Gigglepoo said:
Because a "good job" isn't good enough anymore. Zelda used to be something that was new, revolutionary and unique. It is definitely not anymore. If Mario can completely reinvent himself with every game* why can't Link?
*Not counting portables (Mario Land) or spinoffs (Yoshi's Island), look at Mario's progression:
Super Mario Bros 1 - SMB 2 - SMB 3 - World - SM64 - Sunshine - Galaxy
Every game is completely different from the last. Zelda deserves the same treatment.
Well, aren't you exaggerating a bit?
I mean, let's look at those Mario games in-depth.
SMB 1 start it all with the basics.
SMB 2, the Doki doki version, changed the game around a lot with multiple character, picking up enemies, etc.
SMB 3 fleshed it all out.
World was a lot like SMB 3, I'd call it the Twilight Princess of the Mario games.
SM64 went 3D.
Sunshine introduced Fludd, but didn't do much otherwise.
Galaxy refreshes 3D Mario.
Now, when comparing to the Zelda franchise, it's largely similar, really.
Zelda 1 started it all with a basic, open adventure.
AoL introduced RPG elements and changed the perspective.
LttP added more story, presented the dual-worlds mechanic and fleshed out the basics layed out in Zelda 1.
OoT made the shift to 3D and presented the horseriding, child and adult Link.
MM focused on NPC interaction.
WW introduced sailing and long, annoying fetch quests, presented in a fantastic art style.
TP introduced wolf Link and fleshed out the concept of OoT.
I think we're all feeling so negative, is because TP felt too much like OoT. We wouldn't be talking like this if WW was the latest entry in the franchise.
We need the next, real Zelda Wii to present a change like Galaxy did, and I think it will. Have some faith.