brandonh83
Banned
TheJollyCorner said:Still hoping for the best, but if the music falls short that would be a serious game-breaker for me.
Music sounds great so far.
TheJollyCorner said:Still hoping for the best, but if the music falls short that would be a serious game-breaker for me.
AshMcCool said:
SolidSnakex said:
Are you being sarcastic, Ami? Every western Silent Hill developer says pretty much the same stuff in the pre-release interviews.Amir0x said:omg they get it!?
Replicant said:And the music choice is too horror-esque. Silent Hill OST under Yamaoka evoked more of loneliness, abandonement and sadness more than horror.
It's Amir0x, of course he's being sarcastic.FunkyPajamas said:Are you being sarcastic, Ami? Every western Silent Hill developer says pretty much the same stuff in the pre-release interviews.
[edit] Wait a minute, the producer of this game worked on The Suffering? :/
FunkyPajamas said:[edit] Wait a minute, the producer of this game worked on The Suffering? :/
TheJollyCorner said:fucking EXACTLY! That's what I'm talking about...
I'm new here. ):Neuromancer said:It's Amir0x, of course he's being sarcastic.
Convicts are the new space marines.MYE said:Guy has a thing for convicts, huh?
Q: Silent Hill 8 apparently features a number of side quests. Can you give us an example of how they fit in with the unfolding narrative of the game?
TH: In previous games, in order to progress the plot you might have to do some elaborate fetch quest puzzle involving artifacts or photographs or what have you. And the clues involved might tell some side story that had little to do with the actual story (except tying in thematically perhaps). The side quests could be viewed similarly.
DS: We've basically taken that notion that Tomm described above , and expanded it upon it exponentially. We have this huge city at our disposal, yet in the past, it was comprised primarily of locked doors . We wanted to give players a bit more incentive to search around, and check those doors without facing a constant barrage of discouraging locks. This gives the player a greater sense that they are "exploring the town" and then rewarded with these mini-stories. We've been very careful to keep these immersive enough to make the player feel like they're still a part of the main story, yet separate enough that they aren't forced into completing all of them in a linear fashion to reach the ending.
Ha! Same here. I kept hoping doors would be locked so I wouldn't run into anything nasty.badcrumble said:I never found the locks 'discouraging' - at times when I was really on edge, I was deeply unhappy that I found a non-locked door.
Hopefully they will add interested places to search in, and not just empty/lifeless rooms with similar textures and low-poly elements.badcrumble said:but that sounds nice if they're actually going to budget for all of the additional rooms and areas of the town they'll be required to model.
badcrumble said:I never found the locks 'discouraging' - at times when I was really on edge, I was deeply unhappy that I found a non-locked door - but that sounds nice if they're actually going to budget for all of the additional rooms and areas of the town they'll be required to model.
Well, yeah, it's obviously risky in that it could be implemented poorly, but to be honest I think it's the right step to take. The linear/scripted progression structure can only take you so far before it becomes stale, I think. Feeling lost in an abandoned town or a forest can by itself create a sense of dread. It would still require scripted events here and there I guess, but it would be awesome if random enemies appeared if the player is wandering around for far too long (so as to keep the tension up - I seem to remember Fatal Frame doing something like that).MYE said:Opening up the setting of a horror game is one hell of a risky thing to do IMO.
What about convicts?TheJollyCorner said:Nice to know that (some) people in Silent Hill are responsible enough to lock up after they leave, however. This practice should not be downplayed. If you left your house/apartment/office randomly unlocked, your health drinks, first aid kits, and ammo might be removed by some father searching for his daughter/disturbed widower/spunky orphan/delusional soldier.
John Harker said:And again. And again
It's not just him though, it's all of us.
I'm becoming disillusioned. Maybe Silent Hill fans just don't deserve nice things.
edit:
For a game subtitled Downpour, there is a lack of wetness to the early photos.
Replicant said:The art direction and style looks really bland. Too similar to Homecoming and there's nothing in that shot that reminds me of the town of Silent Hill. Hell, even the movie nailed the look of the series better than this. And the music choice is too horror-esque. Silent Hill OST under Yamaoka evoked more of loneliness, abandonement and sadness more than horror.
Most of all though, I can't believe people are praising the logo. FFS, I've seen better works from recent design graduates at my uni.
Teknoman said:I wonder what it is about random TVs being on that makes them...unnerving. Same thing happens in Siren: Blood Curse. Maybe its just the constant static noise in a quiet environment?
I think nurses are my favourite enemies in Homecoming. I love that they really are "alive" only when in light; if you're in a dark room and turn off your flashlight, they will suddenly stop moving. Not to mention, the fetus - a brilliant (and really disturbing) design idea.brandonh83 said:Was just replaying Homecoming, ran into this part, and I'd forgotten how awesome it was. So I took pics!
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What? Lighting and modeling look good to me. Textures could use more work but other than that, it's not bad. Not even close to bad from a graphical POV.Metalmurphy said:That's cause Alan Wake was subHD. But this game seems to be worst in every other aspect. Modeling, texturing, lighting, etc.
Yeah, only Toyama the game director (and creator) of Silent Hill, the man that started the series. Definitely an exaggeration by fankids... yeahJocchan said:No, they're not. Only Toyama (SH1) is, but the thing has been exaggerated by Sony fankids trying to give their exclusive horror series more legitimacy.
Because Toyama made Silent Hill 1 alone.shuyin_ said:Yeah, only Toyama the game director (and creator) of Silent Hill, the man that started the series. Definitely an exaggeration by fankids... yeah
Are you kidding me? Team Silent consists of all the (more important) members that had input in the design process. But they all work towards bringing the director's idea to life.Jocchan said:Because Toyama made Silent Hill 1 alone.
There's a huge difference between him and Team Silent, a team that by the way changed much over the years, as a whole.
theinfinityissue said:We should have us an appreciation/re-play thread one of these days
brandonh83 said:Would be nice if the spacing of Murphy's eyes is the only problem in the game.
theinfinityissue said:Homecoming was phenomenal, no two ways about it. It kinda makes me mad (bro) when I think back on how so many just panned it as a generic Silent Hill game because that's what they came into it expecting to see.
If you truly believe a videogame is a single man's vision (or was even two generations ago), unless this person is called Kojima or Spector or very few other people, you have no idea what you're talking about or how things work in this industry.shuyin_ said:Are you kidding me? Team Silent consists of all the (more important) members that had input in the design process. But they all work towards bringing the director's idea to life.
Of course Toyama didn't make SH1 alone but i think it's pretty safe to say that he is the creative mind behind it and it's his game. Sure, without the guy that painted the textures or the guy that modelled the characters or the guy that animated them, there'd be no Silent Hill. That aside, i reiterate: SH1 is Toyama's vision therefore his game.
Danielsan said:Homecoming is underrated. The doctor's office with the nurses is fantastic. The nurses in Homecoming may very well be the best incarnation of that specific enemy design.
The story I think was more in line with an adventure game (i.e. not so much nonsense) than with a survival horror game; whether that's good or bad depends entirely on the viewer I guess.TheJollyCorner said:From what I've seen most people panned it because of it's horrid, over-designed combat, hot & cold graphics/art direction, and fanfiction-like story. All of those complaints, IMO, are legitimate...
The only one of those that I didn't mind as much as most was the story- which, when all wrapped up, turned out to be pretty interesting/tragic. I just don't think Double Helix was up to the overall task. No idea how they get shots at classic licenses like Silent Hill and Front Mission, but there you have it.
Oh, that too: it has the best action-oriented bosses of the series in my opinion, but I'd like to go back to the more cerebral/symbolic bosses of SH1 & 2.Grisby said:God I loved the boss, Scarlett, of the doctors office. Oh, and the basement of the Shepard house as well as the attic. Creepy.
The story is basically Silent Hill 2. They pulled a fast one.TheJollyCorner said:From what I've seen most people panned it because of it's horrid, over-designed combat, hot & cold graphics/art direction, and fanfiction-like story. All of those complaints, IMO, are legitimate...
The only one of those that I didn't mind as much as most was the story- which, when all wrapped up, turned out to be pretty interesting/tragic. I just don't think Double Helix was up to the overall task. No idea how they get shots at classic licenses like Silent Hill and Front Mission, but there you have it.
No, it's a piece of bread.theinfinityissue said:I'd say Homecoming is a better game than Shattered Memories, but hey, Shattered Memories isn't a game.
Please don't insult Silent Hill 2Yasae said:The story is basically Silent Hill 2. They pulled a fast one.
Grisby said:God I loved the boss, Scarlett, of the doctors office. Oh, and the basement of the Shepard house as well as the attic. Creepy.
You got me buddy.Jocchan said:I don't know how much you know about how things work in this industry (I'm an expert), but if you truly believe a videogame is a single man's vision, you have no idea what you're talking about. It's not like every person is called Kojima or Spector or very few other people and to ingore everyone else's input, especially the publisher's influence, is downright laughable.
brandonh83 said:That is how it's done, and too few horror games get that. Everyone complains about the art direction and storytelling not comparing to the first three games or whatever but it's moments like that which stick with me and make me consider Homecoming a worthy addition to the series.
You're so funny.shuyin_ said:You got me buddy.
TheJollyCorner said:It's like a few awesome pieces of meat hidden in a bowl of old Cream of Wheat.![]()
theinfinityissue said:I'd say Homecoming is a better game than Shattered Memories, but hey, Shattered Memories isn't a game.
brandonh83 said:So what does that make Shattered Memories? An opened can of molded cat food floating around in a bucket of bile?
At least Homecoming had some meat.