EmCeeGramr
Member
anihawk just sent amir0x a wii bomb
This. I'm confused why there's all these horror games being made for the Wii.Amir0x said:Saying visuals are a "TINY" element of any horror themed movie or videogame is like saying the motion controls is a "TINY" element of Wii.
It is hugely, immensely important to get the visuals right in a horror game. The mere hint of a misstep and your horror game goes from frightening nightmare to being a parody of itself. I've seen horror games where simply the enemy design ruins the atmosphere.
Of course, graphics are hugely important in all games - I'm not a elitist who tries to score gamer cred by pretending otherwise - but in horror games, they are extra important.
Please put this aside from any criticism of Silent Hill: Shattered Memories, as my comment has nothing to do with the game. Just taking aim at more of this "visuals impacts are so tiny hurr hurr" nonsense.
The_Technomancer said:Yahtzee's quote was pretty much that the Psych Profiling to get into the characters head was useless because Silent Hill 2 did that anyway without any Profile. That's pretty close to an exact quote.
Mind you, I disagree with that. The Psych Profile just allows the game to be that much more customized to each gamer.
ZAK said:This. I'm confused why there's all these horror games being made for the Wii.
Amir0x said:Wii is fine for horror games, don't get my comment twisted.
Anihawk:
Your letter took like twelve years after I turned on my Wii to pop up, but it finally did. I appreciate it, thanks man.
*dusts off Wii*
ZAK said:This. I'm confused why there's all these horror games being made for the Wii.
JDSN said:I love how the new trailer is the old one with some slight differences, Shatteres memories indeed.
Had no idea fatal frame was coming out so soon.EatChildren said:This and Cursed Mountain are two games so high up my list it's not funny. I love horror games, but so many are just fucking disappointing. Throw in the Fatal Frame IV translation project due out by the end of the month and thats 3 awesome looking horrors for the Wii.
Fuck yeah.
abstract alien said:Had no idea fatal frame was coming out so soon.
EatChildren said:Its not, but there's a fan translation patching in the works, and they're making huge strides. Check it out here to see info, screenshots, and a video of the whole thing in motion. They're expecting it done by the end of the month.
Q: How will the patch work?
A: We are attempting a very ambitious patch which will patch the original game on-the-fly, something that to my knowledge has never been attempted before. Should we succeed, the patch will be read off an SD card and run through the Wii Memory Management menu, and will function as long as you have the original game in your disc drive.
Oh wow!EatChildren said:Its not, but there's a fan translation patching in the works, and they're making huge strides. Check it out here to see info, screenshots, and a video of the whole thing in motion. They're expecting it done by the end of the month.
The monsters we've seen so far are blank slates. As the game progresses, their appearances change depending on the decisions the player makes. The combat in Silent Hill was never good; most of the time you can just run around monsters, and boss encounters were basically "run to one side of the room and fire until the monster catches up, then run to the other side and repeat." This new system has more potential to be scary, imo, as you don't have much in the way of defense and the monster AI seems to be much better.LaneDS said:I think the game looks good, but I'm worried the horror will be neutered too much. The icy Silent Hill just doesn't look as menacing as rusty Silent Hill from what has been shown so far, and I'm hoping there are other, far more grotesque enemies in the game (which seems likely).
As mentioned earlier, I too have my reservations about how getting chased every time enemies are around is going to play out. The potential for that to get old very quickly is high, so hopefully Climax is being smart about this sort of thing.
Beyond those concerns, I can't wait to try the game. It could really be something special.
RagnarokX said:The monsters we've seen so far are blank slates. As the game progresses, their appearances change depending on the decisions the player makes. The combat in Silent Hill was never good; most of the time you can just run around monsters, and boss encounters were basically "run to one side of the room and fire until the monster catches up, then run to the other side and repeat." This new system has more potential to be scary, imo, as you don't have much in the way of defense and the monster AI seems to be much better.
Prime Blue said:
Harry: "I'M LOOKING FOR MY DAUGHTER!!!"
Waitress: "Hard a' hearing, you have to speak up."
Harry (repeats more quietly): "I'm looking for my daughter."
Sam Barlow should have studied creative writing before attempting to create the scenario and script to a psychological horror game.
The_Technomancer said:Yahtzee's quote was pretty much that the Psych Profiling to get into the characters head was useless because Silent Hill 2 did that anyway without any Profile. That's pretty close to an exact quote.
Mind you, I disagree with that. The Psych Profile just allows the game to be that much more customized to each gamer.
And it's even noticeable from the play-through videos. Also, I kinda dislike the look of the indoor locations in that video. Aren't the rooms too big for a Silent Hill game?John Harker said:It looks great. I've played it, and it's eerie and enjoyable just walking around. However, there are long stretches of absolutely nothing happening really... and while the atmosphere is strong that you don't really get "bored" per se, it also lessens the impact to an extent: you have all this great lighting and flashlight mechanics, but you already know theres nothing lurking in the shadows.
I mean, there are no enemies without a trip to Otherworld, so to speak. So what's really the "scare" factor, in a way, in opening a door slowly and quickly peering around in the dark? You already know there's no enemy hiding in the shadow, nothings going to slink out at you from just behind the light-line of your shadow, since you arent in the Icy world. The occasional enemy would do a lot, I think, without the early warning signs. just so you're always on edge.
Still... day 1.
(I also enjoyed Homecoming)
It really is. From what I've seen, that's definitely my biggest worry about this game. If there's really only enemies in the Otherworld, then I don't think the game's going to be very scary a lot of the time. There's going to be too many moments where you feel safe and at ease, which isn't very good for a horror game. I hope this changes as the game progresses, i.e. longer stretches in the Otherworld, or the real world and the Otherworld merging into one hellish place.DarkUSS said:And it's even noticeable from the play-through videos.
I would really, really love to see a cel-shaded horror game. Or at the very least, a horror game with stylized visuals.gunther said:they should have gone cell shaded, everyone knows that the wii cant do realistic...
/sarcasm
Dascu said:I would really, really love to see a cel-shaded horror game. Or at the very least, a horror game with stylized visuals.
Yes, and I love Killer7 very, very much. I'd like to see more games with visuals like it. It's "mature cel-shading".beje said:I think Killer 7 would apply.
Dascu said:I would really, really love to see a cel-shaded horror game. Or at the very least, a horror game with stylized visuals.
beje said:think Killer 7 would apply.
Yes.Leckan said:but was Silent Hill 3 really THAT damn good looking
Ditto regarding the PS2 version.Kuraudo said:Is there any footage of the PSP version yet?
Kuraudo said:Is there any footage of the PSP version yet?
That's kind of the point.JDSN said:I love how the new trailer is the old one with some slight differences, Shatteres memories indeed.
Htown said:That's kind of the point.
The game is supposed to play out slightly differently for each person, as the game takes data on your play style and adjusts things accordingly.
Frencherman said:So basically this title is the beginning of the future for Coregames?