TDLink
Member
They don't need to be in every game but I wouldn't mind seeing the idea again. The main thing they should take away from the masks, which you also mention here, is that they really make sidequests feel rewarding. A piece of heart can only be rewarding so many times and rupees are an absolutely awful reward. Yet typically those are the only two things you get in Zelda games outside of the dungeon weapons or occasionally one item found outside of it. The sidequests in Majora's Mask were above the other games and memorable because of the 3 day cycle. However, they were also worth doing because you got something else out of it often. The masks gave the game a good reward system and in most cases those masks were used for further sidequests and/or had utility of some sort.
Whether it's the masks or some other item (or set of items) sidequests need to reward the player with something unique and interesting and not always just more life or rupees.
That's the take away from MM for Zelda U and beyond.
The Bomber's Notebook is a great idea in general and a quest journal type system should definitely be employed in future titles if they are going to have extensive sidequests again (which they should). Not every Zelda has those kinds of sidequests though. For example, I didn't really think Twilight Princess would have merited a Bomber's Notebook type of feature. For the big open world that Zelda U appears to be though, I kind of expect it.
Whether it's the masks or some other item (or set of items) sidequests need to reward the player with something unique and interesting and not always just more life or rupees.
That's the take away from MM for Zelda U and beyond.
The Bomber's Notebook is a great idea in general and a quest journal type system should definitely be employed in future titles if they are going to have extensive sidequests again (which they should). Not every Zelda has those kinds of sidequests though. For example, I didn't really think Twilight Princess would have merited a Bomber's Notebook type of feature. For the big open world that Zelda U appears to be though, I kind of expect it.