It's really pretty. The fighting system in the demo was fairly simple, but pretty fun.
On the other hand, the character controls very strangely, especially when you're walking. Like if there was a massive amount of input lag, though I think in this case it's intentional (now that i think about it i should have tried to eyeball the input lag) - more trying to represent natural inertia.
Is the fighting system the same as in the Arkham games in the sense that there's only one button for striking/kicking and the type of strikes changes contextually, while the other buttons are relegated to counters and stuns?
Performance was kinda poor, though. Framerate didn't feel super steady. But i am very curious, the `world' seemed interesting, and i am always up for a good brawler with good story.''
What system did you play on and was there any screen tearing?
cover looks great but i don't know if it will fly off the shelves...
secondly i love the game want to get it... but the combat doesn't make any sense... they all just stand around and wait their turn... it really needs to be like demons souls where they all clobber you to death and you need to be the one that separates them into one on one duels... other than that i can't wait to drive around hong kong
I agree, the enemies should be more aggressive. I also think the counter system should allow you to counter more than one opponent at once, like in Batman: Arkham City. While they may be more aggressive on higher difficulties (for all we know the demo is set to easy), it doesn't look like there is a multi-counter system in place. I'm still excited about the game, love the setting and the type of action it will provide, but B:AC really set the bar for fights with multiple enemies, so it would be nice if this followed in its footsteps. I do like how impactful the counter moves look though, they seem really satisfying.
Seeing as the game was made as one giant nod towards hong kong cinema it makes complete sense, more so then in games like batman AA/AC or other games where 20 guys just stand around. At least this game can use the excuse that this is a game that caters to the HK flick fans, fans who love the cheesy yakuza stories, the old school MA flicks where 30 people surround you in a circle and take their time, over the top chase scenes etc.
Not only does it make sense that way, it also wouldn't be fun if 16 people rushed you, you can't do a 16 counter attack, 2-3 sure but it's a video game, a game based on those HK films.
You have a point, but even if the opponents stand around in HK films, the fights in the better films still look way faster, so it isn't as obvious that they're waiting for their turn. You mention the Arkham games, but while that may be correct for Asylum, the multi-counter system allows for enemies to be much more aggressive and you often counter three opponents at once, which gives the fights a much more frantic feel. From what i've seen of Sleeping Dogs, the fights have a fairly slow pace and enemies make no attempt to hit you while you are engaging one of them. Perhaps there isn't a really a need for triple counters due to the lower number of enemies that engage you in a fight, but at least double counters would be nice. You mentioned the Yakuza games, while those enemies can be a bit passive too, they will still smack you from behind if you turn their back on them while engaging one of their buddies.