Symphonia, I don't give a about the the graphics. Being able to play on PC was sufficient enough to excite me.

Wind Waker HD was fine. I thought the Gamecube version was fine. Again, I haven't come across a game since the Atari where graphics made a lick of difference in enjoyment. Especially to the point of calling it shitty. Now if the controls were changed, or design changes were done that affected the gameplay or other important factors, I can see an argument.

My contribution to this list:

Mmacbox.jpg


Who in their right mind thought it was good idea to swap the buttons? Don't mess with my 30 years of muscle memory!
 
Plenty to pick off from mobile ports or "HD" Collections on Vita, namely the recent megaman ports, or Sly Cooper on Vita.

MGS3DS' problem is the performance, the game runs terrible, but the actual changes they made to the game are fantastic, shame that version is lost to 3DS.
 
Um...that's...exactly how it was in the original as well? (Not as much RNG as you think, though. Positioning is important!)

PS3 SotC was a straight upgrade from the PS2 version. Good framerate, true widescreen, and even 3D support for those lucky enough at the time. The folks who made it were entrusted with remaking it for the PS4, and it looks like they're knocking it out of the park. This game doesn't belong in this thread.

The climbing isn't the same as it was in the original PS2 release. It's far easier to get thrown off balance and lose grip in the remaster. It's why many consider the PS3 version inferior, despite having way better visuals.
 
Why though ? It was basically the first Mario Trilogy + Lost Levels redone with SNES graphics.

Personally I hated Super Mario All-Stars because the physics are wrong (or, were changed, depending on your opinion) in SMB1 and Lost Levels.

Original behavior: Super Mario, upon breaking a block, begins moving down immediately
SMAS behavior: Super Mario, upon breaking a block, continues to rise for a brief time. If there is another block next to the one you broke, this means you collide with it, then sink like a stone, rather than bounce off and continue moving forward. As a result, you have to play some sections totally differently.

I hate this. It's crap. As far as I can tell, SMB2/USA and SMB3 are unchanged, though.
 
It's the first thing I tested after hacking my n3DS actually, haha. From what little I played the game seemed to play far more smoothly and the opening cutscene ran better as well, but this could be some placebo effect, so I can't really say.

I mean technically there's no reason why it shouldn't improve performance at least in a minimum degree, but I'd have to see a side by side comparison to be sure.

I got too curious to let this go so I did some testing in the first area of Virtuous Mission, and turns out it does run better!

Without the extra CPU, the game had drops when rotating the camera in dense areas, and got a couple of drops consistently when fighting 4 enemies in a specific map. I couldn't reproduce any of these with the extra CPU unlocked, the game seemed to run consistently at all times no matter what I did.

There was a cutscene too where Snake uses his binoculars that looks like a slideshow with standard CPU, but runs slight better with extra CPU. Not quite 30fps but at least it looks like a video game lol.

So yeah, looks like smooth cutscenes are a no go, but the game seems pretty playable on extra CPU mode. Neat!
 
I'd like to play FF6 for the first time and I've learned to stay away from the Steam version. After hours of research I've decided to go with TedWoolsey's translation as it seems to be the best option, I wish SE would just release a proper PC version.
 
The worst ever is that in the shitty remake of Flashback there's a somehow shit-squared emulated version of the original game. It's like a shit tornado, flinging shit on your memories of a great game.
Yeah, that really bummed me out. They included the DOS version, but no music (which sucks so much) and then they added an ugly arcade cabinet and rain effects and stuff. Just give me a black area around the game, no distracting crap.

I rather play the original from my Amiga floppies than on the PS3, even though it means slow loading times and the hassle with the manual protection.
 
Hope you like load times.


PC gamers are OK with only 720p/30fps, right?


Hey, how about we make the games bright and cartoony as fuck and ruin all subtlety of the originals?


BLOOOOOOOOOOOOOOOM!!!
(Sadly, Nintendo only got it right with Twilight Princess, the worst pre-BOTW Zelda game)
So much wrong here I am sad.
 
I can never not laugh at Silent Hill 2 HD replacing some sign's text with Comic Sans.

Comic Sans.

In a horror game.

Konami pls.
 
My contribution to this list:

Mmacbox.jpg


Who in their right mind thought it was good idea to swap the buttons? Don't mess with my 30 years of muscle memory!

PS2 version was the way to go. No swapped buttons & had the pilot episode of the 90s cartoon. Win-win.
 
Super Mario All Stars.

Edit: if it doesn't count I'll go with Silent Hill HD.

Super Mario All Stars was a really good game. You got the first 4 Mario games at a reasonable price and the port was really good. In fact, Super Mario Brothers 3 was better in All Stars because it saved your progress so you didn't have to beat the game in one sitting. So, why was Super Mario All Stars a shitty release? What would have made it better? What needed to be fixed?
 
Those Raiden PC ports by DotEmu: Horrible sound, tearing, broken autofire, interface only usable with the mouse, (unstable) 60 FPS instead of the original 54, etc.
Simply unplayable for me. It's a shame considering it's the only way to play the Fighters series legally at an affordable price.
 
If you want to talk shitty GBA ports, the one that always stands out in my mind is Earthworm Jim 1 and 2. Those games haven't aged well on their own, but they still have really good animation, right?

So imagine they chopped out 2/3rds of the animation

And made it play like a flash game

https://www.youtube.com/watch?v=RWRB6L3-2Iw
https://www.youtube.com/watch?v=7hrf_jcYRUE

Sonic the Hedgehog Genesis for the GBA might be bad, but it's not Earthworm Jim GBA bad. EWJ GBA almost makes Sonic look playable. Compare to the SNES version of EWJ:

https://www.youtube.com/watch?v=93osCGBFG2k
https://www.youtube.com/watch?v=_2INsPxa6tU
 
N-Gage - the thread. I remember that the SIMS-Game even had a screen "don't turn off your GBA while saving" on the Nokia version .. Sonic was goddam awful on that screen. Tomb Raider .. don't talk about it. Best conversion was Splinter Cell, though.

Another question: Was Super Mario Allstars the first "Remake" of older games and started that whole port-stuff?
 
Ōkami;243676470 said:
Plenty to pick off from mobile ports or "HD" Collections on Vita, namely the recent megaman ports, or Sly Cooper on Vita.

MGS3DS' problem is the performance, the game runs terrible, but the actual changes they made to the game are fantastic, shame that version is lost to 3DS.
Megaman on Vita? And what is exactlybwrong with Sly Cooper on Vita? Fir me it's one of the best games on that platform hahaha
 
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