So one of the flagship modders included in Valve's initial paid bundle is backing out from offering paid mods after one of his mods was taken down (by him) due to a potential copyright dispute.
https://www.reddit.com/r/skyrimmods/comments/33qcaj/the_experiment_has_failed_my_exit_from_the/
However, it might not be that simple:
Good old Valve, doing what's best for the modders and the community :')
That is super fucking scummy, so unless a modder whose content is being used without permission has a lawyer they are fucked and Valve won't lift a finger to do anything.
This is explicitly Valve's business model.
Steam streamlines the process of distributing and operating a video game on PC/Mac/Linux, Valve takes ~30% off the top and sits back.
Valve used to spend time and effort curating what games are made available on Steam, but now uses the community via Greenlight instead. Less work for Valve, more games get released on Steam, less inherent dissonance between Valve's curation ideologies and consumer demand.
Dota 2, CS:GO, and TF2 all now thrive on community generated content produced at a rate far faster than Valve could manage. Valve doesn't bother producing the content internally anymore, takes a big percentage, gives a small percentage but a big opportunity, and everyone wins.
Now with paid mods, effectively community DLC, they've created another mutually beneficial revenue stream that is largely community curated (barring copyright/fraud issues).
Gabe has even brought up the concept of the recently added curated recommendation storefronts expanding and eventually rendering the official Steam storefront obsolete.
All of this allows Valve to focus on, um, starting projects and then getting bored after three months and then abandoning them for new, shinier projects. And having Icefrog patch Dota a few times a year. Or whatever they're doing these days.
man fuck this. first its dlc shit, then its cutting stuff off the discs to charge as dlc, then awful online passes, season passes, pre order bullshit and now we have to start paying for FUCKING MODS?!?!?!?
fuck this industry
"I am also considering removing my content from the Nexus. Why? The problem is that Robin et al, for perfectly good political reasons, have positioned themselves as essentially the champions of free mods and that they would never implement a for-pay system. However, The Nexus is a listed Service Provider on the curated Workshop, and they are profiting from Workshop sales."
Hmmm, the reason we're positioned there is because (1) I don't want to charge for mods and (2) even if I wanted to, I can't. Valve approached me about being a service provider, where I could take up to 5% of their cut of things and it was seen as the Premier League paying a very, very tiny amount towards grass roots football. Which is handy, because it'll end up paying about 10% of the cost of upgrading and running the forum server in light of the increased traffic we have right now, which adds nothing to the upkeep of the Nexus sites. Every little helps, right?
It was offered as a gesture of thanks, directly from Valve, to Nexus and several other tools and sites in the community for the continued work done within the community, and is accepted as such, with the stipulation that it wouldn't stop me from forming my own opinion and sharing said opinions openly and publicly. And I said up to 5%, so if a mod author selects 5 service providers, each service provider gets 1% of Valve's cut.
Not really too worried about that one biting me in the ass.
I'm sorry about what has happened to you. I've been watching the events unfold and it's been horrific to watch. My Skype is available in the private mod author forums if you would like to chat. A lot of mod authors have been privately talking to me about what they think, some even apologising to me for some reason for contemplating using the service and I've told them all the same thing; I cannot and will not begrudge you for wanting to make money from your work. This backlash was always, ALWAYS going to happen. I told Valve as much, and they said they knew. I'm not entirely sure they knew it would be THIS bad, however.
So one of the flagship modders included in Valve's initial paid bundle is backing out from offering paid mods after one of his mods was taken down (by him) due to a potential copyright dispute.
https://www.reddit.com/r/skyrimmods/comments/33qcaj/the_experiment_has_failed_my_exit_from_the/
However, it might not be that simple:
Good old Valve, doing what's best for the modders and the community :')
And even if they did get a lawyer, Skyrim belongs to Bethesda and unless they changed it to an unrecognisable form, they're HIGHLY unlikely to be able to win (if the law is more or less the same on this as it with fan art for instance). Not to mention that even IF they somehow managed to get it taken down, the only thing the modder would gain is an emptier wallet.
about nexus profiting from paid mods
It sounds like they are just not allowing him to take it away fr people that already own it right?
It sounds like they are just not allowing him to take it away fr people that already own it right?
Agreed. All of you saying that modders should be able to make money off their work are correct, but you're basically ignoring the bigger picture, which is that this implementation is a giant clusterfuck.
lol valve really dont give a fuck do they[Valve] Officer Mar 25 @ 4:47pm
Usual caveat: I am not a lawyer, so this does not constitute legal advice. If you are unsure, you should contact a lawyer. That said, I spoke with our lawyer and having mod A depend on mod B is fine--it doesn't matter if mod A is for sale and mod B is free, or if mod A is free or mod B is for sale.
It sounds like they are just not allowing him to take it away fr people that already own it right?
None of the item pages are loading for whats left, maybe Valve did decided to scrap the idea
Yeah I'm not sure what the uproar is. People paid for it and that aren't removing their access. No new people can purchase it. I'm not sure how that's the wrong way to handle it.
For now. But ultimately it's his content.
Yeah I'm not sure what the uproar is. People paid for it and that aren't removing their access. No new people can purchase it. I'm not sure how that's the wrong way to handle it.
How anyone couldn't see this result coming from a mile fucking away when this was first announced is beyond me.So one of the flagship modders included in Valve's initial paid bundle is backing out from offering paid mods after one of his mods was taken down (by him) due to a potential copyright dispute.
https://www.reddit.com/r/skyrimmods/comments/33qcaj/the_experiment_has_failed_my_exit_from_the/
However, it might not be that simple:
Good old Valve, doing what's best for the modders and the community :')
refund?
So one of the flagship modders included in Valve's initial paid bundle is backing out from offering paid mods after one of his mods was taken down (by him) due to a potential copyright dispute.
https://www.reddit.com/r/skyrimmods/comments/33qcaj/the_experiment_has_failed_my_exit_from_the/
However, it might not be that simple:
Good old Valve, doing what's best for the modders and the community :')
Yiiiiiiiiiiiiiikes
Valve: We are not lawyers but you will be fine using someone else's code, dont worry. ..... Whats that? you are having issues, better lawyer up, we are out.
I am also considering removing my content from the Nexus. Why? The problem is that Robin et al, for perfectly good political reasons, have positioned themselves as essentially the champions of free mods and that they would never implement a for-pay system. However, The Nexus is a listed Service Provider on the curated Workshop, and they are profiting from Workshop sales. They are saying one thing, while simultaneously taking their cut. I'm not sure I'm comfortable supporting that any longer. I may just host my mods on my own site for anyone who is interested.
lol valve really dont give a fuck do they
how can it not appear problematic to any sensible business man?
Meanwhile every paid mod on steam is no longer for sale, they appear in the list but when you click on it it says 'no longer available unless you already paid for it'.
Could you imagine paying for a game and the publisher just decides they aren't selling it and Valve rips that away from you? I doubt the response would be, ultimately it's their content.
For now. But ultimately it's his content.
Outside of fraud and theft issues, one of the more confusing ideas is doing this with a well established game and its mods retroactively, inherently proliferating many issues regarding compatibility and authorship / collaborations more than would likely have been the case if the mods functioned around this workshop model from the start, or the game and mods were well controlled and supported / curated by the developer. Its a weird situation
I'll agree with that.How anyone couldn't see this result coming from a mile fucking away when this was first announced is beyond me.
Will people finally stop trying to give Valve the benefit of the doubt here and realize that, in pursuit of making money, they have foolishly mishandled this god damn mess? Even setting aside the whole debate over monetization of mods, it should be clear from the way this is unfolding that Valve doesn't give two shits about modders and will let them teist in the wind if it means more money for them.
Fucking disgraceful.
So this caught my eye.
Perhaps we'll see a greater change come from all this, where the modders of old who thinks that mods should be free, are gradually being phased out and replaced by a new generation of modders who expect to get paid for their mods. Essentially selling "apps" for popular games.
If a modder goes so far as to file their work with the United States Patent and Trademark Office, they could then SUE the modder using their intellectual property and possibly even VALVE themselves for facilitating/distributing the copyright infringement and profiting off it themselves, if Valve is issued a DMCA takedown notice and they refuse to remove/reimburse the offending mods.
Chances are, Valve will take stuff down if they get DMCA notices, to prevent lawsuits.
You don't need to file your work to just send a DMCA takedown notice to Valve, so expect notices from original Nexus modders to start mailing next week.
It's art assets and code, it can easily be seen as intellectual property. Just because you put your code into someone else's engine doesn't mean it's not your code.But what are you going to copyright exactly? Content created from Skyrim's assets and whatnot? Unless you somehow manage to create your own thing entirely from all that, I cannot for the life of me see how you could ever copyright this stuff.
But what are you going to copyright exactly? Content created from Skyrim's assets and whatnot? Unless you somehow manage to create your own thing entirely from all that, I cannot for the life of me see how you could ever copyright this stuff.
Wait, the flip side of what valve said is ridiculous too, if free mod A relies on paid mod B, it's fine to release A for free with B for free inside of it as a dependency?
That... Doesn't make any sense
If I could trust that these mods go through appropriate Q&A, and won't brick my PC or mess with the game the mod is for, then I'm okay with this. I still think Valve's cut is too high unless they are helping with the Q&A. Unfortunately, I'm just not sure I can trust Valve's quality curation considering Early Access and Steam Greenlight.
But the fundamental idea that a modder can charge for their addon as long as the original game's publisher allows mods officially is one that I agree with.
There will still be free mods and this is how free market price-setting works.
It's art assets and code, it can easily be seen as intellectual property. Just because you put your code into someone else's engine doesn't mean it's not your code.
The copyright in a compilation or derivative work extends only to the material contributed by the author of such work, as distinguished from the preexisting material employed in the work, and does not imply any exclusive right in the preexisting material. The copyright in such work is independent of, and does not affect or enlarge the scope, duration, ownership, or subsistence of, any copyright protection in the preexisting material.