As someone who overall prefers the gameplay of Smash4 to Melee, I will try to give you my reasons on mostly a technical basis, with maybe some other non technical preferences sprinkled in.
Melee’s gameplay is extremely fast paced, with combo’s and chaining attacks as it’s primary foundation. It is a heavily offensive based game. Stocks go very quickly. Edge guarding and gimping techniques are used at a much greater frequency of success. Reading many of the arguments from melee enthusiasts, these are the primary reasons I’ve seen used as to why they prefer Melee over Smash4:
- The speed of the game is overall faster
-Hit Stun, L-Cancelling, Wave Dashing all provide much more offensive options, and limit defensive play.
-Melee players prefer the momentum jumping, and the air dodging mechanics of Melee.
From a competitive/technical standpoint, this is why I prefer Smash4 over Melee.
Often times I think the emphasis on offense in Melee is too much. 0 to Deaths, or close, are cool to see, but they are often times too easy to do. From my experience playing, which has been awhile, and my experience watching competitive play, most the strategy revolves around who can hit their set up move first to create a chain of attacks that will either lead to a ko/gimp or a high percentage. I like it when a person on the receiving end has defensive options to avoid these long chains. Smash 4 has a better balance, and I think the defensive options are overstated by Melee fans. In the air, most characters have 1 or 2 options to recover from being chained into something else. The focus on reading your opponent and understanding their patterns is emphasized in Smash 4 because if I hit someone in the air, and I want to follow up, I have a narrow window of hit stun available (Hit Stun was lengthened in Smash4). If I know I can’t follow up with an
attack before that hit stun goes away, I have to know what options are available to my opponent. Is he more likely to immediately air dodge, or bust out an attack, while moving towards or away from me? More often than not, I gain an understanding of how the opponent operates and can accurately follow up with an attack, but it at least gives the opponent an option to get out of a bad situation. In this regard I prefer Smash4.
I’ve never been fond of the idea that speed = better. That puts an emphasis on reflexes, which is fine, but I’d rather a fighting game finds a balance where competitive play emphasizes both quick reflexes AND critical thinking, analyzing the opponent/scenario, etc. I think both Melee and Smash4 do this fine. I’ve heard the argument that Smash4 is too slow. I don’t think this could be further from the truth.
I prefer the ledge mechanics in Smash 4 to Melee. Makes it much harder to gimp and edge hogging is virtually impossible. Edge hogging is too easy in Melee and Brawl. This change also makes more characters potentially competitively viable. Characters who may have very bad recoveries. Again, this doesn’t take the edge game away at all. The person edge guarding still has the advantage and the ability to gimp, but it’s a little tougher on them and requires more skill to pull off on a consistent basis.
Overall the character balance seems to be much better in Smash4 than Melee or Brawl. Many characters feel much more competitively viable to use, which will hopefully lead to more variety. Still early in the game, but it’s feeling like this is accurate. In addition, and this is because it is a newer game, but the character variety, move variety is just on another level compared to melee.
I’ve never been a fan of chain grabbing, infinites, or 0-Deaths that occur because the person being attacked had no options. It’s less about skill and more about memorizing an attack pattern. This is why I like some of the seemingly minor changes that have a lot of impact, such as the already mentioned ledge mechanics, and the inability to immediately grab after a previous grab.
Summarizing:
Ultimately, I feel like Smash4 strikes a much better balance between offense and defense. I think a greater emphasis is placed on reading and understanding your opponent vs Melee, which puts a greater emphasis on setting an opponent up for a quick death or a combo chain. For the most part, with some situational exceptions, I don’t feel like the defensive options inhibit offensive play. It strikes a much better balance than Brawl in this regard. I feel like Smash4, for obvious reasons, has much more character variety, based on the amount of characters, move variety, and competitive variety. Ultimately though I suppose it comes down to preference. My gripe with the community is that I feel a lot of melee fans are not open minded, and are really just regurgitating tired arguments that they heard from other melee fans that don’t really apply to Smash4. It’s very easy to read opinions and see who has no idea how to perform at a high level in Smash4’s
style. The notion that it doesn’t offer high level competitive play is laughable in my opinion.