People often call me out on lowering my standards for the franchise. And that's fair because I have. I lowered my standards long ago. The team that made the older games are no longer working on them. Why should I expect anything of that quality or nature? I would rather have a new direction than an imitation; Homecoming is often derided as an imitation of the Team Silent games because it tries desperately to mimic that style.
While I'm not the world's biggest fan of Shattered Memories, I do note that it seemed to be more well-received than Homecoming and this is possibly due to the fact that it wasn't trying to imitate the Silent Hill of the past. It wasn't what I was looking for, but I do think that trying something different is better than trying and failing miserably to recycle success.
I anticipate Downpour, not because I think it has a shot at being nearly as good as the older titles, but because Vatra has their own vision, their own interpretations of horror and atmosphere and I feel that's the right way to go. Some may argue, well, if they're changing it so much then why even make it a Silent Hill game? That's a fair criticism, but I enjoy the established lore, the world, and everything surrounding it, and I'm not against new direction that keeps the spirit intact.
For example, I think Resident Evil 4 and 5 are excellent games, but to me they're not Resident Evil games. RE4 took the series in a new direction but in some ways kept enough of the RE essence-- again for me it wasn't quite enough, being a huge fan of the older games, but it was a massively huge success and considered to be the best RE game. If Downpour doesn't feel like classic Silent Hill, but introduces new elements and its own vision and does so very well, I'm down with that. I know I'm not getting a game on par with the first few; I'm not that naive.
Different creative team, different outcome. Doesn't make it horrible, and I'm willing to give anyone a chance for trying.