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Smash Bros Brawl Dojo Official Update Thread: Goodbye, Cherry-don

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Christopher said:
*Side note - Zelda II needs to be remade SO badly - perhaps Nintendo can give it a facelift with the VC.
You mean Wii Ware? It's already on VC untouched.


KevinCow said:
I just hope they give us a better selection of classic stages than they did in Melee. I never understood why they chose Dreamland, Yoshi's Island, and Kongo Jungle over Hyrule Castle, the Mario level, and the Pokemon level.
Dreamland is excellence.
 
HELL YES! My favorite stage is back!!! :D Seriously I must have put at least 10,000 hours into this stage alone.

This game OFFICIALLY has everything I wanted :O

Edit: Actually, we still need Hyrule Castle from N64, then I'll be set!
 
When Sakurai says changes, he's probably just referring to small details, like the exact distance between platform A and platform B, for example.

Perhaps tweaking them to better accommodate Final Smashes, etc.
 
Side by side. The floating platform at the bottom looks bigger and is missing the smaller one connected to it.

temple.jpg
stage18_071130b-l.jpg
 
Cyan said:
:/ Of all the stages they had to pick from Melee. This one irritated me so much. I ended up deactivating it on the stage select, along with the obvious Icicle Mountain and a few others.

Wow, really? This is the only level that me and my friends played, except my annoying friend who made us play on final destination with no items. he'd ruin the game for us ;[

malfunky i dont remember an extra floating platform in the bottom right corner in SSBM, that seems weird.
 
Great update! I loved Hyrule Temple in Melee and I'm glad that Sakurai has recognized that people want levels that aren't just platforms with a themed background like Norfair, Lucas' level, Isle Delfino, etc. look to be so far.
 
funkmastergeneral said:
malfunky i dont remember an extra floating platform in the bottom right corner in SSBM, that seems weird.

Yeah, me neither. I thought that was a little odd. I'd boot up SSBM if I didn't have to swap batteries around all my crap.

I think the first one may just be an early pic.
 
Cyan said:
:/ Of all the stages they had to pick from Melee. This one irritated me so much. I ended up deactivating it on the stage select, along with the obvious Icicle Mountain and a few others.

This level was fun for messing around with friends. I wouldn't want to fight on it for a serious match, though.

It's interesting to speculate on how Final Smashes will work here. Pretty much any Final Smash that involves things coming from above (PK Starstorm, Pit's centurions) seem like they'd be easily avoided simply by heading for the lower area. Of course, this could conceivably add an element of strategy as the Final Smash user tries to keep players out of the bottom region. Samus' giant laser of death also seems like it would be of limited use here. Trying to get Fox's Landmaster to negotiate the terrain would be a nightmare as well.

I see now how the Brawl stages are designed to make Final Smashes a more viable option because they sure don't look too good on Temple.
 
M3wThr33 said:
I can't see any changes. I'm guessing he means in terms of textures or something.
Maybe they expanded some of the passages leading to the lower level, making it easier to die through them? That would improve the stage a bit, IMO.
 
hahah, excellent. Lots of fond memories on Hyrule Temple. Great Temple isn't the best track from the series (Hyrule Castle please, Sakurai), but it sounds nice enough.

This makes it really obvious just how much more work they're putting into the backgrounds for the new stages for Brawl though. This is barren compared to some of the visual wonders they've shown off in every other stage so far.

The only difference I can see is that the small bottom right platform is a bit larger. Every other inconsistency looks like the result of slightly different camera angles and better texture filtering.
 
Jiggy37 said:
Dreamland is excellence.
It's alright, but they already have a bunch of similar big lower platform plus three pass-through floating platform levels. The only thing that really makes unique is Whispy Woods.


Also, I really hope that if we get Fourside, they fix it so the camera doesn't zoom out every time the damn helicopter takes off or the UFO appears.
 
Malfunky said:
Side by side. The floating platform at the bottom looks bigger and is missing the smaller one connected to it.

temple.jpg
stage18_071130b-l.jpg
That smaller connected one isn't actually there in melee's temple, so your pic must be from a prerelease version or something.
 
I'm upset the update was called "Melee stages" and not "classic stages". I really want Hyrule Castle and Saffron City to return, but it's a small complaint since there's a stage editor
 
M3wThr33 said:
What nicknames do people have for the "Zone of no death" in the Temple stage? If you know what I'm talking about.

Uhh...the only nickname my friends and I had for it was "the basement".

And I think the platform on the bottom was widened to accommodate Ridley.
 
CreatureX3 said:
Cool update. This should silence those who complained about the Brawl stages being nothing but small platforms. :D

Well, there is a lot of repetition and lack of overall originally in more stages than I would like (Delfino, Yoshi, Smashville, Rumble, NORFAIR).
 
CreatureX3 said:
Cool update. This should silence those who complained about the Brawl stages being nothing but small platforms. :D

It does indeed silence me. As long as Temple is in Brawl, I don't care what any of the other stages are like, I'll be happy.

Seriously.
 
M3wThr33 said:
What nicknames do people have for the "Zone of no death" in the Temple stage? If you know what I'm talking about.
I called it, "Get out of there so I can kill you you fucking pussy," or, "Oh shit I'm at about a zillion percent, haha you can't kill me down here," depending on my situation.
 
M3wThr33 said:
What nicknames do people have for the "Zone of no death" in the Temple stage? If you know what I'm talking about.
I call it "The Hideout", where all cheap players hide when on high damage
 
The levels are shaping up well.

I can only hope that my favourite character, Roy, won't be severly nerfed.

ttyl,
*´¨)
¸.•´¸.•*´¨) ¸.•*¨)
(¸.•´ (¸.•TCBlau
 
M3wThr33 said:
What nicknames do people have for the "Zone of no death" in the Temple stage? If you know what I'm talking about.

"Get the fuck out of there so this ends within 3 minutes and I can play before my class starts"
 
Reader input needed!


-November concludes with what I think I'm calling the 7th and 8th Zelda updates. No, they don't use the Triforce symbol. No, the music isn't its own separate section (so I won't count it as a "double" update officially, just two updates packed into one). Yes, I know the idea was to convey that old stages will be returning. But still, these updates seem to me to be Zelda through and through, and I'm willing to call them so if consensus will agree with me. (At least the consensus of people who actually read these posts of mine in the first place. :D) By my count, Zelda forges ahead to tie with Star Fox and Donkey Kong as fourth-most-updated series.

Reader question 1: Do you consider this a double update?
Reader question 2: Do you consider this single/double update to be Zelda-related?

Edit: After some discussion, let's say this is the 7th Zelda update only, for the music but not the Temple, which is merely an example. In this case, Zelda still breaks away from Kid Icarus, Metroid, Fire Emblem, and Metal Gear, all tied at 6 a piece, but stays behind Star Fox and Donkey Kong.

-Legend of Zelda actually hadn't received an update since August 20th, so a long winter has been broken there, and the five least-recently-updated series are now F-Zero, Yoshi, Kid Icarus, Animal Crossing, and Sonic.

-Stages move up to 18 and are once again tied with final smashes for third-most-common update type, just ahead of how to play and perhaps...

-Music. Music is in an interesting situation. I could say it's at 15 updates or at 17, depending on whether I count the Cooking Navi and Hyrule Temple music. In the past I've tended to include Cooking Navi, so I'll allow for Hyrule Temple as well. But let's just settle this once and for all, as I put forward the thought:

Reader question 3: Should these music updates be counted even though they don't have their own separate section on the Dojo?

-The five least recent update types are now Poke Ball, character profile, story mode, moves, and normal item.

-39 days of updates remain until the Japanese release date.
 
ShockingAlberto said:
Delfino, judging from the videos, is one of the most inventive stages I've seen so far.

It's like Mute City, but with a lot more variety.

The problem is that it reminds me of Mute City so much, but I haven't seen a whole match take place there.
 
Here's hoping to a final destination update.

Final destination would make my list for a megaton, as it is my top favorite stage in SSBM.
 
Jiggy37 said:
Reader question 1: Do you consider this a double update?

Stealth double update. Basically, if you considered the Cooking Navi music and Target Test/replays updates double, classify this as the same thing.

Jiggy37 said:
Reader question 2: Do you consider this single/double update to be Zelda-related?

First update: no. Second update: yes.

Jiggy37 said:
Reader question 3: Should these music updates be counted even though they don't have their own separate section on the Dojo?

I would say yes.
 
ivysaur12 said:
Well, there is a lot of repetition and lack of overall originally in more stages than I would like (Delfino, Yoshi, Smashville, Rumble, NORFAIR).

Norfair sucks, but I think Delfino and Rumble falls are some of the more original stages we've seen in a Smash game, and Yoshi's Island is so beautiful it doesn't even matter how it's laid out.

Besides, stage editor means you can take matters into your own hands if the Smash team's designs aren't doing it for you.
 
Reader question 1: Do you consider this a double update?
yep!

Reader question 2: Do you consider this single/double update to be Zelda-related?
yeah, why not

Reader question 3: Should these music updates be counted even though they don't have their own separate section on the Dojo?
I'd say so, yeah, I mean, they offer us everything that a normal music update would

-39 days of updates remain until the Japanese release date.

It's funny, the wait doesn't seem so bad when you put it this way.
I guess because by the time of the japanese release we will end up learning everything about the game anyway.
 
This is great; Hyrule Temple was my favorite stage in SSBM. I wish they would graphically update these stages though. In SSBM, the classic N64 stages were fine because you could tell that they were from the N64, so they looked "retro" instead of dated. Because the graphical jump from GCN to Wii is not very big, in my opinion, the stages look slightly worse instead of "classic".
 
Jiggy37 said:
Reader question 1: Do you consider this a double update?
Reader question 2: Do you consider this single/double update to be Zelda-related?
Reader question 3: Should these music updates be counted even though they don't have their own separate section on the Dojo?

1: No, it's technically in one update post. But it relates to two different categories -- stages and music -- so both of those categories should get a +1. But "Zelda updates" only gets +1, not +2, because again this is technically one update post.
2: Yes. But like I said, +1 not +2.
3: Yes. They're both technically pieces of content added to the site.
 
Someone explain the thread title to me before the (ethnically) Jewish portion of my family disowns me for not getting it.


M3wthr33 said:
What nicknames do people have for the "Zone of no death" in the Temple stage? If you know what I'm talking about.
The pinball section.

TCBlau said:
I can only hope that my favourite character, Roy, won't be severly nerfed.
We may have some bad news for you.

Iam Canadian said:
But Mute City had amazing music.
I'm completely dreading Delfino Plaza's music unless whoever took that remix worked wonders. At least I'll be able to turn off the standard...
 
TCBlau said:
The levels are shaping up well.

I can only hope that my favourite character, Roy, won't be severly nerfed.
YES! Finally, someone else who understands that Roy NEEDS to return.

And nerfed? Hell, they need to beef him up. It's Marth that needs the nerfing.
 
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