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Shitty re-releases of games

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Never ended up buying it thanks to GAF warnings.

I picked this up because of it being removed from Steam and was actually having fun despite bugs and occasional control wonkiness... until I reached the Downhill Jam level. Wow that is a blatantly unfinished and broken mess. At least there's less active sabotage of the original game's design than the true abomination that is DKR DS.
 
I didn't buy it, but Marvel Ultimate Alliance's re-release seemed like a bit of a mess.
I bought it recently on sale, and there is nothing wrong with the re-release besides been a direct port of a 2007 game w/o any enhancements whatsoever. The game still perform badly in certain areas as the original 2007 did.
Besides that, it's a fun game.
 
/darksouls.jpg

PC gamers are OK with only 720p/30fps, right?

Well. I was. It meant it ran better than the PS3 version when going through Blighttown. The res increase patch was gratefully received but I was just happy to play my favourite game on my primary platform.
 
Halo: MCC, the multiplayer was unstable/unplayable for ages. Waiting times of over 1 hour to find games, an absolute mess and killed the hype or a lot of people. I know a lot of people who got a refund from disc and digital versions, 343 Studios fucked up in glorious fashion.

Worst thing was, I took two days off for that shit. Waste of time.
 
Super Mario All Stars was a really good game. You got the first 4 Mario games at a reasonable price and the port was really good. In fact, Super Mario Brothers 3 was better in All Stars because it saved your progress so you didn't have to beat the game in one sitting. So, why was Super Mario All Stars a shitty release? What would have made it better? What needed to be fixed?
The usual response to All Stars being bad is the jump physics were changed for SMB1 and Lost Levels.

Which I'll admit doesn't make the total package shitty, but at the least, for me, it makes the All Stars versions of SMB1 and TLL inferior to the NES originals.
 
The MGS3 3DS port is literally locked at 20 FPS. Even if you force it to run at New 3DS speeds it doesn't matter because it's locked at 20 FPS. It runs at the same framerate as N64 OoT/MM. It's simply no aceptable, anyone who says otherwise is lying.

So yeah, the 20 FPS port of MGS3 gets my vote.

Also Silent Hill HD Collection
 
Hope you like load times.


PC gamers are OK with only 720p/30fps, right?


Hey, how about we make the games bright and cartoony as fuck and ruin all subtlety of the originals?


BLOOOOOOOOOOOOOOOM!!!
(Sadly, Nintendo only got it right with Twilight Princess, the worst pre-BOTW Zelda game)
Nah, every Zelda port is excellent. I'll probably never go back to the originals.
 

Incredibly poorly optimized, lighting glitches, sound bugs, controller issues. Luckily the Style Switcher mod fixes most of the issues, except for the optimization, but many a consumer have been burned by this, and thanks to Steam's return policy, even fewer people lose money on it.
 
Hey, how about we make the games bright and cartoony as fuck and ruin all subtlety of the originals?


BLOOOOOOOOOOOOOOOM!!!
(Sadly, Nintendo only got it right with Twilight Princess, the worst pre-BOTW Zelda game)

No way, the Zelda remasters are fantastic.

The Skyrim remaster for consoles was disappointing because no 60 fps :-(
 
Ōkami;243676470 said:
Plenty to pick off from mobile ports or "HD" Collections on Vita, namely the recent megaman ports, or Sly Cooper on Vita.

So uhh... which Sly Cooper? I thought the Trilogy was fantastic, aside from the horrendous cut scenes (but that was present in the PS3 version too and relates to the resolution they were originally made at). And Thieves in Time was a brilliant port imo.

Now, Jak Trilogy would be another story. That was a mess that needed longer to get working.

Otherwise, the only HD Collection on Vita which really had problems was God of War, which had better graphics but worse performance than the PS2 versions.

Ratchet turned out fine, although the crash bug in the EU retail version is annoying. Final Fantasy & Metal Gear Solid were great.
 
Majora's Mask 3D will always be my go-to answer when it comes to shitty ports/remakes. Aonuma treated the game like it was an embarrassment that he needed to fix and it really shows that the developers didn't think very highly of the original mechanics. The Zora and Deku forms being way slower, the song of time save system being tossed out, the goofy face on the moon, the rampant difficulty nerfs and the mostly awful boss changes made the remake a total disappointment for me. I never would have asked for a remake if I had known this is what they were going to do to it.

Even in terms of the visuals, I feel like MM3D missed the mark. There's almost just too much shit going on everywhere, with every surface in clock town being covered in paintings and posters to the point where it becomes gaudy. It still looks great in a lot of places but they kind of overdid it, which is a shame because OoT 3D was a really great looking game.
Agreed. N64 version felt eerie and spooky to me. The 3DS version not so much. And that goofy moon face was a huge downgrade from the N64 original.
 
Here's one that personally hurts: Final Fantasy IX for Steam.

- Missing sound effects
- Changed sound effects
- Lower quality music
- Missing animations and special effects in battle
- Awful UI from the mobile port
- No analog movement (what the fuck??)

It's really sad considering how good the updated models and HD fmvs look. There are mods that fix some of these things, but not all of them. :(
 
Missing stages
No BFG 9000
Enemies can't fight each other
Missing frames of animation

It was a turd
32X DOOM was a technically competent port at least. It moved smoothly and fast, unlike the god-awful, literally unplayable, Saturn and 3DO versions. Even the SNES version was more playable than those.
 
Here's one that personally hurts: Final Fantasy IX for Steam.

- Missing sound effects
- Changed sound effects
- Lower quality music
- Missing animations and special effects in battle
- Awful UI from the mobile port
- No analog movement (what the fuck??)

It's really sad considering how good the updated models and HD fmvs look. There are mods that fix some of these things, but not all of them. :(

Really? Aw that's a shame, I was hoping it would get a PSN release. Maybe it will, and they'll polish it up a bit further first. Probably not...
 
32X DOOM was a technically competent port at least. It moved smoothly and fast, unlike the god-awful, literally unplayable, Saturn and 3DO versions. Even the SNES version was more playable than those.

Seems like each port of the game had some distinct advantage counterbalanced by other crippling faults. 32X Doom's sound effects are also pretty much 1:1 with the original game, which can't be said for the SNES port.

The funny thing that makes the SNES version really stand out from all the others is how it's the only one that more accurately re-creates the original map layouts and visuals/textures (apart from the floor and ceilings). Id made a bunch of scaled down maps for the Jaguar port originally, and then these came to be used for pretty much every future port of the game, sans the SNES version which was done on Argonaut's initiative.
 
Let's be honest here, Superfrog was always a bit shite.

Not at all, many people just have a bad prejudice against platformers that have a different philosophy from what it's thought to be the standard, sadly it's a common thing, think of the hate against non-bullet hell shoot'em ups, most non-traditional fighting games, some spin offs that differ too much from the main games and so on.

Superfrog HD made some subtle changes to the original gameplay that destroyed the game especially in the original levels.
 
Those Raiden PC ports by DotEmu: Horrible sound, tearing, broken autofire, interface only usable with the mouse, (unstable) 60 FPS instead of the original 54, etc.
Simply unplayable for me. It's a shame considering it's the only way to play the Fighters series legally at an affordable price.

Aww no, I've been tempted by some of these in sales :( My monitor can swivel into portrait so I'm always after vertical shooters.

The impression I get is that it's best to avoid anything developed by Dotemu...not necessarily published though, Wonder Boy 3 remake <3

Here's one that personally hurts: Final Fantasy IX for Steam.

- Missing sound effects
- Changed sound effects
- Lower quality music
- Missing animations and special effects in battle
- Awful UI from the mobile port
- No analog movement (what the fuck??)

It's really sad considering how good the updated models and HD fmvs look. There are mods that fix some of these things, but not all of them. :(

Ah wow really? I went through it earlier this year as my first proper playthrough, having only briefly dabbled in the PS1 version before. I didn't mind the UI too much (though, like all mobile PC FF ports, it could definitely do with a smaller option) but did find the lack of analog movement baffling.

I still very much enjoyed it and especially loved auto save + being able to fast forward, but that list is disappointing to read in retrospect :/

Considering they left a pretty big bug in the FF7 PS4 port, I'm not too hopeful...

The frustrating thing with Square's ports is how one and done they usually are, it's pretty shocking FFV and VI on PC never got a single patch given some of the glaring flaws they have.

There is weird inconsistency though, they updated FFVIII PC years after release with fast forward but haven't done it for VII. Especially a shame as cheat engine's speed up doesn't play nice with the latter :(
 
Ah wow really? I played through it earlier this year as my first proper playthrough, having only briefly dabbled in the PS1 version before. I didn't mind the UI too much (though, like all mobile PC FF ports, it could definitely do with a smaller option) but did find the lack of analog movement baffling.

I still very much enjoyed it and especially loved auto save + being able to fast forward, but that list is disappointing to read in retrospect :/
If it's your first time through, you won't notice most of the changes (did you know enemies have dying cries when you defeat them? Probably not, because SE took them out), but if you've played the original quite a few times, it's like nails on a chalkboard.
 
Remember when they thought it was a good idea to put Metal Gear Solid 4 on 3DS?

No Switch?

/s

Hope you like load times.


PC gamers are OK with only 720p/30fps, right?


Hey, how about we make the games bright and cartoony as fuck and ruin all subtlety of the originals?


BLOOOOOOOOOOOOOOOM!!!
(Sadly, Nintendo only got it right with Twilight Princess, the worst pre-BOTW Zelda game)

What a terrible post. Even being a strict, 1:1 port, and even disregarding Durante's DSFix, Dark Souls on PC is miles ahead of the console versions. It may be bad by general PC standards, but not by porting standards, which is exactly what this topic is about.

As for your Zelda opinions... Nah, son. Sorry, but I can't disagree more.
 
Aww no, I've been tempted by some of these in sales :( My monitor can swivel into portrait so I'm always after vertical shooters.

The impression I get is that it's best to avoid anything developed by Dotemu...not necessarily published though, Wonder Boy 3 remake <3

Raiden IV is fine. 3 is locked to 720p but otherwise ok. It's the early ones that are apparently fucked.
 
Even though I was only 6 years old in 1999, I was playing video games in that time and regularly went into game shops, I have no memory of the dreamcast during its life at all. Wish I had though, it's an interesting console.
 
Final Fantasy VII (PS4) - do you like your UI, pre-rendered backgrounds and textures filtered extra smooth and creamy, like shit? Hope so because there's no setting to play without.

You mean 3?

And I don't understand, it's not a bad port. Did you even play it?
http://videos.eurogamer.net/e75cd81...596cb604/mgs3ds-large_stream_h264v2_large.mp4

I think the SoTC complaints are due to the remaster being based on the PAL version which changed the balance in some ways or something?
SugarFFS.gif
No, the PAL PS2 version was just fine.
 
Super Meat Boy for PS4.

For legal reasons they had to replace the original soundtrack completely, and the replacement soundtrack is laughably awful.

I don't think the replacement soundtrack is THAT bad, but the original is godlike and anything in comparison sounds poor. If you never played the 360/PC version and the PS4 is the only way to play, you'll enjoy it and never know what you are missing.
 
GOW 3 PS4 'Remastered'
god-of-war-iii-remastered-two-column-01-ps4-us-19jun15


Remastered my ass just upped the res to 1080p and the frame rate was already targeting 60fps on PS3 just capped to it now and that's it i remember they were selling this for near full price at launch too lol
 
Lol if anything OoT3D and Majora 3D are the gold standard for quality remasters if I've ever seen one.

From what I understand these are not remakes, but heavily enhanced remasters where they went the extra mile and instead of just adapting the controls and improving performance (finally these great games don't run like shit!), they improved the geometry and replaced most of the textures in the game, making it look like a remake.

I mean I'm not too keen on some of the mechanic changes in Majora, but these are fantastic re-releases and claiming they're some sort of abomination is just ridiculous.

There's an argument to be made that a remake should respect the original game and celebrate it, not treat it like a regrettable mistake. Majora's Mask 3D does a lot of the things you don't want a remake to do- it changes the mechanics that a lot of people actually liked and it does so without any care, breaking a lot of mechanics and original game design in the process. Aonuma said pretty clearly that he regretted a lot of what they did with the game and felt like he was going to have to overhaul the whole thing to make it acceptable to him, which is why he didn't want to remake it at all. He sat down, played it and jotted some reactionary notes down about changing any little thing that gave him trouble without thinking too much about any of it. When you have no confidence in your work, you're liable to throw out good mechanics just because you struggle with them a little bit; instead of sticking with it and giving the original ideas some time to sink in, he probably thought "yep, this is just as bad as I remembered it." The zora swimming is a good example of that; it's a great mechanic that takes a little bit of time to master, but he interpreted it as something clunky that needed to be removed just because it didn't feel right to him straight away.

That's pretty much how all the changes in MM3D go- if it required even the smallest amount of patience or had any kind of learning curve, it was ditched and replaced with something more simple and ordinary. Save system replaced with the same one from ALBW and SS, swimming is now the same as the zora suit from TP, bosses now have weak points and rigid patterns, etc. When you buy a remake you don't think to yourself "I'm going to have to give up a lot of the things I love about this game, but it's OK because the graphics will be better." You want everything you liked about the original to be there and more. Majora's Mask 3D is not that kind of remake. Of course they put a lot of work into it and it's a quality game just in terms of its production values, sure. I still think it's fair to say that it's a shitty remake just because of how tone deaf it was when it came to the gameplay changes. It's definitely a "special edition" scenario.
 
The GBA version of Marble Madness comes to mind. They literally took out 3 of the 6 levels and just had the game cut to the title screen after level 3. And I mean, this is Marble Madness, already an extremely short game, and 20 years old by the time this version came out. One of the three levels remaining is the "Practice" level which takes, not exaggerating, 5 seconds to beat.

Here's a longplay: https://www.youtube.com/watch?v=cFl1QwjVf3E

Yes, 2 minutes to complete the entire game, and the first 30 seconds is just startup logos. GBA Marble Madness is.about as close to releasing literally nothing as I've ever seen in my life of playing video games. And just to add insult to injury, the sound emulation sucks too, and it's missing animations and hazards.
I had (still have?) this, and it really is a giant piece of shit. What a lazy, broken cash-grab. There's no reason or excuse for it.
 
Hey, how about we make the games bright and cartoony as fuck and ruin all subtlety of the originals?


BLOOOOOOOOOOOOOOOM!!!
(Sadly, Nintendo only got it right with Twilight Princess, the worst pre-BOTW Zelda game)
Wow...

I can maybe somewhat agree on the visuals of Majora's Mask 3D, but OoT and Wind Waker? Seriously? While I can still go back to play the N64 version of OoT just fine, I cannot go back to the Gamecube version of Wind Waker after playing the HD version.

If you were to say this about Majora's Mask though:


Majora's Mask 3D will always be my go-to answer when it comes to shitty ports/remakes. Aonuma treated the game like it was an embarrassment that he needed to fix and it really shows that the developers didn't think very highly of the original mechanics. The Zora and Deku forms being way slower, the song of time save system being tossed out, the goofy face on the moon, the rampant difficulty nerfs and the mostly awful boss changes made the remake a total disappointment for me. I never would have asked for a remake if I had known this is what they were going to do to it.

Even in terms of the visuals, I feel like MM3D missed the mark. There's almost just too much shit going on everywhere, with every surface in clock town being covered in paintings and posters to the point where it becomes gaudy. It still looks great in a lot of places but they kind of overdid it, which is a shame because OoT 3D was a really great looking game.

I would agree.
 
See title. Bad re-release versions of older games, often in compilations and such.

The GBA version of Marble Madness comes to mind. They literally took out 3 of the 6 levels and just had the game cut to the title screen after level 3. And I mean, this is Marble Madness, already an extremely short game, and 20 years old by the time this version came out. One of the three levels remaining is the "Practice" level which takes, not exaggerating, 5 seconds to beat.

Here's a longplay: https://www.youtube.com/watch?v=cFl1QwjVf3E

Yes, 2 minutes to complete the entire game, and the first 30 seconds is just startup logos. GBA Marble Madness is.about as close to releasing literally nothing as I've ever seen in my life of playing video games. And just to add insult to injury, the sound emulation sucks too, and it's missing animations and hazards.

I can't imagine having paid for this and getting a game over screen 90 seconds later. I would have been so confused that I might not have even become angry.
 
Modern Warfare Remastered deserves a mention for Activision managing to force microtransactions into a game that didn't originally have microtransactions.
 
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