^in some ways I think it's a better crime movie than GTA V... I suppose I like GTA V's story a bit more in the end, but the way I see it is always a bit more like a drama series, sort of like ... actually, I think I wrote on this before. Basically sort of like this, on the pacing and style of each:
Sleeping Dogs is basically perfect as a movie... It has fast, focused pacing with a story that is stereotypical in all the good ways, in terms of being aware of what it is, its limitations, and smartly staying within its boundaries and giving the player exactly what they want and expected in a focused, quickly paced, and satisfying way.
Grand Theft Auto V is more like a comedy/crime sitcom, like classic Miami Vice or something, with a focus on caricatures rather than characterization, and witty banter and dialogue rather that drives the story rather than the core plot itself. The story and plot are more just a setting for which the caricatures entertain the player. It's themes and mood are much less Heat (1995) and much more Friday (1995).
Both games have top notch stories worth playing and are among my top 5 last-gen games. But SD is more like a movie you'll enjoy a lot and then be done with for a while once you reach the ending; GTA V is like a sitcom you can stick with for a long time and keep re-watching your favorite episodes because the caricatures are entertaining.
The one thing I give GTA V a lot of credit for is the entertaining banter. Because, even years on, any time I replay a mission, I find myself still re-watching the cutscenes over and over. Not because the story per se, but more so just because Lamar's sarcasm or Michael's dry wit or Trevor's facial acting.
The only other game I think really does that for me -- where I can re-watch and enjoy cutscenes so many times and never got bored, not because of the story but purely on the merits of the cutscene direction and acting -- is FF XII.