brandonh83 said:
I mean after Silent Hill 2 you can deduct that in addition to other things, the town can be a place that can make you pay for your sins but that's just part of it.
The fact that this was never explored really disappoints me. To me, Silent Hill 1 and 3 were about the influence that religious cultists had on the town, and how the town manifested their beliefs. Silent Hill 4 took this concept, and built on it further with the town manifesting the influence of what was essentially a psychopath. Silent Hill 2 was about the internal suffering and, depending on the ending, redemption or destruction of a deeply guilt-ridden man.
But the games always left me with the feeling that we were only seeing a single aspect of the towns power. We always see the town as a dark and oppressive place, but thats because we only see dark and oppressive people influencing the town, mainly because these are supposed to be horror games.
I would love to see an episodic Silent Hill, with several different characters who all end up in the town and who each see the town in a completely different way. Something like how James, Eddie, Angela and Laura all see different versions of the town in Silent Hill 2
.except I wouldnt want every character to be emotionally damaged. It has become to cliché for this series now, something the external devs never seem to realise.
If someone who was fighting a serious illness came to Silent Hill, how would their psyche be reflected in the world? A stressed business woman with family issues? An old, retired man? Maybe I am alone in this, but the idea of normal people in Silent Hill fascinates me so much more than Prisoner A2431 with fresh Daddy issues or guilt for killing someone.