pitt_norton said:Majority of people are dumbfucks. In 2 weeks this will all be forgotten and the cycle of whining about non-existent doom and gloom will prevail once again.
It is inevitable.
bdouble said:I can't wait to see what reasons people have to hate on the Wii though. I listen to Invisible Walls just to get a laugh out of how ignorant and dumbfucky people can be. I don't even know why I listen to it anymore. Might be just to find out what Shane says about the industry every week. They are quite entertaining. Serious bang your head on the keyboard material.
Black-Wind said:Meh . . . the most confusing thing when it comes to 3rd party Wii titles for ME is the fact that no one has tried to make a 3rd person Shooter that works something like this with the pointer.
This is on rails but I can see the shooting parts of a free-run 3rd person advanture title taking on this form in some parts of the game.
But I guess thats why this game is soo loved . . . I don't think theres many games that play like this.
pulga said:MOTHERFUCKING SIN AND PUNISHMENT TWOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
FUCK YEAH
Regulus Tera said:Judging from the posts in this thread and the Punch-Out!! one, it will be "NOT HD".
Which, by that point, is just a dull complaint.
Orellio said:HD shenanigans
Wark said:That's pretty much what I was gonna say.
Perdew said:Honestly, I have a separate CRT Flat screen 4x3 TV that I keep around. It has some purpose as a small screen I use to edit projects for After Effects mainly, sometimes I run final cut, but it's really there for Guardian Heroes, my lovely Genny, and Sin and Punishment originally. You should check on craigslist and buy one. You'd be surprised at how sharp the picture can be when it's not at all stretched to widescreen; it's just smaller.
Also, this is very fantastic news for everybody. I just hope they hire out Yasushi Suzuki again.
You know what's annoying, is that if they'd shaved off a few pixels and made HD 960p instead of 1080p, people wouldn't have this problem since it would be exactly twice the size of 480p and they'd just have every pixel on an SD set equal four pixels on an HD set, instead of having to resize it funny.Orellio said:Just spotted this comment and I can't help but comment. Forgive me and feel free to skip this post.
As someone who has played both sides of the fence (Got a Wii DAY ONE, got a 360 some time later on and then an HDTV to complement them and my PC) I have to say that Wii only out putting 480p (And even then.. I don't want to get into the stretching 480 pixels to make it widescreen deal) is really it's biggest drawback. On a 1080p set, the amount of pixelation on EVERY SINGLE WII game is at the least noticeable, and at worst intolerable. It is THE reason I have yet to beat Metroid Prime 3 because the aliasing is SO obnoxious at my regular viewing distance, and my set up isn't, erm, set up to sit any farther away with any decent screen viewing that it just makes looking at any Wii game an eyesore compared to anything else be it the my 360, DVD's, basic cable etc etc.
mAcOdIn said:Well I forget exactly how it does it, I thought there was actually two 480p's. One Fullscreen at like 640x480 and one widescreen at 720x480.
But this just goes to highlight why only listing the vertical resolution is fucking retarded.
You may be right, I wasn't calling you retarded but the industry. How hard would it have been for them to market 720x480 as opposed to 480p? Since they leave all this shit out it's even more confusing.Orellio said:Oh shit 480 is the vertical resolution isn't it? Sorry, I'm more than slightly inebriated. But I still think wide screen 480p is stretched the way I previously described.
If only more developers would follow this philosophyShockingAlberto said:Guys. Treasure doesn't do high-end 3D.
They keep it simple so they can have tons of shit going on at once.
They do if they can get most of the original design team back together, did you miss the whole GBA era?Eccocid said:I thought Treasure didn't like making sequels![]()
jj984jj said:They do if they can get most of the original design team back together, did you miss the whole GBA era?
mAcOdIn said:You may be right, I wasn't calling you retarded but the industry. How hard would it have been for them to market 720x480 as opposed to 480p? Since they leave all this shit out it's even more confusing.
More like: If only more gamers would appreciate this philosophy.freddy said:If only more developers would follow this philosophy
This is a curious sticking point for me, actually.jj984jj said:They do if they can get most of the original design team back together, did you miss the whole GBA era?
stuminus3 said:Nintendo redeemed.
I don't care who the fuck you are or what the fuck you think about the Wii.
This is the best announcement ever.
"Hardcore gamers" take every console seriously, from Virtual Boy to X360. The ones not doing it are tools or elitists, but not gamers.B!TCH said:Maybe this will be the title that makes "hardcore gamers" start taking the Wii seriously?
Eccocid said:I thought Treasure didn't like making sequels![]()
Orellio said:You know, I actually have a CRT monitor hooked up as a 2nd screen to my PC so I can have a window pulled up if I'm watching NFL or whatever else on the HDTV, I'm surprised I never thought of hooking my Wii up to the CRT instead of the HD. Thanks for the brain spark![]()
ShockingAlberto said:Looks great.
When he was slashing his sword, it didn't look like the pointer was slashing, so I think it's a button.![]()
Threi said:
Waggle or M+ slash plz
That's not Saki, it's probablyMdk7 said:Saki for instance looks a little different from the original (even if we haven't seen his face yet!).
Yup, I hope that's the case too (and not a button press + waggle or something in that vein).ShockingAlberto said:Looks great.
When he was slashing his sword, it didn't look like the pointer was slashing, so I think it's a button.![]()
I doubt they'll go that way. I honestly expect slashes to be on the B button, and the side dash to be nunchuk jerks left or right. I expect waggle to be half there. To be honest I've had less trouble figuring out nunchuk gestures then I have Wiimote for more then a few games. Zelda in particular. The chuk I got down, but I liked having my reticule on screen.Alaluef said:That's not Saki, it's probablythe child he has with Airan.
Yup, I hope that's the case too (and not a button press + waggle or something in that vein).
Motion for the slash attacks would most likely mess up with the aiming flow.
In the original game the reticule stays at the same place I want while I use the sword, and waggle would make me have to frantically move the remote while I could be already positioning it to shoot another enemy while I slash with the press of a button. And I really don't want to deal with motion unresponsiveness in the situations I need to slash in S&P. No nunchuck waggling for dodging either, please.
Edit: if Treasure manages to masterfully implement waggle in this game in a way that it doesn't hurt precision, I'll be all for it. But until proven wrong I'll keep my wishes directed to polished pointer aiming and nothing else.
Alaluef said:That's not Saki, it's probablythe child he has with Airan.
Yup, I hope that's the case too (and not a button press + waggle or something in that vein).
Motion for the slash attacks would most likely mess up with the aiming flow.
In the original game the reticule stays at the same place I want while I use the sword, and waggle would make me have to frantically move the remote while I could be already positioning it to shoot another enemy while I slash with the press of a button. And I really don't want to deal with motion unresponsiveness in the situations I need to slash in S&P. No nunchuck waggling for dodging either, please.
Edit: if Treasure manages to masterfully implement waggle in this game in a way that it doesn't hurt precision, I'll be all for it. But until proven wrong I'll keep my wishes directed to polished pointer aiming and nothing else.
Alaluef said:Motion for the slash attacks would most likely mess up with the aiming flow.
Alaluef said:That's not Saki, it's probablythe child he has with Airan.
Yup, I hope that's the case too (and not a button press + waggle or something in that vein).
Silvergun is pretty impossible, since this game was on the Saturn.JavyOO7 said:The only other great game I haven't played from Treasure now is Radiant Silvergun. Wished they would release that on VC...
Good call, drohne. While talking about waggle above I didn't even consider how it would also break the shot reflecting. Another point against it.drohne said:oh god i hope they don't do waggle for slashing or dodging. waggle slashing would throw off your aim and scrap the first game's shot reflecting mechanic. and waggle's lovely habit of registering completely the opposite direction of your intended input would wreck dodging. this is the genre that best suits wii's pointer, but i hadn't really thought of the other angle from which the controller could ruin it :/
While at that, I want Mischief Makers on VC!JavyOO7 said:The only other great game I haven't played from Treasure now is Radiant Silvergun. Wished they would release that on VC...
Masked Man said:Saki playable in SSB4 confirmed?
Alaluef said:Good call, drohne. While talking about waggle above I didn't even consider how it would also break the shot reflecting. Another point against it.
Treasure will deliver, let's believe!