Syth_Blade22 said:So, you work in the industry?
I wish. This is based on what they've shown so far.
Syth_Blade22 said:So, you work in the industry?
BorkBork said:Hmm, they already did Fourside and Onett...
Zombie Threed and Magicant (complete with flying men :lol :lol) oh yes please!
I hope they do Happy Happy with the purple cultists or Zombie ThreedJonk said:Expect some crazy awesome shitzer going on when they show the new EarthBound Stages.
Akinola said:Also, is it just me? Or will the stages be that zoomed out when there is gameplay? It seems more distanced from the screen than melee was.
Exactly. Just without the strage looking eyes and a bit more next-gen-Wii-polished.Nintaiyo said:Like this?
Mojojo said:
would be awesome if players get damaged when staying on the lower platforms while the ship enters the atmosphere
Nintaiyo said:Like this?
dk_ said:
Like Brinstar?Mojojo said:
would be awesome if players get damaged when staying on the lower platforms while the ship enters the atmosphere
Brandon F said:God I REALLY hope there is at least a handful of stages resembling this:
Big, labyrinthian, epic awesome.
Meta-Knight said:-They are aware of items like mines and avoid them instead of stepping on them!
Nash said:The simplicity and sameness of the stages is the only thing concerning me about Brawl so far.
Ness and Jigglypuff don't look bad, but other than that I just can't go back to it.ant1532 said:Searchin around and found these, am I the only one who really likes the models for SSB64?
Brandon F said:
especially if you know how to tech.Dr.Hadji said:Goodness that stage lacks so much design its crazy. Its just pure wishful thinking on the part of the developers. So much of nothing happens when you play with people on the stage.
"Hey lets all go camp under the stage where no one can die"
Its almost impossible to play that level without having it play you.
MasterMFauli said:Then it´d be A.I.-cheating.
A human player forgets a mine, but the CPU would always avoid it.
The blaster is already useless because the CPU always reflects the shots. Dont make the mine useless :-/
Meta-Knight said:That's why levels exist. I understand that level 1 through 5 may be dumb enough to trip on mines, but a level 9 should not, in most situations.
MasterMFauli said:Even a good player sometimes forgets about a mine, moreso if it is set in a difficult to see place.
If you can set an A.I. so that it can forget about mines, it´d be ok. But if level 9 A:I. always doged it it´d be unfair.
If you use the warped definition of Mute City, you probably also have to include Lake Hylia, Kongo Jungle, Subcon, and Kongo Jungle N64.GaimeGuy said:especially if you know how to tech.
Anyways, here's a list of stages that are basically designed like Final D and/or Battlefield in Melee:
Brinstar (note: lava hazard)
Yoshi's Story
Fountain of Dreams
Pokemon Stadium (note: the stage DID warp, though)
Mute City (If you want to count it, I guess)
Battlefield
Dream Land (N64)
Final Destination
Yoshi's Island (N64 version, the one with the cloud platforms)
As you can see, there was not a shortage of stages like this in Melee, either.
MasterMFauli said:Even a good player sometimes forgets about a mine, moreso if it is set in a difficult to see place.
If you can set an A.I. so that it can forget about mines, it´d be ok. But if level 9 A:I. always doged it it´d be unfair.
Many fans clamored for Wario to join the fray, and so now he finally makes his appearance...in his WarioWare costume.
Its rumored that this unpredictable character will give birth to a form of martial arts that other characters cannot even see.
Many fans clamoured for Wario to join the fray, and so now he finally makes his appearance...in his WarioWare costume.
Its rumoured that this unpredictable character will give birth to a form of martial arts that other characters cannot even see...
Brandon F said:God I REALLY hope there is at least a handful of stages resembling this:
Big, labyrinthian, epic awesome.
Brandon F said:God I REALLY hope there is at least a handful of stages resembling this:
Big, labyrinthian, epic awesome.
Yes, yes, yes! My #1 most wanted thing, maybe except for online.PPsan said:You know what I'd like to see? A replay mode. One with all the options and controls the camera mode in SSBM gave us. That way, you can review your superiority over your friends over and over, from different angles!
Even cooler would be a standalone channel, just for sharing these replays. ...ok that might be asking for a but much, but that would be something I'd put to very good use.
Dr.Hadji said:Falco is confirmed to be out of Brawl.
If you look closely Fox has TWO blasters. One he's firing and one in his holster.
Sorry Falco. RIP.
Rare gets their graphics right, especially for furries et al Just look at Viva Pinata.Nintaiyo said:Like this?
Kureishima said:Man, you're nuts. Melee had some awesome stage diversity.
Pokemon Stadium was one my favorite. I loved the way it changed mid battle from a simple two platform stage, to three different slightly more complex forms. They had more stuff going on, but they were all still small so the action never stopped.Slavik81 said:Then again, I also turned all items off too. ~75% of my Melee matches were in Final Destination with no items. Just like ~75% of my Super Smash Bros. matches were on the Great Fox (just because there were more levels worth playing in the first game).
There needs to be a lot of space for fighting and items like the Hammer, the Star, the Bob-om , the pokeballs and so on really ruin the game. It gets to the point at which it's kind of like Mario Kart. where by taking it slow off the starting line, you can get the 8th place items and go flying way into the lead, or Mario Party in which you gets stars for everything under the sun... including having the least stars.
I'm really liking the direction Brawl is going. The stages look like there's going to be a lot of great and varied stages without being wrecking the core gameplay. Sure, a few weird levels are needed, but seriously... How much time did you spend playing Farside, or Peach's Castle? Rainbow Cruise? How about the oddly-sized retro levels?
Talladega Knight said:Pokemon Stadium was one my favorite. I loved the way it changed mid battle from a simple two platform stage, to three different slightly more complex forms. They had more stuff going on, but they were all still small so the action never stopped.
Slavik81 said:Then again, I also turned all items off too. ~75% of my Melee matches were in Final Destination with no items. Just like ~75% of my Super Smash Bros. matches were on the Great Fox (just because there were more levels worth playing in the first game).
There needs to be a lot of space for fighting and items like the Hammer, the Star, the Bob-om , the pokeballs and so on really ruin the game. It gets to the point at which it's kind of like Mario Kart. where by taking it slow off the starting line, you can get the 8th place items and go flying way into the lead, or Mario Party in which you gets stars for everything under the sun... including having the least stars.
I'm really liking the direction Brawl is going. The stages look like there's going to be a lot of great and varied stages without being wrecking the core gameplay. Sure, a few weird levels are needed, but seriously... How much time did you spend playing Farside, or Peach's Castle? Rainbow Cruise? How about the oddly-sized retro levels?
aechris said:You guys bitch way too much about this. Smash Bros is supposed to be chaotic, otherise they wouldn't have put all the crazy items and stages in. I loved playing with Pokeballs and Hammers. I loved Poke Floats and Big Blue. We had a blast playing those and we had a blast playing straight up stages like Final Destination with items off. Mix it up a little!
If you hate the nutty stuff, play another game?
That was one of my favorite stages. I love the Mario Underwater theme.Slavik81 said:Then again, I also turned all items off too. ~75% of my Melee matches were in Final Destination with no items. Just like ~75% of my Super Smash Bros. matches were on the Great Fox (just because there were more levels worth playing in the first game).
There needs to be a lot of space for fighting and items like the Hammer, the Star, the Bob-om , the pokeballs and so on really ruin the game. It gets to the point at which it's kind of like Mario Kart. where by taking it slow off the starting line, you can get the 8th place items and go flying way into the lead, or Mario Party in which you gets stars for everything under the sun... including having the least stars.
I'm really liking the direction Brawl is going. The stages look like there's going to be a lot of great and varied stages without being wrecking the core gameplay. Sure, a few weird levels are needed, but seriously... How much time did you spend playing Farside, or Peach's Castle? Rainbow Cruise? How about the oddly-sized retro levels?
Underwater? That has nothing to do with Rainbow Cruise.zoku88 said:That was one of my favorite stages. I love the Mario Underwater theme.