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Silicon Studio New Rendering Engine - Tech Demo Preview

CamHostage

Member
So they made Bravely Default? Damn.

...and also they made 3D Dot Game Hero on PS3.

3D-Dot-Game-Heroes_Zero-02.jpg


Also, the lead developer of the YEBIS technology did the graphics for the Xbox stunner Wreckless:

yeb_79.jpg

(*Original Xbox)

There are a lot of posts here about 3DS as if this company is a portable game specialist, but it's worth clearing up that they're graphic hounds with a variety of tastes. They have somehow only made two consumer games and a few mobile games (which are not that impressive, oddly enough) since incorporating in 2000, but I think they are trying to position themselves as like the Japanese Epic or the Japanese Criterion, as they have both techie designers and programmers willing to make games of those engines.

More Silicon Studio info:
http://www.gamasutra.com/view/feature/188634/sponsored_feature_yebis_2_.php
https://www.siliconstudio.co.jp/middleware/yebis/en/news/2012/17feb.html
http://blog.us.playstation.com/2013/07/08/yebis-2-bringing-visual-fireworks-to-ps4-developers/
 

CamHostage

Member
So, wait, is this Unreal Engine 4? Saw this thread (which got closed):
http://www.neogaf.com/forum/showthread.php?t=798146

...No. I don't know where JCreasy is getting his slug info from, but of course, not every game engine is Unreal 4.

That said, you can I guess maybe use Silicon Studio's YERBIS lighting engine in UE if somebody wanted to? It's a lighting post-process library instead of an engine per se so while that's probably not correct that you can do that currently/ever, I'm not sure it's impossible. YERBIS technology was used in Vita games and in the previous Dynasty Warriors and stuff, so seeing the high-end implementation may not give the total impression of what this technology is.

If you're looking for an actual engine made by Silicon Studio, their middleware technologies are called OROCHI and PARADOX, and both have YERBIS baked in as part of its graphics library.

When they the showed depth of field, they were controlling the f-stop of the aperture. Nice touch.
iPnblYTKjdHoK.jpg
Doesnt look too different from something that say, UE4 could pull off but whoever modeled that camera clearly loves themselves some cameras. Really gorgeous.

The crazy thing is, you can actually download for free that Rigid Gems demo with the rings and the sparkling jewels, the insanely sparkly one that is "so next gen", and play it on your phone. They're showcasing this as PS4-era technology, which is hit, but the demo looks just like that on the system in my pocket right now and runs about 20-25FPS on my Android LG G2.

hO_l9JLNh9Y0ValE-imlPDMN7dYYqMo538yFckmtZ_vOOmak-KfRupD1i9Wbi01oUfLf=h900-rw


https://play.google.com/store/apps/details?id=jp.co.siliconstudio.YEBISDemo
http://www.siliconstudio.co.jp/en/pr/2014/en1403yebis.html
 

turcy

Member
short, but sweet.

this is highly impressive - curious to see what kind of results devs will get on current gen consoles & PC with this tech.
 

CamHostage

Member
I got it from here: http://www.vg247.com/2014/04/07/bra...ses-robotic-unreal-engine-4-tech-video-watch/

Don't know why they thought it was unreal engine 4. Apparently they were misinformed.

Fair enough, apologies to you for being a pop-off about it.

An excellent engine that will never see the light of day on next gen

...Then I suppose we'll have to settle for it having already seen the light of day on current gen and cellphones?

This isn't an "Engine" in the way most people think of Engines today, this is specifically a demonstration of the YEBIS lighting rendering technology, which is just a component of a game engine the same way competitor Enlighten technology can be used in the Frostbite engine or what have you. This demo shows it kicked up to the "next-gen level" (and Final Fantasy XV is probably going to be the biggest showcase of the technology in the coming future... provided it ever ships,) but like some have already said, variations of YEBIS/YEBIS 2 have already been deployed in games on store shelves. (They don't exactly say what this "New Rendering Engine" is, maybe it's YEBIS 3?) And actually, YEBIS 2 was used as the lighting system in the Xbox One game Fighter Within. So if you can stand rough Kinect gameplay, you can go see this excellent lighting engine at work there.
 

Durante

Member
That looks really nice. Good IQ as well.

No way, is this real time? This can't be real time, this shit's amazing.
Oh come on, it's not unbelievable at all. The scenes are very simple, it's "just" one or two highly detailed and well-made models and some excellent post-processing.
 

sörine

Banned
...There are a lot of posts here about 3DS as if this company is a portable game specialist, but it's worth clearing up that they're graphic hounds with a variety of tastes. They have somehow only made two consumer games and a few mobile games (which are not that impressive, oddly enough) since incorporating in 2000, but I think they are trying to position themselves as like the Japanese Epic or the Japanese Criterion, as they have both techie designers and programmers willing to make games of those engines.
I think they tend to get associated with 3DS because they worked directly on the original tools for the PICA GPU itself. Their engines and tools do reach pretty much every current console and handheld though.

Also, Silicon Studio has worked on four retail games so far: Onore no Shinzuru Michi Wo Yuke (PSP), 3D Dot Game Heroes (PS3), Bravely Default (3DS) and Gundam Breaker (PS3/Vita). Upcoming they only have Bravely Second (3DS) announced.
 
I like Silicon Studio, Bravely Default was a pretty good game. And so was 3D Dot Game Heroes, though I like Bravely Default more.

That demo is really impressive, too. It's really pretty and realistic, it's not as pretty and cute as Bravely Default. But it's extremely realistic. I could have mistaken it for being completely real. It sounds like we have the technology for completely realistic representations in video games that look just like real life now.

If someone could use this in virtual reality with low latency and 8K resolution, someone really could believe that they're in another world. You don't need realistic graphics for presence, but you do to actually believe you're somewhere else.

This wouldn't you you hearing and smelling and touching and feeling and controlling things. But it would be enough to be completely convincing sight. If I used something like this, I could be convinced I was looking at the real world. The only thing they need to do this now is to make the technology so you can explore such virtual worlds in 8K displays.

And we need to have better sound and haptic technology, and other technology to make your other senses feel immersed.
 

CamHostage

Member
sörine;107393720 said:
Also, Silicon Studio has worked on four retail games so far: Onore no Shinzuru Michi Wo Yuke (PSP)...

Oh man, thank you for reminding me of Onore no Shinzuru Michi wo Yuke!

I played the free Japanese demo of Oreike and loved it, and I remember thinking at the time, "weird, this is those guys who made that weird-cool Zelda game and did Wreckless years ago..." Stylistically, it'll strike people as being very out of character of what one might have in their heads for Silicon Studio (although I'm pretty sure they've done more 2D games than 3D ones if I were to dig into the social and mobile products,) but in addition to being hot graphics guys, they have some just plain noteworthy game designers plugged in there. Bravely Default is their new pony, and that'll hopefully be great for them for a long while, but I'm eager to see what else they can do. It'll be great to see if they come up with a showcase title for YEBIS/Orochi that shows off their own technology.
 
HDR environment maps combined with good lighting, post effects, and bokeh makes for photo realistic graphics. Could probably be simulated on a Xbox 360. Not that this doesn't look impressive it is just leveraging techniques that have been around for a while.
 

charsace

Member
HDR environment maps combined with good lighting, post effects, and bokeh makes for photo realistic graphics. Could probably be simulated on a Xbox 360. Not that this doesn't look impressive it is just leveraging techniques that have been around for a while.

These are the stop gaps we are going to get until raytracing becomes usable for real time situations. A lot of these things don't take more power, its just people getting better at them. its like the physically based stuff isn't new its just people become better and more efficient with shaders.
 
I was there to try Yebis out at GDC. It looked wonderful.

They talked about how they have lended their technology to other games like Fighter Within and this ludicrous arcade shooter called Gunslinger Stratos.

It felt as if Silicon Studio was the only Japanese developer, Nintendo and Sony aside, that set up a booth at the Expo floor.
 
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