There's no difference regarding horizontal or vertical slashes in the original game, you press the button at the right time and, regardless of how the move is animated on Saki or Airan, the effect on the enemies and reflectable shots is the same. From the trailer I got the feeling it will be like that too in the sequel.Regulus Tera said:Why not use the nunchuk for the waggle slashing? While it may be a bit inaccurate, it should be enough for providing horizontal and vertical slashes, which seem to be the case according to the trailer.
The main point is that when you have to slash or dodge, it has to be precise. Both the remote and even more the nunchuk have a flair of unresponsiveness that doesn't really fit S&P's gameplay imo. I think it would detract from the game instead of adding to the experience like pointer aiming will do.
Anyway, it's on the shoulders of Treasure. If they choose to implement waggle I just hope they make it work really well and I'll gladly accept it if that's the case. For now I'm not seeing how it would be better than buttons, and I hope they choose not to.