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Sin and Punishment 2 officially announced on Wii

EmCeeGramr said:
...when the main character (if that's supposed to be Saki) slashes in that video, the cursor shakes left and right as if the remote is moving.



Oh no.

Kinda, it only moves slightly to the left.
 
Case said:
I wonder if they'll even bother fixing that /

Well, the game is only sighted for "09" so they have time to fix these bugs.

And yea, I also would perfer they just fake it and make him hover close to the ground or have him do some BS anime "ninja run" over having a jacky run animation.
 
Blew through Sin & Punishment on the Virtual Console last night. Wow, only three levels? I was expecting something at least twice as long. Kinda rushed that bizarre narrative too. I'd only played to the second level before, and seeing how short the game was kinda killed my hype for this game just a little bit, to be honest. Five levels at the least please!
 
BrodiemanTTR said:
Blew through Sin & Punishment on the Virtual Console last night. Wow, only three levels? I was expecting something at least twice as long. Kinda rushed that bizarre narrative too. I'd only played to the second level before, and seeing how short the game was kinda killed my hype for this game just a little bit, to be honest. Five levels at the least please!

While not the same type of game, didn't Treasure add like dozens or hundreds of new levels to Bangai-O Spirits? I imagine that, while definitely not the same number, they would expand the game a lot more.

I'd be happy with at least seven stages.
 
Sin & Punishment has about 10 levels. Maybe a couple less. It's been a while. They're just arranged in a weird naming scheme. It's about an hour-long game, which is sufficient for the genre.
 
i pledge allegiance to the games of Treasuresoft in Japan
and to the fun and difficulty for which they stand
one gaming community
under Nintendo
with enjoyment and thumb blisters for all!

there is no method for me to communicate my excitement for Sin and Punishment 2. i'm basically flipping out. it's soooooooo awesome :D :D :D :D :D :D
 
Hmm.

The cursor does shake, but it seems....I don't know. Not like a slash. It's something I can't imagine the game would pick up as a sword slash. It's also perfectly side to side, not jittery at all.

Maybe the shaking's intentional to add a bit of confusion about where your hit will actually end up. Help balance out the aiming.
 
Looks awesome, but I'm not too excited about the design of the main character. Maybe it's Saki's (and Aira's?) son. I liked the manga style they had in the original and Ikaruga. Hopefully they will still have transformations too. It looks like the ability to deflect enemy missiles and gunfire back has been replaced by charging your gun. Hopefully that's not the case, because it worked well and was a lot of fun. Either way, I'm excited and can't wait to play it!
 
doomed1 said:
there is no method for me to communicate my excitement for Sin and Punishment 2. i'm basically flipping out. it's soooooooo awesome :D :D :D :D :D :D
I feel the same way. S&P2 is perfect for the Wii, railshooters are per se perfect for it. I hope the game can match the high expectation of the community, it should open the door for more railshooters, a revival of this glorious genre.

Seriously, why aren't there tons of railshooters on the Wii library? It should be one of the first thing someone comes in mind by looking at the Wiimot+Nunchuck. And a railshooter doesn't necessarily need a big budget.
 
Sixfortyfive said:
Sin & Punishment has about 10 levels. Maybe a couple less. It's been a while. They're just arranged in a weird naming scheme. It's about an hour-long game, which is sufficient for the genre.

An hour long?

I am getting my ass kicked in every possible way, and I still can´t beat the second stage... last time I died in the rock boss :(

Also another thing that proves that slashing is NOT done by waggle... you have to target the missiles reflected.
How can you do that if you have to shake the cursor uh?
 
Baiano19 said:
An hour long?

I am getting my ass kicked in every possible way, and I still can´t beat the second stage... last time I died in the rock boss :(

Also another thing that proves that slashing is NOT done by waggle... you have to target the missiles reflected.
How can you do that if you have to shake the cursor uh?


I'm guessing you shake the nunchuck. It explains having a slight waggle on the pointer.
 
Mandatory balance board support for dodging or bust.

Perdew said:
I'm guessing you shake the nunchuck. It explains having a slight waggle on the pointer.
makes sense


And I'm pretty sure there's going to be CC support for the whiners.
 
Alaluef said:
Well, everyone in here wants pointer aiming.


Mayyybe pointer aiming will have the RE4 effect and make it 'too easy'.

However, I trust it to be standard Treasure philosphy - you need to abuse every power at your disposal to survive, no matter how overpowered you seem.
 
Perdew said:
However, I trust it to be standard Treasure philosphy - you need to abuse every power at your disposal to survive, no matter how overpowered you seem.
I, too, trust that they will deliver. Can't wait to hear more details.
 
Perdew said:
Mayyybe pointer aiming will have the RE4 effect and make it 'too easy'

I think that was because RE4 was a port. A ground up game should have enemies that are designed to be difficult given the default controls.
 
Baiano19 said:
An hour long?

I am getting my ass kicked in every possible way, and I still can´t beat the second stage... last time I died in the rock boss :(

Play through on easy and work your way up from there.


This news is really awesome. I can't think of a more out of left field announcement than this. Just goes to show that old obscure games that sell well on the VC have a chance at a sequel/rebirth!!!

Maybe a new Kirby's Dream Course is not an impossibility anymore!!
 
_dementia said:
This statement perplexes me. Do you play many Treasure games?

Yes, I actually own them all.

In Gunstar Heroes, you pretty much have several weapons that in any other game would probably seem imbalanced; specifically you have the laser, where you can just hold the shoot button down and slowly win. However, the difficulty is still there from enemy placement/boss patterns/etc.

Then we had Ronald McDonald, which I'm ignoring for now, and Dynamite Headdy, which again is sort of off genre. I should probably qualify my statement and say their 'action' titles have this philosophy.

If you skip ahead to Alien Soldier, you have the 'God mode' philosophy again. You have an invincible dash that you may only use at full life. However, using it takes away your life, but the enemies you kill with it should be able to replenish it. Basically, this game makes you have a 'God' mode, but assumes you have it and makes it harder to use.

In Guardian Heroes, you have the Golden Skeleton knight, who can't die. You'd think it would make the game too easy, but again, it assumes you have it and bases the game around it.

Radiant Silvergun, you have lots of ways to wipe out bullets, etc, but comboing and the sheer number of bullets and types give the game its difficulty.

Silhouette Mirage, which I own the JP PSX version but haven't played too much, I understand follows a similar philosophy.

Bangaioh (64, Dreamcast, and in some cases the DS) allows you to basically clear the screen at almost any time, but assumes you have this ability and creates stages around this, forcing you to perfect this god mode.

Ikaruga allows you to ABSORB ENEMY BULLETS, but makes it essential to scoring, and filling up your meter to accurately combo for higher scores.

Sin and Punishment didn't have this philosophy quite as cleanly as the rest, but I'd argue the 2X speed mode put the difficulty to the right level.

For the GBA generation games, Astro Boy in particular had you VERY powerful (supers, knocking enemies into each other) but again, you HAD to abuse that power to simply progress. If you didn't exploit the game you'd almost always fail, but it was actually fun and difficult to exploit (on the proper difficulty). Buster's Bad Dream also had similar gameplay, but allowed a tag partner. Surprisingly, even with these handicaps it was (too) hard.

Super Gunstar Heroes and Advance Guardian Heroes you may have me on, but Advance was so laggy it's hard to play, and Super was more of a 'Kill Bill' homage type game; it didn't really have a philosophy of its own.

So yea, most action games allow you some seemingly broken power, but then forces you to utilize it to your full advantage in order to score high or, in many cases, progress through the game. Balanced multiplayer games (Rakugaki Showtime, Bleach DS, 2nd, Yu Yu Hakusho) and a little different because they need to be balanced. Games like Light Crusader, Mischief Makers, and Stretch Panic aren't really 'action' titles and kind of play in their own unique ways.



Do you play many Treasure games?
 
i've been really busy with moving and stuff, but this is the best news i've heard in a few months.

seriously the chances of this seemed so slim! in the meantime i will be all over the VC S&P.
 
Move with analog, switch cursors with C, aim with remote, shoot with B, slash with A, rolling is direction + Z. thats all you need. I'm pretty sure there are no other controls in the game...

Most likely will see a GC and VC controller settings as well.
 
Sin and Punishment 2 (never played the first, but now I want to)
Mad World
Klonoa 1 re-make
Punch-Out Wii

Man, and people were complaining the Wii didn't have games for core gamers :lol
 
MoogPaul said:
Move with analog, switch cursors with C, aim with remote, shoot with B, jump with A, rolling is direction + Z. thats all you need. I'm pretty sure there are no other controls in the game...

Most likely will see a GC and VC controller settings as well.
fixed
 
I played E3 levels last Tuesday and I had a blast.

I was worried about difficulty with the pointer but WTH, we're talking about Treasure! I died many times!! :lol

That Angry Bowser boss is awesome, and it can
bite you to death

I really loved gameplay, stuff going on on screen, speed, lighting, scenes... what I couldn't do is trying the multi-lock-on mode, I know it's with A button, but didn't get to try it.

It's awesome when you start level two, run, jump and fly upside down!

Oh, and would you recommend me good, in-depth S&P1 articles? I want development, story, marketing role (it was the N64 mature "savior" IIRC?)
 
CaVaYeRo said:
I played E3 levels last Tuesday and I had a blast.

I was worried about difficulty with the pointer but WTH, we're talking about Treasure! I died many times!! :lol

That Angry Bowser boss is awesome, and it can
bite you to death

I really loved gameplay, stuff going on on screen, speed, lighting, scenes... what I couldn't do is trying the multi-lock-on mode, I know it's with A button, but didn't get to try it.

It's awesome when you start level two, run, jump and fly upside down!

Oh, and would you recommend me good, in-depth S&P1 articles? I want development, story, marketing role (it was the N64 mature "savior" IIRC?)


What's the multi lock on mode? Is it more Rez/Panzer Dragoon style? I don't know why I haven't heard of that ;(
 
Tenbatsu said:
Yes confirmed.
AWESOME

You know i was pissed about having to wait till next yr. I hope this releases for Christmas. Would be an awesome surprise and also free up next yr for everything else.
 
Since this was bumped, for the ones who don't go to the Japanese boxart thread:

o0210030010246198671.jpg
 
Was the first game actually a collaboration between Treasure and Nintendo or is that just PR stuff that translates to Treasure games published by Nintendo?

Are they claiming Nintendo has some part in this one, too, or just saying they're the publisher?
 
Nintendo is just the publisher man. Anyway, I'm happy...but NoA did say it would be out in Q1 2010 so maybe we'll get an announcement soon. Maybe there is another Nintendo conference coming soon...in October.

Oh I can't wait!!!
 
jay said:
Was the first game actually a collaboration between Treasure and Nintendo or is that just PR stuff that translates to Treasure games published by Nintendo?

Are they claiming Nintendo has some part in this one, too, or just saying they're the publisher?

Nintendo R&D1 made the 1st game together with Treasure as a collaboration. I would assume that the sequel would be the same (Changing R&D1 to SPD1 of course, same team with a different name :D)
 
GhostSeed said:
I'm happy the game is getting released so soon but I get the feeling that it's going to totally bomb sales wise. :(
Par for the course.

Wasn't Sin and Punishment the lowest selling game Nintendo has ever published?

As long as the game is good I'll be there day one.
 
GhostSeed said:
I'm happy the game is getting released so soon but I get the feeling that it's going to totally bomb sales wise. :(
Anyone expecting anything else is delusional.

I'm just reveling on the fact it actually got made.
 
GhostSeed said:
I'm happy the game is getting released so soon but I get the feeling that it's going to totally bomb sales wise. :(

In a interview reggie said that because of the impressive sales of the first game in the virtual console they starded the development of the sequel
 
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