They don't work at EAD Tokyo though. Hino just recently worked on Big Brain Academy Wii at the Kyoto studio.Speevy said:These two guys are my favorite, because they did Pikmin 2.
Directors Shigefumi Hino
Directors Masamichi Abe
jj984jj said:They don't work at EAD Tokyo though. Hino just recently worked on Big Brain Academy Wii at the Kyoto studio.
Tristam said:Well his involvement with SMB3 sounds classically Miyamoto: contributions to game design in the beginning, polishing at the end, and supervisory roles in between.
Speevy said:These two guys are my favorite, because they did Pikmin 2.
Directors Shigefumi Hino
Directors Masamichi Abe
Nintendo had him work on MPH last. :\ I would've stayed at Namco if I were him.Oblivion said:And just cause I'm having so much fun here with random info about Nintendo employees, you may want to put Abe higher, since he was director of gameplay (Hino was director of graphics).
And for those of you curious, Takashi Tezuka had more involvement in the second one than Miyamoto.
Speevy said:I just copied that from Gamefaqs. That's the order they had them in.
Why is the FLUDD considered such a bad idea? It's a very important design in 3D platforming: correctional jumping. To put it simply, judging distances is one of the hardest things to do in 3D, and so an assistant to help you correct jumps in mid air is incredibly advantagous. Banjo Kazooie did something very similar by allowing you to float. I have not played Galaxy yet, but from what I have seen this philosophy has evolved so that gravity can pull you in so that you don't have to deal with trecherous jumps. Yeah the FLUDD-less levels were fun, but they were also incredibly difficult at times, much harder than a 2D equivalent. They were only done in a limited capacity. Mario 64 had to build many of its levels vertical so that if you fell, you wouldn't necessarily fall to your death.Tristam said:Well his involvement with SMB3 sounds classically Miyamoto: contributions to game design in the beginning, polishing at the end, and supervisory roles in between.
I thought FLUDD was a bad idea too, but it's impossible to discredit a designer's abilities because one of mishap, else Miyamoto would be discredited too. Koizumi's been with EAD since A Link to the Past -- he didn't pop out of nowhere to envision a good-in-theory-but-not-in-practice mechanic in Mario Sunshine. Plus: Jungle Beat.
And I don't disagree that some people do treat Miyamoto like he's a talentless hack -- and they're wrong, because he still has a knack for polished, well-considered game design.
jj984jj said:Nintendo had him work on MPH last? :\ I would've stayed at Namco if I were him.
Mgoblue201 said:Why is the FLUDD considered such a bad idea? It's a very important design in 3D platforming: correctional jumping. To put it simply, judging distances is one of the hardest things to do in 3D, and so an assistant to help you correct jumps in mid air is incredibly advantagous. Banjo Kazooie did something very similar by allowing you to float. I have not played Galaxy yet, but from what I have seen this philosophy has evolved so that gravity can pull you in so that you don't have to deal with trecherous jumps. Yeah the FLUDD-less levels were fun, but they were also incredibly difficult at times, much harder than a 2D equivalent. They were only done in a limited capacity. Mario 64 had to build many of its levels vertical so that if you fell, you wouldn't necessarily fall to your death.
If you mean the actual water pack part of FLUDD, then that's a different story, but it was far more useful for its platforming applications anyway.
Seems so.Oblivion said:Wait, Metroid Prime Hunters?
jj984jj said:
Hcoregamer00 said:How about making a Legend of Zelda game that starred Princess Zelda? now that is a novel idea.
Her magic based attacks would make the dungeon and the game design very interesting. Not to mention the fresh point of view.
Nope. TP had great atmosphere. Especially in areas such as Lake hylia, snow peak mountain, and the glowing oasis where the spirits spawn. Not only did it have beautiful atmosphere but the game had variety unlike TWW.SantaC said:BS. I credit him with the good atmosphere in Wind Waker, but the atmosphere in TP is average because the overworld is pretty much dead. And the towns, dont get me started on them. TP has like the worst towns in any zelda.
It went down hill when they released TWW. Luckily Aounoma was redeemed with TP.SantaC said:Not a bad track record, but after MM and WW it's been going down imo.
What does that have to do with the FLUDD though? I think you even use the FLUDD on the secret levels the second time around, so the level design isn't better because you don't have the FLUDD. Theoretically, the FLUDD should make for a more complete level design. Where as in 3D platforming the developer have to make it easy enough so a player can judge and complete a jump, the developer has the ability to make even more difficult jumps since the player can correct himself in mid air. I believe on those secret stages you have to collect eight red coins in a time limit with the FLUDD, and that would be a harrowing challenge without it. Perhaps you have to be more precise going solo, and it might make things more difficult, but I don't think platformers were ever meant to get bogged down by things that were non-existant or taken for granted in 2D either. You shouldn't have to stop and adjust the camera and ask yourself if you're on the right angle and all of that. Obviously Nintendo has been trying to rid Mario of that excess fat since Mario 64.Tristam said:Again, it does sound good in theory. In practice I can only offer my own experience: I thought the "secret levels" were more enjoyable (by multiple orders of magnitude) than the standard levels.
Tristam said:Again, it does sound good in theory. In practice I can only offer my own experience: I thought the "secret levels" were more enjoyable (by multiple orders of magnitude) than the standard levels.
laesperanzapaz said:HOW ABOUT A BRAND NEW IP? LETS GIVE ZELDA AND METROID SOME BREATHING ROOM TO REST....
...i dont think any of you heard me so i'll shout real loud this time:
HOW BOUT A BRAND NEWWWWWWW IP?
Nuclear Muffin said:I love how people claim that Zelda is completely stale yet they totally ignore Phantom Hourglass and pretend that it never existed.
The free hourglass I got with it was crappy and cheap and uninspired. It killed my buzz before I even got around to opening the package.Nuclear Muffin said:I love how people claim that Zelda is completely stale yet they totally ignore Phantom Hourglass and pretend that it never existed.
I dunno. When I thought "zombie" his name just popped up.Amir0x said:what in Matsuno's history tells you he would make a good Zelda game
Nuclear Muffin said:I love how people claim that Zelda is completely stale yet they totally ignore Phantom Hourglass and pretend that it never existed.
Same with Majora's Mask (Wildly different from any other Zelda) And even Wind Waker was very different (I don't remember any previous Zelda that had a completely seamless world to explore, sea charts, treasures to find with treasure maps or dual character dungeons!)
R0nn said:Well, as long as they keep the map drawing from PH. (light spoiler ahead)
Just yesterday I discovered this island in the game (I'm not very far yet) which isn't charted. You have to solve a puzzle there, and one of the things that's needed to solve it properly, is drawing the overall shape of the island on the touchscreen. It almost feels like you really discovered a new island which had never been explored before. Gave me an awesome feeling of adventure and they seriously need to expand on this.
R0nn, don't listen to this guy.Amir0x said:R0nn, that is literally the best puzzle in the entire game. Not joking. I even specifically mentioned it in my review, that is where the game peaks. And it's all downhill from there. Turn off Phantom Hourglass and be happy, or else there is no return![]()
Third option. New IP.Magicpaint said:I like how Aonuma is supposed to be the villain here.
Personally I've enjoyed his Zelda games more than I have Miyamoto's. The person that needs to get off Aonuma's back is damn Miyamoto. Let the man take Zelda to his own unique direction without you constantly butting it. Miyamoto needs to either direct a brand new Zelda game, or just back off completely.
Amir0x said:I am not wrong, magicpaint. There is nothing in the game even remotely as good as that single part. Everything else is far inferior to that moment. I am only telling him to end on a high note, instead of the raping tedium of the Ocean King Temple and the crushing linearity and simplicity of the rest of the dungeons
Magicpaint said:Eh I didn't say you were wrong, just that it's not sensible to stop the game at that very moment. That puzzle was also by far my favourite in the game but it came really early on, and there's still good stuff to be experienced, I wouldn't have enjoyed PH as much as I did if I stopped right at the end of that puzzle.
You've still got the great boss fights in each dungeon that use the DS really well, and of course since this is the first Zelda game in aeons where rupees actually matter, there's a lot of exploratory incentive, and lots to buy/collect/sell.
And tbh, I agree with a lot of your criticism, but somehow it didn't seem to affect my enjoyment nearly as much.Amir0x said:yeah besides he still might enjoy the rest of the game, everyone has an opinion.
I'm just a little frustrated with what happened with PH, you understand.
I'm always up for a new IP. But I won't hold my breath for obvious reasons.ruby_onix said:Third option. New IP.
Or maybe a long forgotten abandoned one, like Startropics.
Like Earthbound or Pikmin?Amir0x said:"Sure, a new IP would be nice after Super Mario Galaxy. But... how about a game with Nintendo characters?"
Amir0x said:"Sure, a new IP would be nice after Super Mario Galaxy. But... how about a game with Nintendo characters?"
Dascu said:Like Earthbound or Pikmin?
Amir0x said:"I was thinking like Mario."
Oblivion said:Just to clarify, when people say they didn't like the beginning of TP, what exactly was the problem? I thought people were referring to the tears of light hunting. If not...
Amir0x said:"Sure, a new IP would be nice after Super Mario Galaxy. But... how about a game with Nintendo characters?"