Futurevoid
Member
If anything concerns me about the game and that EGM interview, it was Shatsky's commentary about the story being "more straightforward" in Downpour. He goes on to say that previous Silent Hill games obscured specific plot elements/details and forced players to have to interpret certain things and that they did not want to go that route with Downpour.
Cripes, that's what I liked about the original, Silent Hill 2 and Silent Hill 4! All three games were masterful at forcing the player to pay attention to small details to decipher the narrative and understand the roles of the bit players and the craziness going on in the town. In some cases they used subtle symbolism to convey meaning while in others they sledgehammered you with some fucked up revelation and they were all the better for it. Hell, even Shattered Memories excelled in this particular category.
Listening to other people interpret the events of Silent Hill 2 and the fact that you hear such wildly varied interpretations is one of the primary reasons it's one of my all time favorite games.
Cripes, that's what I liked about the original, Silent Hill 2 and Silent Hill 4! All three games were masterful at forcing the player to pay attention to small details to decipher the narrative and understand the roles of the bit players and the craziness going on in the town. In some cases they used subtle symbolism to convey meaning while in others they sledgehammered you with some fucked up revelation and they were all the better for it. Hell, even Shattered Memories excelled in this particular category.
Listening to other people interpret the events of Silent Hill 2 and the fact that you hear such wildly varied interpretations is one of the primary reasons it's one of my all time favorite games.