Never bring a hatchet to a gun fight, things don't end well.
Never bring a hatchet to a gun fight, things don't end well.
Getting my butt kicked.
Need to start paying more to attention to how the AI works.
The AI isn't smart, but it definitely has the ability to catch players off-guard in brush and with dogs. There've been a few times when I've heard shots go off without knowing where they're coming from and hit the deck trying to figure out which way to aim. And once you start shooting, it's pretty common to have those 2 hunters you were trying to take down suddenly turn into a group of 6-7 rushing you from all angles and well-covered positions. Still think they quit a little early though.The AI doesnt seem to be all that smart at this point in time. As its just reactionary to proximity / facing for the most part. They dont even really put much effort into investigating sounds.
Though they do react to campfires works like a beacon if you light one up.
Am not sure how their inventory works, but sometimes it does seem like they actually run out of ammo and then go squat somewhere after pulling back. Though other occasions it appears as if they have an infinite number of rounds. Its quite odd. The times when they have appeared to run out of ammo was when i was chasing them head on with an axe.
The larger robot shot him in the face twice and he didnt even bother to come after me.
I haven't seen a single animal yet beyond birds, whose purpose seems to be to make noise when you walk by them so they might attract hunters. Not sure if those are capable of being hunted. The game that I've found has all been loot out of houses, rabbits and pheasants.What game can you catch in the rural area and how do you catch it? I found a camp fire area, I have matches, I just have no idea of what to try and hunt. My current weapons are limited to rocks and a hatchet. I should try to kill a bird with a rock, my food supplies are running low.
The AI isn't smart, but it definitely has the ability to catch players off-guard in brush and with dogs. There've been a few times when I've heard shots go off without knowing where they're coming from and hit the deck trying to figure out which way to aim. And once you start shooting, it's pretty common to have those 2 hunters you were trying to take down suddenly turn into a group of 6-7 rushing you from all angles and well-covered positions. Still think they quit a little early though.
I'm pretty sure the hunters don't run out of ammo and that the backing off behavior that you're talking about is something they do when they're injured. And yeah, the big guys don't react to being hit at this time, it seems.
I haven't seen a single animal yet beyond birds, whose purpose seems to be to make noise when you walk by them so they might attract hunters. Not sure if those are capable of being hunted. The game that I've found has all been loot out of houses, rabbits and pheasants.
I know this is early access and whatnot, but with this specific game the price isn't going to get hiked every few updates, correct? I'm already hesitant to pick it up now at $20 just due to what I've already got on my plate, but if it's going to release at $40 or something...
Oh man I booted it up and have NFI what I am doing..
tips?
You back it by purchasing it on Steam Early Access.Game looks freaking fantastic. How do I back this? Looks like the Kickstarter is over.
any word on when the multiplayer aspect of this game might release?
Dealing with robots in while in thickets is a real pain in the ass.
Anyone know if this game has an issue with Intel Integrated cards? I meet the other minimum requirements and the dev said if I can run Fallen City well, then SYABH should run well. But I'm hesistant, don't want to drop $20 and not even be able to play
And I can't trust Game Debate anymore, because it said I couldn't run Pid or Rochard and I can run those pretty well
Thanks. I decided to put SYABH on hold until I get a laptop that I'm sure would be able to run it nicely. Rather not take the chanceWell, More_Badass, it runs on my Macbook but that's about it. Be prepared to crank the visual options all the way down to get a playable framerate.
Thanks. I decided to put SYABH on hold until I get a laptop that I'm sure would be able to run it nicely. Rather not take the chance
Game looks amazing though
And I love exploring in games. Walked around Skyrim, RDR, Liberty City so exploring those landscapes are going to be so cool. Those screenshots already look gorgeousIndeed. Aside from the gameplay it's a great English countryside sightseeing simulator.
We've changed and added a massive amount for this, so we're going to need you to get stuck in and let us know how it all feels.
The other big change is a total reworking of the equipment management The new system allows you to drag and drop equipment to 'slots' which you can then bind to whatever key you like, rather than being hard bound to a key.
On top of that we've done a lot of AI tweaking for the hunters. This has mainly been about making distraction more reliable. It's also allowed us to bring back interbot combat. Listen out for distant gunfire, because their duels are fun to watch!
We really, really need your feedback to knock the new loot tables into shape this month. Help us by posting your thoughts on loot distribution in the official feedback forums.
IMPORTANT NOTE:
* This update will break your saves. Sorry! We had to do it.
Changes
Fixes
- Hunter Investigate and Searching State viewcones are reduced. Bots now have less peripheral vision when investigating stuff . This makes distraction more reliable, and bots also won't be able to see you out of their ears anymore...
- NEW - Equipment Handling redesign. Slot-based equipment assignment.
- NEW Toy Train deployable.
- NEW Alarm Clock deployable.
- NEW Map Item. You can mark three waypoints on the map and they will show on your compass. Click on the map to set the markers. By defauly M is the map key.
- NEW Scanner Item. Guides you to nearby telepieces.
- Compass now shows 180 degrees, not 360. Waypoints stack at edges if they go behind you.
- Some bots have quit smoking.
- NEW Playable Trombone. Change the pitch of your warbling with the mouse scrollwheel.
- Increased Inventory size by one column. Experimental to accommodate all the new kit.
- NEW Sir/Madam now receives a Visibility bonus during night hours.
- NEW Idling hunters can now drink tea, show off trophies to each other.
- Camera no longer sways when crouched and static.
- NEW - Dramatic skies. Or is that melodramatic?
- Braver ravens. Less cowardly corvids.
- NEW - Loads of new food and bric-a-brac items.
- Loot tables totally redone from scratch. Will be a bit unbalanced this update.
- NEW - Inter-bot combat. Occasional fisticuffs between bot factions.
- Fixed some Z fighting on House2 model
- Cursor no longer locked to centre on end game stats screen.
- Fixed issue where clicking Continue on non existant worlds could hang hang the game.
- Fixed issue where you could charge up a megajump while in water.
- Fixed issue where having anything other than Mouse 1 as your Drop Down menu button broke those menus...
- Squire ragdoll doesn't start in T pose anymore.
- Getting pinned by a dog now closes any open loot windows.
- Fixed issue where leaning would stop you moving, but the Vis meter did not register the change in speed.
- Leaning no longer rotates the moon.
- Dying with a window open (reading a book/letter/tooltip) no longer messes up the death screen.
- Fixed issue where falling into water delayed the fall damage until after you reached dry land.
- Player Health/Vit stats are now displayed correctly when you change islands or load.
- Fixed issue where graphics options were resetting on load for some users.
- Pub sign pulled in a bit to stop clashing with some walls.
- Attempted fix for centering issue in windowed mode on multi-monitor setups.
- If you kill a dog just as it pins you, you should no longer remain pinned.
- Telepieces now all have sound effect.
- Trapped camera wobble now correct length
- Squires no longer aggro when you collect a trap
- Fixed serious glitch with Hunter sound investigation. Bots should now investigate sounds much more reliably.
The AI can see me way way too easy. I can hardly see them and I'm getting shot at.