I didn't say at the same time, just not locking the city to one player.
Maybe I didn't notice, but was there a route query tool, or something similar to that in the beta? In SimCity 4, it made it easier to plan streets since I knew what paths sims were taking to work, and which sims went to which workplaces.
In SC5, it doesn't seem like I can do that unless I follow each sim from home to work in the morning.
Was there an info button that told me where each household commutes to everyday, and which route they took last?
Ah, finally. They just said that the beta was tuned so you could build up your city as fast as possible in one hour. The final game will be more of a challange. I was wondering if that was the case since I thought the beta was too easy.
For those who have played the game, how do the day/night mechanics work? Does it switch every so often or can you toggle it?
Oh.
I think that's the whole point of the system, though. Play a city if you want. Then let someone else play it if you don't want to bother with it anymore.
I wonder what's going on here...
I wonder what's going on here...
Seems Diablo 3 like.
Since the game is always online DRM, maybe they won't be able to review it since the servers won't be live?
BTW, is the Amazon $60 + $20 Amazon coupon a good price for the preorder?
No sandbox mode?This was already known.
I just thought the cities region location/combinations would be randomized.
livestreams going on.
Interesting about being able to change the color pallet of the game.
No sandbox mode?
Polygon's wording suggests otherwise.
http://www.livestream.com/electronicarts/video?clipId=pla_aa81c026-b15d-4e95-a272-d7b187f1b06a
Think this link will work, the archive version of the stream.
Yeah I'm sure that's exactly what it is. Good on them for saying no.Sounds like the classic "you can only review it at our offices/hotel scenario".
A lot of outlets decided to refuse to do that kind of thing since the Robert Florence escapade.
Asynchronous nature of region play
- It takes time for a change in one city to be recognised in another, such as adding a department in a city hall, upgrading a power plant to a higher output, adding jobs or workers, etc. It doesn't take long (couple of minutes), but you should understand that it isn't instantly. This goes for cities played by different persons, or two cities of your own.
Because of this, for instance a slow but steady decrease of available workers might be seen in other cities as a more sudden collapse every few minutes or so.
- Gifting resource or money to another city will take time to leave your city and take traffic into account. So continu playing your city until you see a message confirming the gift is on its way. You can also check it on the region view.
- If you have excess power, other connected cities can buy it. However, the total excess is divided by the number of connected cities, and that amount is the maximum any city can buy. Say you have 300 MW of power available and you are connected to 5 cities, then every city can buy only 60 MW. It doesn't matter if those cities actually buy the power. The same applies to water and probably sewage treatment.
Is it weird that I haven't played Sim City in ages (about 10 years) yet this is one of the games I really want. I spent a huge chunk of the afternoon just watching YouTube videos of people playing the beta and I want this game naaow.
Is it weird that I haven't played Sim City in ages (about 10 years) yet this is one of the games I really want. I spent a huge chunk of the afternoon just watching YouTube videos of people playing the beta and I want this game naaow.
I'd join, but I absolutely suck at SimCity 4.