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Sin and Punishment 2 officially announced on Wii

pitt_norton said:
Majority of people are dumbfucks. In 2 weeks this will all be forgotten and the cycle of whining about non-existent doom and gloom will prevail once again.

It is inevitable.

I know its coming. Wii's game list has grown steadily from the begining of this year with quality titles like Sky Crawlers, Madworld and Fragile and everything in between then and now. Somehow after every week of announcements they are forgotten. This won't be any different because of the fall lineup.

I can't wait to see what reasons people have to hate on the Wii though. I listen to Invisible Walls just to get a laugh out of how ignorant and dumbfucky people can be. I don't even know why I listen to it anymore. Might be just to find out what Shane says about the industry every week. They are quite entertaining. Serious bang your head on the keyboard material.

\/\/yeah haven't heard that one before. It is a dull complaint. It will be right up there with "I don't want to play games swinging my arms around. I like to relax and game" Irony is the wiimote/nunchuck is the most comfortable controller for me in the fact that your hands don't have to be together. :/
 
bdouble said:
I can't wait to see what reasons people have to hate on the Wii though. I listen to Invisible Walls just to get a laugh out of how ignorant and dumbfucky people can be. I don't even know why I listen to it anymore. Might be just to find out what Shane says about the industry every week. They are quite entertaining. Serious bang your head on the keyboard material.

Judging from the posts in this thread and the Punch-Out!! one, it will be "NOT HD".

Which, by that point, is just a dull complaint.
 
Black-Wind said:
Meh . . . the most confusing thing when it comes to 3rd party Wii titles for ME is the fact that no one has tried to make a 3rd person Shooter that works something like this with the pointer.

This is on rails but I can see the shooting parts of a free-run 3rd person advanture title taking on this form in some parts of the game.

But I guess thats why this game is soo loved . . . I don't think theres many games that play like this.

This game came out in '92 and was of a similar style.
One of my favorite games when I was a kid.

http://www.youtube.com/watch?v=VYUT_85iKxE
 
Well I just smashed through S&P now and it's really short compared to how long it felt playing it last year when I got it (not a bad thing imo). I gotta say the last boss and the freighter level are gloriously hectic, all kinds of awesome.
 
I'm sure I'm like the 125th guy to say this, and I don't mean this in an inflammatory, troll-esque way but FINALLY, a Wii game I am actually looking forward to that will have no HD equivalent on another platform.
 
Regulus Tera said:
Judging from the posts in this thread and the Punch-Out!! one, it will be "NOT HD".

Which, by that point, is just a dull complaint.

Just spotted this comment and I can't help but comment. Forgive me and feel free to skip this post.

As someone who has played both sides of the fence (Got a Wii DAY ONE, got a 360 some time later on and then an HDTV to complement them and my PC) I have to say that Wii only out putting 480p (And even then.. I don't want to get into the stretching 480 pixels to make it widescreen deal) is really it's biggest drawback. On a 1080p set, the amount of pixelation on EVERY SINGLE WII game is at the least noticeable, and at worst intolerable. It is THE reason I have yet to beat Metroid Prime 3 because the aliasing is SO obnoxious at my regular viewing distance, and my set up isn't, erm, set up to sit any farther away with any decent screen viewing that it just makes looking at any Wii game an eyesore compared to anything else be it the my 360, DVD's, basic cable etc etc.


I have NO PROBLEM with the processing power of the Wii.
I love the idea of motion control. But I'll be damned if limiting its output to 480p isn't absolutely (IMO) the Wii's biggest drawback. [Edit #4 or so, I've lost count.] Friend Codes are Wii's biggest drawback. But 480p is a solid #2.

Edit: But I guess I should clarify that from a business point of view I understand why Nintendo didn't feel necessary to include HD output from the get go and that for their target market it really couldn't be less of a concern. I am absolutely in the minority, which is a shame because I used to be a very large Nintard, so to speak (Until extremely recently actually, SSBB and Mario Kart Wii are the straws that broke the camels back. But that's a whole other topic entirely).
 
Orellio said:
HD shenanigans


Honestly, I have a separate CRT Flat screen 4x3 TV that I keep around. It has some purpose as a small screen I use to edit projects for After Effects mainly, sometimes I run final cut, but it's really there for Guardian Heroes, my lovely Genny, and Sin and Punishment originally. You should check on craigslist and buy one. You'd be surprised at how sharp the picture can be when it's not at all stretched to widescreen; it's just smaller.

Also, this is very fantastic news for everybody. I just hope they hire out Yasushi Suzuki again.
 
A good thing I opted to buy a 32" rather than a 40" 720p HDTV. I have a EDTV right next to it, but my Wii games look superb on my HDTV set. SMG and MP3 look extra awesome.

Can't wait for this game!
 
Perdew said:
Honestly, I have a separate CRT Flat screen 4x3 TV that I keep around. It has some purpose as a small screen I use to edit projects for After Effects mainly, sometimes I run final cut, but it's really there for Guardian Heroes, my lovely Genny, and Sin and Punishment originally. You should check on craigslist and buy one. You'd be surprised at how sharp the picture can be when it's not at all stretched to widescreen; it's just smaller.

Also, this is very fantastic news for everybody. I just hope they hire out Yasushi Suzuki again.

You know, I actually have a CRT monitor hooked up as a 2nd screen to my PC so I can have a window pulled up if I'm watching NFL or whatever else on the HDTV, I'm surprised I never thought of hooking my Wii up to the CRT instead of the HD. Thanks for the brain spark :D
 
Orellio said:
Just spotted this comment and I can't help but comment. Forgive me and feel free to skip this post.

As someone who has played both sides of the fence (Got a Wii DAY ONE, got a 360 some time later on and then an HDTV to complement them and my PC) I have to say that Wii only out putting 480p (And even then.. I don't want to get into the stretching 480 pixels to make it widescreen deal) is really it's biggest drawback. On a 1080p set, the amount of pixelation on EVERY SINGLE WII game is at the least noticeable, and at worst intolerable. It is THE reason I have yet to beat Metroid Prime 3 because the aliasing is SO obnoxious at my regular viewing distance, and my set up isn't, erm, set up to sit any farther away with any decent screen viewing that it just makes looking at any Wii game an eyesore compared to anything else be it the my 360, DVD's, basic cable etc etc.
You know what's annoying, is that if they'd shaved off a few pixels and made HD 960p instead of 1080p, people wouldn't have this problem since it would be exactly twice the size of 480p and they'd just have every pixel on an SD set equal four pixels on an HD set, instead of having to resize it funny.

I'm pretty sure they did this on purpose to get people who bought HDTVs to also buy HD accessories.
 
That's interesting, I never really made that connection before. Though it explains the existence of 1920x1440 monitors to me now. ALMOST makes me regret going 1080p, but not quite. Regardless, that is an interesting insight. And I'm surprised they didn't make 1920x1440 standard as well. (Although widescreen is really really nice, no matter how you slice it).
 
Oh come on, widescreen is probably more important than HD, why would anyone want to stick to a 4:3 set up? Lets not make excuses just so we don't have to blame Nintendo for being the only 4:3 game in town.

That said game looks awesome.
 
My memory is a little fuzzy, but 4:3 480p and 16:9p 480p use the same number of pixels horizontally (480) so that just setting the Wii to 16:9 will stretch the 480 pixels into a widescreen format, but render them so they appear in the proper aspect ratio. You're not actually getting a resolution boost by setting the Wii to widescreen, so if you don't have an LCD with 1:1 or 2:1 native resolution you're going to get a bit more jagginess/blurriness in your picture quality. At least that's my understanding of things.

hope that made sense

I feel like an ass for derailing the thread, too. Go S&P2!! Still haven't beat the first on virtual console yet. I should probably get around to that.
 
Well I forget exactly how it does it, I thought there was actually two 480p's. One Fullscreen at like 640x480 and one widescreen at 720x480.

But this just goes to highlight why only listing the vertical resolution is fucking retarded.
 
mAcOdIn said:
Well I forget exactly how it does it, I thought there was actually two 480p's. One Fullscreen at like 640x480 and one widescreen at 720x480.

But this just goes to highlight why only listing the vertical resolution is fucking retarded.

Oh shit 480 is the vertical resolution isn't it? Sorry, I'm more than slightly inebriated. But I still think wide screen 480p is stretched the way I previously described.
 
Orellio said:
Oh shit 480 is the vertical resolution isn't it? Sorry, I'm more than slightly inebriated. But I still think wide screen 480p is stretched the way I previously described.
You may be right, I wasn't calling you retarded but the industry. How hard would it have been for them to market 720x480 as opposed to 480p? Since they leave all this shit out it's even more confusing.
 
Eccocid said:
I thought Treasure didn't like making sequels :(
They do if they can get most of the original design team back together, did you miss the whole GBA era?
 
jj984jj said:
They do if they can get most of the original design team back together, did you miss the whole GBA era?

Yeah kinda, i knew there was a kinda-sequel to Guardian Heroes which was a joke when compared to the original one.
But this one looks good. But i just don't want Treasure to be a sequel over sequel pumping company. But i am sure they will make a great game :P So it's ok i guess.
 
mAcOdIn said:
You may be right, I wasn't calling you retarded but the industry. How hard would it have been for them to market 720x480 as opposed to 480p? Since they leave all this shit out it's even more confusing.

Oh no, I understand what you mean. Leave it to to Big Business to make things as confusing as possible for Joe Consumer.
 
jj984jj said:
They do if they can get most of the original design team back together, did you miss the whole GBA era?
This is a curious sticking point for me, actually.

I always thought that Sin & Punishment would be a good match for pointer controls, but I didn't expect this game to be made. Sin & Punishment's director and boss designer/programmer no longer works at Treasure (though they did get him back temporarily for Gunstar Super Heroes). Iuchi (one of S&P's designers) and Nakagawa (S&P's main programmer) are Treasure's two-man shmup team, and it had been assumed that they've been working on a new shmup for the 360.

So either they managed to get those guys (or most of them) on the team for S&P 2, which would explain why we haven't heard anything about their 360 shmup in ages, or they've got new guys working on this. Treasure was hiring new staff in the past year or so, so I'd say either is a possibility.
 
It makes me wonder how many S&P-downloads are done since yesterday. Hopefully people are interested on the first one after the announcement of the sequel.
 
stuminus3 said:
Nintendo redeemed.

I don't care who the fuck you are or what the fuck you think about the Wii.

This is the best announcement ever.

Haha.

Maybe this will be the title that makes "hardcore gamers" start taking the Wii seriously?
 
B!TCH said:
Maybe this will be the title that makes "hardcore gamers" start taking the Wii seriously?
"Hardcore gamers" take every console seriously, from Virtual Boy to X360. The ones not doing it are tools or elitists, but not gamers.
 
Eccocid said:
I thought Treasure didn't like making sequels :(


Treasure sequels are usually drastically different from the originals, I no doubt this will continue that trend.
 
It doesn't look like it has the awesome style of the original and it lacks the refined colour pallette. It seems to smitten by the grey and brown bug that has plauged so many unimaginative game designers for last few years.

Also most importantly, the org. S&P had superb, godly music. What about the music in the new one? Is it the same composer, and can he still do it?
 
Orellio said:
You know, I actually have a CRT monitor hooked up as a 2nd screen to my PC so I can have a window pulled up if I'm watching NFL or whatever else on the HDTV, I'm surprised I never thought of hooking my Wii up to the CRT instead of the HD. Thanks for the brain spark :D

I have my Wii connected to a 17" CRT monitor. I highly recommend you try this. You may be surprised.
 
Mdk7 said:
Saki for instance looks a little different from the original (even if we haven't seen his face yet!).
That's not Saki, it's probably
the child he has with Airan.

ShockingAlberto said:
Looks great.

When he was slashing his sword, it didn't look like the pointer was slashing, so I think it's a button. :D
Yup, I hope that's the case too (and not a button press + waggle or something in that vein).

Motion for the slash attacks would most likely mess up with the aiming flow.

In the original game the reticule stays at the same place I want while I use the sword, and waggle would make me have to frantically move the remote while I could be already positioning it to shoot another enemy while I slash with the press of a button. And I really don't want to deal with motion unresponsiveness in the situations I need to slash in S&P. No nunchuck waggling for dodging either, please.

Edit: if Treasure manages to masterfully implement waggle in this game in a way that it doesn't hurt precision, I'll be all for it. But until proven wrong I'll keep my wishes directed to polished pointer aiming and nothing else.
 
Alaluef said:
That's not Saki, it's probably
the child he has with Airan.


Yup, I hope that's the case too (and not a button press + waggle or something in that vein).

Motion for the slash attacks would most likely mess up with the aiming flow.

In the original game the reticule stays at the same place I want while I use the sword, and waggle would make me have to frantically move the remote while I could be already positioning it to shoot another enemy while I slash with the press of a button. And I really don't want to deal with motion unresponsiveness in the situations I need to slash in S&P. No nunchuck waggling for dodging either, please.

Edit: if Treasure manages to masterfully implement waggle in this game in a way that it doesn't hurt precision, I'll be all for it. But until proven wrong I'll keep my wishes directed to polished pointer aiming and nothing else.
I doubt they'll go that way. I honestly expect slashes to be on the B button, and the side dash to be nunchuk jerks left or right. I expect waggle to be half there. To be honest I've had less trouble figuring out nunchuk gestures then I have Wiimote for more then a few games. Zelda in particular. The chuk I got down, but I liked having my reticule on screen.

I kind of hope they go that way.
 
Alaluef said:
That's not Saki, it's probably
the child he has with Airan.


Yup, I hope that's the case too (and not a button press + waggle or something in that vein).

Motion for the slash attacks would most likely mess up with the aiming flow.

In the original game the reticule stays at the same place I want while I use the sword, and waggle would make me have to frantically move the remote while I could be already positioning it to shoot another enemy while I slash with the press of a button. And I really don't want to deal with motion unresponsiveness in the situations I need to slash in S&P. No nunchuck waggling for dodging either, please.

Edit: if Treasure manages to masterfully implement waggle in this game in a way that it doesn't hurt precision, I'll be all for it. But until proven wrong I'll keep my wishes directed to polished pointer aiming and nothing else.

You could use nunchuck waggle but that might take too much co-ordination if you're moving your character at the same time.

EDIT: Also see above. :p
 
Alaluef said:
Motion for the slash attacks would most likely mess up with the aiming flow.

This is pretty much the reason I want waggle slashing. Having to reposition aiming after slasing will offset some the difficulty lost with using the pointer.

If not waggle slash then waggle dodge is fine by me.
 
Treasure is awesome. I wish they still had the license to do Mischief Makers.

I won't play SaP2 until I play the first one on virtual console. Regardless, I'm happy for the fans of SaP for this news since they seem happy. :)

The only other great game I haven't played from Treasure now is Radiant Silvergun. Wished they would release that on VC...
 
Alaluef said:
That's not Saki, it's probably
the child he has with Airan.


Yup, I hope that's the case too (and not a button press + waggle or something in that vein).

I thought the same, the character looks more like a child than a adolescent too.
 
JavyOO7 said:
The only other great game I haven't played from Treasure now is Radiant Silvergun. Wished they would release that on VC...
Silvergun is pretty impossible, since this game was on the Saturn.

But I'm all for a new shmup.
 
oh god i hope they don't do waggle for slashing or dodging. waggle slashing would throw off your aim and scrap the first game's shot reflecting mechanic. and waggle's lovely habit of registering completely the opposite direction of your intended input would wreck dodging. this is the genre that best suits wii's pointer, but i hadn't really thought of the other angle from which the controller could ruin it :/
 
drohne said:
oh god i hope they don't do waggle for slashing or dodging. waggle slashing would throw off your aim and scrap the first game's shot reflecting mechanic. and waggle's lovely habit of registering completely the opposite direction of your intended input would wreck dodging. this is the genre that best suits wii's pointer, but i hadn't really thought of the other angle from which the controller could ruin it :/
Good call, drohne. While talking about waggle above I didn't even consider how it would also break the shot reflecting. Another point against it.

Treasure will deliver, let's believe.

JavyOO7 said:
The only other great game I haven't played from Treasure now is Radiant Silvergun. Wished they would release that on VC...
While at that, I want Mischief Makers on VC!
 
Alaluef said:
Good call, drohne. While talking about waggle above I didn't even consider how it would also break the shot reflecting. Another point against it.

Treasure will deliver, let's believe!

Why not use the nunchuk for the waggle slashing? While it may be a bit inaccurate, it should be enough for providing horizontal and vertical slashes, which seem to be the case according to the trailer. The aiming should not get messed up by such a mechanic.
 
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