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Silent Hill Origins (PSP) Ingame-Video

This game has nothing to do with the movie. It basically tells how Silent Hill got to be how it is now, and introduces us to some of the characters we already know (Dahlia and Kaufmann for sure, one would imagine Alessa would have to be there as well, and hopefully Lisa will show up). What hasn't been made clear yet (or at least what I didn't get a clear answer on) was if this game starts out in Silent Hill before the "downfall" has started, or if we're introduced to the town just as things have begun.
 
You guys are way too easily impressed. As someone mentioned, the scale outdoors is ****ing goofy, you'd have to bend over to enter the buildings. I don't expect this to be any good.
 
Uhm, with the camera and perspective being what it is, of course proportions are going to look different until you get up close to things.
 
shidoshi said:
Uhm, with the camera and perspective being what it is, of course proportions are going to look different until you get up close to things.

silenthill07.jpg


Close enough for ya?
 
Nope. With the camera angle the way it is, you can't tell how close he actually is to the building. Plus, look at the other pics, especially where it shows the non-over the shoulder shots - proportions are fine.

And seriously... how stupid would the developers have to be to make a character that is out of proportion with his environment?
 
At first I was really excited about this game. The trailer is ****ing awesome and made me soil my panties.

Then I seen the monster designs.

Then I found out it's not made by Team Silent.

Carefactor = < 0.
 
Okay, that trailer was all kinds of hotness (especially the music). So can we still expect a Q4-06 release.... ?!
 
looks awesome. i was worried about the framerate, but the IGN trailer seemed to be running nicely.
and LOL@haters :lol we barely saw two creatures for 2.4543 seconds in the IGN trailer and already its being labeled "uninspired" :lol
 
looks awesome. i was worried about the framerate, but the IGN trailer seemed to be running nicely.
and LOL@haters we barely saw two creatures for 2.4543 seconds in the IGN trailer and already its being labeled "uninspired"

Well Im a BIG SH fanboy and even I say they're pretty lame and uninspired. However the atmosphere is lookings all kinds of awesome and that matters even more than the monster IMO.

I just hope for better monsters, maybe add some polish cuz they look straight out of the never-seen-before PS1 version of "The suffering" :lol

Where's jollycorner, he must comment on this trailer!!
 
shidoshi said:
And seriously... how stupid would the developers have to be to make a character that is out of proportion with his environment?
That would be freaking hilarious, actually.

Just imagine the glitches you'd run into during gameplay... 30 hours in, and you can't continue any further because your character can't fit through the door.
 
The proportions of things looks a lot better in the trailer. The monster in the trailer looks better modeled.

But seriously, and Silent Hill is one of the few games where you can say this, but it looks too clean at the moment. I maximised the trailer window so that it looked a little more grainy and low-res, bingo instant Silent Hill feeling. I hope they are going to add some noise filters or something before it releases.
 
You know what else is worrisome about this one? The fact that the PSP uses an LCD and LCDs are f*cking bright in the dark. No matter what they do, the game will NOT have deep, inky blacks. For me, it is the darkness combined with the audio that really allowed SH to work (from a fear perspective). SH4 completely removed most of the darkness, which killed the tension, and this will be limited by the display it's strapped to. :\
 
NomarTyme said:
I have faith in the team with a 1 year to go, they're bound to improve a lot... hopefully. :)

Not so. The "Winter 2007" Konami has announced for the release date is the January/February kind of Winter, not the November/December kind.
 
dark10x said:
You know what else is worrisome about this one? The fact that the PSP uses an LCD and LCDs are f*cking bright in the dark. No matter what they do, the game will NOT have deep, inky blacks. For me, it is the darkness combined with the audio that really allowed SH to work (from a fear perspective). SH4 completely removed most of the darkness, which killed the tension, and this will be limited by the display it's strapped to. :\

I noticed that. Especially when they were scanning over some of the levels, they're really bright. Ofcourse this could just be part of the level and they're suppose to be like that but its unlike anything else we've seen in SH for better or worse.
 
cvxfreak said:
Will toning the brightness down work?

The RE games let you do that from the menu, but I can't remember for SH.

I'm pretty sure there's one in the SH games. Here's the bright spots i'm talking about anyway

silentyf8.jpg

silent1os2.jpg

silent2pc8.jpg

silent3fr3.jpg


Considering how the town looks this could be intentional.
 
SolidSnakex said:

man, how the heck did they pull off that shot. it's like, i can't even explain it... what they did, the design on the theatre and the texture work... it seems out of this world outside of the words
 
SolidSnakex said:
I'm pretty sure there's one in the SH games. Here's the bright spots i'm talking about anyway

silentyf8.jpg

silent1os2.jpg

silent2pc8.jpg

silent3fr3.jpg


Considering how the town looks this could be intentional.

There's been bright(er) outdoor in all the other SH games, it's just usually foggier and more post-processed.

Seriously, slap some more grain on that baby and it's totally SH.
 
cvxfreak said:
Will toning the brightness down work?

The RE games let you do that from the menu, but I can't remember for SH.
My point was that it doesn't matter. The PSP's screen is an LCD and LCDs are bright f*cking displays. If you display a black screen on that thing in a dark room...it's not going to look black. It's going to glow. Brightly.

Every LCD will do this no matter how expensive it may be. Only a CRT can deliver the true black that Silent Hill demands.
 
Black levels eh.....oh well, I just watched the IGN version of videos damn amazing looking. If this is what Konami has achieved...come on Capcom bring that RE love to PSP too!
 
renvi said:
**** konami, hope they getts sued for stealing all the concepts from RE series.
Why, exactly? What good would that do us as gamers?

You want to see some REAL duplication, take a look at Strategy First's ORB on the PC. I recently heard about this from a friend (older game, though) and it is a perfect duplicate of Homeworld. I mean, they are basically the same game. How's THAT for copying?

What Konami "stole" could hardly be used against them in a lawsuit and if it WERE used and Capcom WON it would only serve to f*ck up the industry in ways you wouldn't even want to imagine.
 
dark10x said:
My point was that it doesn't matter. The PSP's screen is an LCD and LCDs are bright f*cking displays. If you display a black screen on that thing in a dark room...it's not going to look black. It's going to glow. Brightly.

Every LCD will do this no matter how expensive it may be. Only a CRT can deliver the true black that Silent Hill demands.

Well, I'm not nearly as picky as you, but I considered it a legitimate concern myself. I'm not looking for perfection, I'm looking for something that'll get the job done. Sounds like I'll be able to cope either way.
 
Trailer looks good

Gamespot has a couple gameplay videos and the combat seems...eh. It needs some work. But man the visuals are great looking
 
dont also forget that a staple of the SH games are shifting dimensions...which also mean shifting lighting (like normal silent hill elementary school vs DARK SILENT HILL ELEMENTARY SCHOOL)
maybe that trucker guy is just in the light dimension in those shots thats why its bright?
 
Amir0x said:
man, how the heck did they pull off that shot. it's like, i can't even explain it... what they did, the design on the theatre and the texture work... it seems out of this world outside of the words

ahaha yeah.....also check out the textures on his boating jacket
silenthill07.jpg


cant believe this is on a handheld :D
 
The Take Out Bandit said:
Ugh that camera sucks!

That's just awful. Hand puppet cam FTL! Just like PSP SOCOM. :(

Looks like the dude from the Cabela hunting games got lost in Silent Hill.

I want him banned but at the same time I want him to keep posting!

GOLD!
 
IGN just posted immpressions. They said it is "portable scary done right" :D

http://psp.ign.com/articles/727/727752p1.html

Some quotes:

The game looked absolutely dazzling too, wowing us with a visual presentation that most PS2 software still hasn't achieved. In fact, Silent Hill Origins' graphical detail is so well-crafted that even the most subtle things -- things you'll probably never even see through the darkness -- have been rendered in some fashion or another (down to the individual cracks in the walls) and the signature Silent Hill fog looks appropriately ominous and realistic.

Konami tells us that there's still a boat load of optimization left to do with Silent Hill Origins, though, so to fault it too much so soon probably wouldn't be right.

Hopefully we'll get more time with the game over the next couple of months (it isn't due out until 2007),

OMG I want this!!! Now this is at the top of my list!!!
 
inthezone said:
Well Im a BIG SH fanboy and even I say they're pretty lame and uninspired. However the atmosphere is lookings all kinds of awesome and that matters even more than the monster IMO.

I just hope for better monsters, maybe add some polish cuz they look straight out of the never-seen-before PS1 version of "The suffering" :lol

Where's jollycorner, he must comment on this trailer!!


haha, I actually echo your feelings on this one, zone.
The monsters (with the exception of the shadowy one on the stairway) are pretty lackluster- but the atmosphere, so far, seems spot on. I really liked the style of this trailer.

I loved the trailer music- and after the utter disappointment of the lack of an original Yamaoka/Williams song for the SH movie, it's great to hear them do a new song together again.

The truth is, as much as my PSP is salivating for this game, I can't help but watch this trailer and wish I was watching the first next-gen Silent Hill.
Soon, I hope...

btw, has anyone made a rip of the trailer music yet? :)
 
TheJollyCorner said:
haha, I actually echo your feelings on this one, zone.
The monsters (with the exception of the shadowy one on the stairway) are pretty lackluster- but the atmosphere, so far, seems spot on. I really liked the style of this trailer.

I loved the trailer music- and after the utter disappointment of the lack of an original Yamaoka/Williams song for the SH movie, it's great to hear them do a new song together again.

The truth is, as much as my PSP is salivating for this game, I can't help but watch this trailer and wish I was watching the first next-gen Silent Hill.
Soon, I hope...

btw, has anyone made a rip of the trailer music yet? :)

I agree. In all honesty it would seem SH5 is not gonna be announced at TGS since I'd figure Konami wants all eyes on Origins.

My bet is next E3. By that time Origins would be out, I just hope Team Silent is making SH5 and I really feel that all rumors about "Next SH being developed in America by another developer who makes license stuff" were just talking about Origins, since its being made in Climax LA who has made lots of licenses, like Herbie for GBA.

If Climax can make SH look this good on PSP. Imagine SH5 in full glory on PS3!!!! ZOMG ZOMG ZOMG!!
 
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