Hello there,
We just sent off alpha builds to Humble Store, so they should soon set
about processing your details and sending you the early builds of the
game. Not sure how long that will take, but I should imagine it will
occur early this week.
Can I once again implore everyone to sign up to the forums for
information and feedback:
http://www.big-robot.com/forum/register.php
If you have not already done so, please send me your username, and I
will set you to the appropriate level.
Anyone who has already sent me their forum username should already be
able to see the secret forum. If you can't, then get in touch so I can
help you.
-jim
Just in case you get the game before you can see the delights of the
forum, here's my guide:
HOW TO PLAY
Between your own immensely deep gaming knowledge and our brilliant
tutorial systems, there will no need for you to be told how to play
Sir, You Are Being Hunted. However, we wanted to make a few things
doubly clear, just in case there was any discombobulation along the
way.
In short, you can watch this video, BUT IT CONTAINS SOME SPOILERS, so
if you want to explore the game with an entirely fresh brain, do not
watch:
Alternatively, follow the steps below.
Firstly, choose your preferred gender:
The sex toggle will switch the game's details over to the Sir or Madam
versions, at your discretion.
Please do visit our graphics and control menus before you generated a
world. Vsync is useful to reduce screen tearing - this is an issue
caused by the vast amounts of geometry our game wishes you to see.
Have a tinker with FOV and mouse controls of course, but remember to
hit "done", or they won't stick. FOV only becomes visible when you
close the menu, and I think we are without exact numerals for it in
this build. Sorry about that.
Then it's time to play the game.
Having selected a slot for your world to generate in, you will see
this screen:
Please note that the outer four islands can currently be flipped
between mountain and rural biomes, while the advanced controls are
greyed out. We will unlock these, giving you greater control over the
generation variables, later in the test. For now, make a world with a
couple of rural islands and a couple of mountain islands. Then
generate! That should take a minute or two, depending on your CPU.
And so:
On starting the game you will be greeted by a scene not dissimilar to
this one.
(1) Follow these instructions, and read the messages contained
therein. They will provide you with loot, and teach you about the
mysterious fragments, and the standing stones.
(2) Just to be clear: that standing stone with the lights emanating
from it is the standing stone. It is the main save point in the game,
so hit the save button every time you visit it!
(3) That thing with the eye in the middle is the visibility meter. The
greater the number of bars showing, the more visible you are to the
robots in the world. Visibility takes into account how fast you are
moving, and what foliage you are in. Crawl through a cornfield and you
will see the meter empty - you are almost invisible. Run across open
ground, and you will see it max out - you can be seen for miles.
(4) Vitality? What's that? Well it's how quickly you will heal after
sustaining some manner of injury. Keep it up high and you will recover
quickly, but if it's low then you might not recover at all. If it
falls to zero for any length of time, then you will begin to starve.
As they say in another excellent videogame: don't starve.
(5) This shows what is currently equipped in your hand, and any
consumables relating to it, such as bullets for a gun. Fairly obvious,
eh?
(6) The compass marks out some important locations with icons. The
circle icon is the Standing Stone circle, and boats are marked with a
pentagon. The boats can be used to get to the other islands.
(7) Go and find things! There could be loot behind any door.
Any questions? Ask, and we will answer them.