There were some platforms of this kind in Icicle Mountain. Which possibly explains why, with the scrolling, it easily became annoying as hell.Jiggy37 said:It's interesting that they made a new game mechanic for boxes to slide down inclines, yet so few stages we've seen have any inclines to begin with. I hope that doesn't end up being SSBB's equivalent of the slippery floor mechanics in SSBM, which was another decently cool idea that only showed up in the Game and Watch level and on Fourside's UFO.
Branduil said:I just want some levels like Hyrule Castle and Saffron City from the original game.
Jiggy37 said:It's interesting that they made a new game mechanic for boxes to slide down inclines, yet so few stages we've seen have any inclines to begin with. I hope that doesn't end up being SSBB's equivalent of the slippery floor mechanics in SSBM, which was another decently cool idea that only showed up in the Game and Watch level and on Fourside's UFO.
Not bad concerning their strength in the game, or 'tiers', or some shit like that.usea said:How is it the sign of a bad character that nobody ever picked them? How often somebody chooses a character does not have anything whatsoever to do with how good a character is. Not only that, but NEVER picking somebody could not possibly prove anything at all about how good it is, because you have no ****ing idea. You've never picked him!
To me it looks like it's the platforms with clouds underneath them will be the breakable ones. That would mean the bottom right platform and the slopping platform stay.Haunted One said:I like the breaking mechanic, it looks like the platforms with a blue border are destructable, while those two small ones with a yellow border on the right will stay.
>_>BGBW said:To me it looks like it's the platforms with clouds underneath them will be the breakable ones. That would mean the bottom right platform and the slopping platform stay.
AMUSIX said:Whenever the "homogenized stages" discussion comes up (and I do agree that the majority of the stages shown seem to be much too similar) people always mention Hyrule Castle and Big Blue. One is considered a much too big, complex, and partially flawed stage, and the other is an 'extreme' stage. There are great, non-homogenized stages that aren't over the top. The following stages really show what is lacking so far from SSB:B's selection:
Unfortunately, taking what they've shown so far, and taking into consideration the goal of the dev team to make the stages more 'fair', it seems like some of the more interesting stage designs are being eschewed in favor of platform stages with background flare. That said, I like this new stage, and hope the platforms break apart and return as quickly as this update suggests.
Oh, and just for the record keepers, of the 29 stages in Melee, over 2/3's offered more interest than the static "base platform with smaller platforms above" design. I'd be surprised if Brawl came close to this.
PkunkFury said:I wish they'd go back to SSB 64 level designs. Each stage was very unique, and the only one with the bogus walk of the screen mechanic was the Mario level. Melee was a huge step down in stage design since the levels were either simple flat platform arrangements, or unwieldy monstrosities. Brawl seems to be following Melee's lead.
It's nice that Skyworld at least has that extra platform hanging out on the bottom, but I don't know why anyone would go there unless they really need it to recover. I'd like to see more asymmetrical levels, where the area in which you are fighting really changes the way you play. I have hopes for the Fire Emblem castle, since it at least has a slope
yup, hopefully these two are brought back as legacy stages this time
9 out of 10 times when I play Smash with my friends is with random characters only, but when we played by choosing our characters, nobody wanted the Ice Climbers. I'm 100% with Speevy on this one.
Oh, and just for the record keepers, of the 29 stages in Melee, over 2/3's offered more interest than the static "base platform with smaller platforms above" design. I'd be surprised if Brawl came close to this.
underfooter said:I expect Brawl to have close to 40 or 50 levels, so I'm not going to run off crying that some of them are too basic.
JohnTinker said:That many? Might be a bit excessive?
Anyway, whats with these rumblings I keep hearing about tonight being a "significant" update? Was this ever verifiable?
I suppose we'll find out tonight then
WastingPenguins said:You're misunderstanding him. By "signs of a bad character", he is not referring to their fighting aptitude and ability to win Smash Bros. matches. By "bad" character, I think he means bad in the sense of "disliked by players". That is-- regardless of how frequently (or infrequently) you win national championships with the Ice Climbers, they are a bad character in general because they are not fun to play as or play against (in his opinion). If Metaknight had a move where you pressed Down + B and instantly took a stock from their opponent, he would be a "good" character in the sense that he could easily beat other characters, but still a "bad character" because he isn't fun to play as or play against.
And yeah, I kind of agree. Clever as the Ice Climbers' dual-character concept was, I HATE playing against them. It's not because I'm bad at beating them-- it's because the strategies I have to employ in order to beat them aren't fun. For instance, grabbing, and comboing out of grabs, is a HUGE part of how I play Smash Bros. I can't grab the Ice Climbers at all, though, because I can only grab one and don't have time to throw before the other one gives me an fsmash to the face. Thus, they have unusual strengths (good at defending against grabs) that forces me to use a different playstyle against them that simply isn't fun (i.e. limited comboing.)
I didn't find them fun to play as either, and judging by their low popularity, I'm guessing that not many others like them either. So, bleh. VERY original concept but the end result isn't much fun (for most people).
underfooter said:I expect Brawl to have close to 40 or 50 levels, so I'm not going to run off crying that some of them are too basic.
:O Did someone say significant?flipping_heck said:the significant news
schuelma said:For U.S people- Brawl now available for pre-order on Amazon.com
schuelma said:For U.S people- Brawl now available for pre-order on Amazon.com
You'll never see those clouds when you actually play though.big_z said:
they should have done multiple layers on the bottom clouds... kinda looks like melted icecream more than coulds.
They were not graphically updated. Maybe just an increase in resolution and they looked sharper because of the engine, but all the assets were the same.MrCheez said:Also, quick question... Does anyone know off the top of their head... did the "Classc" stages that appear in melee get a graphical update, or were they identical to how they appeared in SSB64? I can't seem to remember... I'm mainly wondering because I'm dreaming of the original Hyrule Castle n64 stage making an appearence in Brawl, and it would rock to see it get a graphical update.
MrCheez said:Also, quick question... Does anyone know off the top of their head... did the "Classc" stages that appear in melee get a graphical update, or were they identical to how they appeared in SSB64? I can't seem to remember... I'm mainly wondering because I'm dreaming of the original Hyrule Castle n64 stage making an appearence in Brawl, and it would rock to see it get a graphical update.
usea said:They were not graphically updated. Maybe just an increase in resolution and they looked sharper because of the engine, but all the assets were the same.
Honestly hyrule 64 would be a really terrible stage. They've come a long way in stage design.
usea said:They were not graphically updated. Maybe just an increase in resolution and they looked sharper because of the engine, but all the assets were the same.
Honestly hyrule 64 would be a really terrible stage. They've come a long way in stage design.
Ehr..Nope.Joe Molotov said:Yeah, they were graphically updated to fit in with the new SSBM levels.
JCX9 said:wikipedia is locking the super smash bros (series) page from editing until July 28th. Is anything big supposed to be announced between now and Sunday?
laserbeam said:they may have had vandalizing issues. They will usually do short term locks cause of that
Probably for the same reason they won't include a poor online mode, or 125 extra half-finished characters. Nintendo would rather give you a basket of 3 shiny apples than 3 shiny apples and 4 shitty ones. I'm with you, I'd prefer the second basket, but I think we're in the extreme minority.Branduil said:I don't see why they couldn't just put in all the old stages.
I'm glad I don't know you offline. I hate people who get pissed off easily. They make me so angry I just start breaking things. You probably beat your children/girlfriend/boyfriend/little sister/neighbor's cat.moku said:I want my two favorite stages from the original put back in, or I will be pissed off.
Innotech said:why do people still assume theres no online in SSBB?
MasterMFauli said:Because it´s Nintendo.
In 9 out of 10 cases Nintendo disappoints you (in the sense of delivering only the minimum).
There´s only rare times where Nintendo drops the Megaton (though when they do, they do it right).
I wont get my hopes up for online-SSBB.
Mithos Yggdrasill said:I think the "big" announcement that Reggie hinted for September will be Smash bros. Online. In an interview, he almost said it !
MasterMFauli said:Because it´s Nintendo.
In 9 out of 10 cases Nintendo disappoints you (in the sense of delivering only the minimum).
There´s only rare times where Nintendo drops the Megaton (though when they do, they do it right).
I wont get my hopes up for online-SSBB.