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Sleeping Dogs PC Performance Thread

Sounds like alot of the problems might be because video cards are overheating or unable to handle the graphics load. Maybe try bumping the voltage or turning down the clocks a bit?

Locking the game to 60fps and setting a custom fan curve should fix those problems. Having your GPU not push more frames then needed does wonders for temps.
 
Got some sort of memory leak. After two hours keyboard inputs started lagging until it wouldn't respond and Windows asked me if I wanted to switch to a low quality colour setting on exit.

Had to set it 25.5fps otherwise it looked cartoony. Lanterns swinging gently in the wind moved as fast as engine pistons.
 
Sounds like alot of the problems might be because video cards are overheating or unable to handle the graphics load. Maybe try bumping the voltage or turning down the clocks a bit?

I turned down my ocing a bit and it seems to run cooler (~76) played for 2 hours before another crash.
 
Well...my game runs with stable 60FPS even when driving around. Though as soon as I'm driving Fraps shows 60 but it looks and feels like 27. What's wrong with that?

Do you mean the stuttering that many (including me) seem too suffer from? I updated to Nvidia beta drivers 305.67, and it removed the issue.... until I restarted the game.
Playing it in windowed mode seems to help in my case.
 
Locking the game to 60fps and setting a custom fan curve should fix those problems. Having your GPU not push more frames then needed does wonders for temps.

I had a similar problem with The Witcher 2. Previously all my games would run pretty flawlessly on my card but TW2 kicked it in the balls. Stuttering, artifacts and crashing. Took me two RMAs! to get a card that worked well with it (and Sleeping Dogs runs flawlessly on it).
 
Locking the game to 60fps and setting a custom fan curve should fix those problems. Having your GPU not push more frames then needed does wonders for temps.

It's already locked to 60.

It seems like there are TWO isseus:

1. Common "micro stuttering issue". I had this with a unlocked framerate as well as with VSync forced. I now used D3D Overrider and it seems perfectly smooth at 60FPS, micro stutter gone. Fuck you developer for wasting my lifetime searching for this solutio (sorry guys, sounds harsh, but Im super angry that I gave them my money).

2. Could anyone please verify that they added some sort of weird "monitor shaking effect" when you are driving fast? It's very weird, the game seems to be super stuttery but when you pay attention to the surroundings you notice they pass by very smooth. So I'm guessing that's either a bug or...just a weird graphics effect. It'S smooth as soon as I drive just very slow.

Watching this video I think there is the same effect but I'm not sure: http://www.youtube.com/watch?v=KLaAj7WUwYo

Maybe some of you guys can look out for it.
 
I'm pretty sure almost all of the "stuttering at 60 fps/low fps when driving" issues are just the really shitty shaking camera effect they have when you go fast.
 
I'm pretty sure almost all of the "stuttering at 60 fps/low fps when driving" issues are just the really shitty shaking camera effect they have when you go fast.

I don't know if it's just that but it's definitly a part of it if that effect is really there. I noticed that it sometimes not smooth when driving around curves. You see for example trees making tiny little jumps when they are scrolling by instead of one smooth scroll movement. It's just your usual pc gaming framerate skank I guess. Game is smooth when I'm running around, scrolling is perfect. What a pity.
 
I'm pretty sure almost all of the "stuttering at 60 fps/low fps when driving" issues are just the really shitty shaking camera effect they have when you go fast.

This is what I've been thinking too. Although, most of the complaints have been coming from people with Nvidia cards so it might be some driver related issues there. Got a 6950 myself and the game is stutter free but the shaking camera can make it look like stuttering.
 
I'm pretty sure almost all of the "stuttering at 60 fps/low fps when driving" issues are just the really shitty shaking camera effect they have when you go fast.

That is definitely what I was mistaking for stuttering originally. I love this game, having more fun playing it than I've had in a while. But that "feature" really sucks. I wish they would make it an option.

For those who aren't sure what they have going on, check this out. When they're driving, you can see the shaky cam.
https://www.youtube.com/watch?v=0JSVwekZBRM
 
After checking again, I got both. It definitly is that weird cam effect as well as regular stuttering. Where is no sense behind when the stutter occurs or to which options it could be related. Sometimes it's almost 100% smooth, then again it's stuttering pretty bad all the time.

What does seem to fix it though is running the game on desktop mode, not fullscren. Why the hell it's that way I don't know. It's NOT enough to just alt+tab out of the game for some reason. You need to alt+tab out of it and then click again on the "make full size" icon next to the "close cross". How I find out this is different? Because D3D Overrider still was running in the background before and after clicking the icon I heard the soundeffect htat it's off. Game still ran with 60FPS though, so it was running in desktop mode.

It's insane what some PC do to their customers.

So, there was a programm for playing the game borderless in window mode, wasn't there?


EDIT:

Found it, and I guess I have to correct myself again. If anything its running smooth with D3D overrider *and* in windowed mode. But even there is some stuttering left. Game is just annoying. I hate devs who take money for half assed products.
 
I'm pretty sure almost all of the "stuttering at 60 fps/low fps when driving" issues are just the really shitty shaking camera effect they have when you go fast.
I think it is. It's a terrible implementation of that effect. Turning on motion blur helps mask it.
 
Game is just annoying. I hate devs who take money for half assed products.

I wouldn't call this version anywhere near a half assed product. Sure, it could be better since people are having some stuttering issues and game crashes. But I haven't had a single issue with the game so far and the only thing I wished was better is separate FXAA and SSAA options and the option to turn of the shaking camera.
 
I just had this game completely crash on me. My card temp was right around 76 Celsius. Never really had a game crash on me like that, but it just completely closed. Is that too hot for the card or does that seem ok? Also, what's this about clearing Steam cache or something?
 
Sounds like alot of the problems might be because video cards are overheating or unable to handle the graphics load. Maybe try bumping the voltage or turning down the clocks a bit?

This seems to be what it was for me. Installed, started a new game, and thought it ran well, I would get the HKShip.exe crash every 10 minutes or less. After 4 or 5 attempts to play, I was ready to give up and wait for a patch, and saw this post.

Turned down the clock on my 560ti from 950 to 900 and played for a good 90 minutes with no issues, so that seems to have done the trick. Thanks.

Kind of weird, though; I would have thought a graphics card issue would cause visual artifacting or some kind of display lockup, not a game exe crash.
 
To call the PC version a half assed product is absurd. Just because you're having trouble with it doesn't mean it's no good. Virtually every PC game will be problematic for at least a few people.
 
My crashes stopped when I stopped using D3DOverrider and started using the in-game v-sync. I had three crashes in the first few hours of the game but since I started using the in-game settings I've had about 15 hours of crash-free gameplay. Still a little bit stuttery though.

I'm on an i5-2320 and a 560ti.
 
My crashes stopped when I stopped using D3DOverrider and started using the in-game v-sync. I had three crashes in the first few hours of the game but since I started using the in-game settings I've had about 15 hours of crash-free gameplay. Still a little bit stuttery though.

I'm on an i5-2320 and a 560ti.

I've been getting more crashes the last few days, I'll give that a try.
 
I wouldn't call this version anywhere near a half assed product. Sure, it could be better since people are having some stuttering issues and game crashes. But I haven't had a single issue with the game so far and the only thing I wished was better is separate FXAA and SSAA options and the option to turn of the shaking camera.

Well, not everyone is sensitive towards motion judder issues. I'm havin a fairly common system with an i5 2500k and 560TI. The official forums and the steam forums are full of complaints about a) stutter and b) the options menu bug. The latter alone is a joke, it's like they even didn't test the game at all. It's just that the PC standard towards ports and the broad acceptance of minor stutter in engines is so high now that they can get through with that. Think about it, I have to use some weird third party program to let it run in borderless window mode. And I'm not the first one to write that. It's just sad when a PC game makes you jump through hoops like that.
 
I'm pretty sure almost all of the "stuttering at 60 fps/low fps when driving" issues are just the really shitty shaking camera effect they have when you go fast.

I had real stuttering, with the old drivers (.53) but no problem with the new ones (.67).

Still, the shakycam is crap, i wish there was a way to turn it off.
 
I have stuttering but the only beta drivers for my 480 are 304.79 to my knowledge. Don't think it'll help. Isn't the 305.67 driver for 500/600 series only? Looks like I'm going to have to wait, unless the 305.67 driver can be used with a 480?
Shame because it's only the stuttering that's the problem. And strangely it's the only game I have ever had the problem with.
 
To call the PC version a half assed product is absurd. Just because you're having trouble with it doesn't mean it's no good. Virtually every PC game will be problematic for at least a few people.

not this many bugs for this many people. I want the underdog to succeed too but that doesn't mean you have to lie to yourself.

Had my first crash to desktop. Between this and the awful keyboard driving controls I'm pretty disappointed with the game.
 
I have stuttering but the only beta drivers for my 480 are 304.79 to my knowledge. Don't think it'll help. Isn't the 305.67 driver for 500/600 series only? Looks like I'm going to have to wait, unless the 305.67 driver can be used with a 480?
Shame because it's only the stuttering that's the problem. And strangely it's the only game I have ever had the problem with.

To be honest, I don't think that drivers will help you unless there is a specific "stutter fix" which can't be done if the games code is a mess. If you look YouTube videos of the console versions, they are a mess too performance wise.

I just think they didn't bother with optimizing their game. The frametimes are totally off. Which is ap itty because the game itself is really great.
 
Does the shadow filter + resolution have a huge impatc on perfomance and image quailty? In some areas I get drops below 60 and even to 45, I noticed that. Are there comparison pics anywhere?
 
So has anyone else complained about the cutscenes? That's the one technical aspect of the game that annoys me. Regardless of your rendering framerate, the cutscenes all appear to run at a slightly lower, uneven framerate. It's not just animation, however, as even camera pans are impacted. The framerate counter always reads 60 fps for me during these segments, but they are clearly not rendered as such. When it snaps to gameplay, however, it's completely perfect.

I assume this has something to do with the way the cutscenes were timed and animated and cannot be solved.

not this many bugs for this many people. I want the underdog to succeed too but that doesn't mean you have to lie to yourself.

Had my first crash to desktop. Between this and the awful keyboard driving controls I'm pretty disappointed with the game.
That doesn't mean it was half assed, though. They clearly put a LOT of attention into the PC version and focused on delivering plenty of extras. Hell, offering a high-res texture pack on day 1 should be proof enough that they really cared about the PC experience.

In comparison, Darksiders 2 was released in the most bare bones fashion you could image. The graphics options are basically "Graphics: ON/OFF" in comparison. There are no PC options and mouse/keyboard are virtually useless.

Sleeping Dogs offers tons of tweakable options, a benchmark mode, remappable controls, auto-switching between mouse/key and gamepad, high-res texture pack, and fast performance. Really, the cutscene performance is the only complaint I have and that is something that applies to the game as a whole on any platform.
 
Does the shadow filter + resolution have a huge impatc on perfomance and image quailty? In some areas I get drops below 60 and even to 45, I noticed that. Are there comparison pics anywhere?

There is a difference, though you might not notice it while the game is in motion. I forgot to turn on the FPS counter but my FPS was 85 with filtering on normal and 65 with it on high.

Normal:
idBQ5Sx5jUkZu.png


High:
iMdE0Q2P3Gs8r.png
 
I turned on FPS limiter to 60 and the game ran more smoothly to me but I still got a frozen screen. only happened once.seems to be a spot before a cutscene started.
 
So has anyone else complained about the cutscenes? That's the one technical aspect of the game that annoys me. Regardless of your rendering framerate, the cutscenes all appear to run at a slightly lower, uneven framerate. It's not just animation, however, as even camera pans are impacted. The framerate counter always reads 60 fps for me during these segments, but they are clearly not rendered as such. When it snaps to gameplay, however, it's completely perfect.

I assume this has something to do with the way the cutscenes were timed and animated and cannot be solved.


That doesn't mean it was half assed, though. They clearly put a LOT of attention into the PC version and focused on delivering plenty of extras. Hell, offering a high-res texture pack on day 1 should be proof enough that they really cared about the PC experience.

In comparison, Darksiders 2 was released in the most bare bones fashion you could image. The graphics options are basically "Graphics: ON/OFF" in comparison. There are no PC options and mouse/keyboard are virtually useless.

Sleeping Dogs offers tons of tweakable options, a benchmark mode, remappable controls, auto-switching between mouse/key and gamepad, high-res texture pack, and fast performance. Really, the cutscene performance is the only complaint I have and that is something that applies to the game as a whole on any platform.

So you got to run the game without stuttering? Mine is pretty bad, even with a 100% locked 60FPS. Switchting to desktop mode 100% fixes it but you loose tons of image information if you do that. It's basically a choice between pest and cholera.
 
is there a point in using the HD texutes when playing on a 720p screen?

and whats the idea behind using framerate limiter (60fps) and vsync at the same time?

thanks for your replies in advance.
 
Changed drivers as well, didn't make a difference.

http://www.youtube.com/watch?v=p4Xj8zlxXFU

Yep, this is my problem despite Fraps showing a high and stable framerate. I also installed the new drivers and have tried windowed mode, but it doesn't change anything. I've just come to accept it. It was getting to the point where I was screwing with the game more than playing it, and I actually just threw my hands up and got in some decent playtime last night.

There are some times when that doesn't occur and everything looks glorious. And, to be honest, if I had the option to either fix the stuttering or turn off the shaky cam, I may go with the shaky cam. Someone suggested turning motion blur all the way up and I think it does make a very minor improvement.
 
So you got to run the game without stuttering? Mine is pretty bad, even with a 100% locked 60FPS. Switchting to desktop mode 100% fixes it but you loose tons of image information if you do that. It's basically a choice between pest and cholera.
Yes.

I used the MSI Afterburner OSD and set the framerate limit to 60 fps from the settings. It looks a lot like D3DOverrider with more features but it actually solved it for me.

I never really messed with it before so I couldn't get it to work right initially, but once I had it running, it solved my issues for both Sleeping Dogs and Darksiders 2. I'm not sure what sort of magic it's using, though, as none of the other framerate limiters (including nVidias) actually solve this issue.

These type of monitor sync issues REALLY drive me crazy, though. It's something that so many games fuck up.
 
Yes.

I used the MSI Afterburner OSD and set the framerate limit to 60 fps from the settings. It looks a lot like D3DOverrider with more features but it actually solved it for me.

I never really messed with it before so I couldn't get it to work right initially, but once I had it running, it solved my issues for both Sleeping Dogs and Darksiders 2. I'm not sure what sort of magic it's using, though, as none of the other framerate limiters (including nVidias) actually solve this issue.

These type of monitor sync issues REALLY drive me crazy, though. It's something that so many games fuck up.

Could you give me some details please? How is that On screen DIsplay fixing framerate issues? I thought it's just that...a monitoring OSD...
 
Could you give me some details please? How is that On screen DIsplay fixing framerate issues? I thought it's just that...a monitoring OSD...

When you turn on MSI Afterburners OSD, you get a separate program in the task bar called "OSD Server" or something like that. Opening that will bring up individual options relating to the OSD. One of those things is a framerate limiter.

Basically, the OSD program will have a list of .exes. You can add the Sleeping Dogs exe (HKShip) to this list, click on it, click the wrench icon, and then choose to limit that programs framerate to whatever you choose.
 
Wow, I did that. It shows constant 60.1 FPS in game and it seems to be smooth. Though tearing is bad. Are you using it in combination with ingame vsync Dark10x??
 
Wow, I did that. It shows constant 60.1 FPS in game and it seems to be smooth. Though tearing is bad. Are you using it in combination with ingame vsync Dark10x??
I have v-sync and triple buffering enabled across all games via the nVidia control panel. No tearing.

I disable v-sync within the game as well, I should note.
 
I have v-sync and triple buffering enabled across all games via the nVidia control panel. No tearing.

I disable v-sync within the game as well, I should note.

Triple Buffering in the CP is only for OpenGL though, isn't it?

However I tested it with ingame vsync, MSI OSD + Sleeping Dogs VSync. It's motherfucking smooth. What the hell dark 10x, why did you never tell me that you found a solution with all that whining I did about framerate issues in various threads??? I'm mad!
 
I have v-sync and triple buffering enabled across all games via the nVidia control panel. No tearing.

I disable v-sync within the game as well, I should note.

Does the Nvidia control panel Vsync actually work?

I used to use AMDs CCC and the vysnc options in there never worked in games for me so I always had to resort to d3doverrider. I recently got an Nvidia card so now you have me curious.
 
Does the Nvidia control panel Vsync actually work?

I used to use AMDs CCC and the vysnc options in there never worked in games for me so I always had to resort to d3doverrider. I recently got an Nvidia card so now you have me curious.
Well, I actually set it all using nivida inpsector, but it should work the same. It seems to work on D3D as well.

What the hell dark 10x, why did you never tell me that you found a solution with all that whining I did about framerate issues in various threads??? I'm mad!
I only just discovered this myself.
 
Thought so, so in most caes you are better off with ingame vsync because they actually offer TB nowdays most of the time.

I just tried the PS3 demo of Sleeping Dogs. Oh. my. god.
 
Is that a good or bad "Oh. my. god."?

THe game looks so much worse, it's not even funny. It's so blurry, so many details and effects missing, half the framerate. Frame timings were ok though just from checking. I didn't play it too far because the missions were spoilery.
 
Yes.

I used the MSI Afterburner OSD and set the framerate limit to 60 fps from the settings. It looks a lot like D3DOverrider with more features but it actually solved it for me.

I never really messed with it before so I couldn't get it to work right initially, but once I had it running, it solved my issues for both Sleeping Dogs and Darksiders 2. I'm not sure what sort of magic it's using, though, as none of the other framerate limiters (including nVidias) actually solve this issue.

These type of monitor sync issues REALLY drive me crazy, though. It's something that so many games fuck up.

I wonder If it will stop 30fps stuttering. Downloading now.
 
I wonder if my overclock is the reason for my crashes. I had another one yesterday.
My card is fine, though. 99% load during Sleeping Dogs but the temps barely hit 70C. The card is stable in anything else I throw at it.

Maybe Sleeping Dogs just has issues with OCed cards?
I had a similar problem with The Witcher 2 where I had to turn down my OC because it was causing artifacts. It was the only game to do this.
 
I wonder if my overclock is the reason for my crashes. I had another one yesterday.
My card is fine, though. 99% load during Sleeping Dogs but the temps barely hit 70C. The card is stable in anything else I throw at it.

Maybe Sleeping Dogs just has issues with OCed cards?
I had a similar problem with The Witcher 2 where I had to turn down my OC because it was causing artifacts. It was the only game to do this.

There are a lot of games which are very sensitive to OC. For example Crysis. For this reason I removed the GPU overclock (cpu is a very different story imo). The few extra Frames you get (if any at all) imo is simply not worth the hassle if anything goes wrong and you need to search for errors.
 
Meh, Aferburner OSD isnt working anymore...not showing up. What the hell. It doesn't react to the keyboard keys I assigned it to as well.
 
Meh, Aferburner OSD isnt working anymore...not showing up. What the hell. It doesn't react to the keyboard keys I assigned it to as well.

Recently updated drivers?

I had that issue once and had to reinstall.

Also, make sure the OSD is running and that you didnt accidentally close it instead of minimize it.
 
Recently updated drivers?

I had that issue once and had to reinstall.

Also, make sure the OSD is running and that you didnt accidentally close it instead of minimize it.

Well, seems like GTA IV kinda broke it. I reinstalled and it's working. Do you have GTA IV or EFCL? I'd be interested if OSD works there to and gets rid of microstutter...
 
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