Gigglepoo said:I guess we view each series totally different. It seems as though Nintendo has essentially remade Link to the Past over and over again. And though much of MM involving talking to people and running quests for them (something very unique to that game), the gameplay and level design of the dungeons was still identical to what LttP introduced years earlier.
I have to say, I don't know how you think some of those Zeldas are the same as LttP when quite a few didn't even have that many dungeons as LttP.
I chronicled how, by just messing with level design Nintendo was able to redefine Mario every iteration, earlier in this thread. Would you be able to do the same with Zelda? The gameplay (namely the combat and ways in which you interact with the environment) and the dungeon designs have not changed in more than a decade.
Listen, I have to say that the Mario series haven't made as dramatic changes as you may have been thinking.
Super Mario Bros: Set the standard for 2D Marios
Super Mario 2(USA): Added new characters, and a throwing mechanism.
Super Mario Bros 3: Introduced flying, thematic worlds, and refined SMB's gameplay
Super Mario World: Essentially refined SMB, and added Yoshi.
Great, now you made it seem like I'm belittling the series. GOOD JOB!
Do you think the Time Dungeon from TP or the Ice Dungeon from PH would have been completely out of place in LttP? Do you think the Bee Galaxy would fit right into Super Mario 64?
No, and yes. Was there a temple of Time in LttP (actually I forget, since it's been a good while)? The Bee Galaxy would work just fine as a level in Mario 64 (bad example, yo).