Tathanen said:
I didn't even see this post!
First off, if someone tells me that "Sakurai" won't let something bad happen one more time, I will lose it. Enough of this evangelical crap.
You're going crazy because we believe that the lead designer of this project, who's made it quite clear multiple times across multiple games that he likes to give options for multiple control schemes, will make this work?
Secondly, I've got much more basis for complaint here than you do for a lack thereof. At the game's unveiling, he mentioned how they would try for something "different" than the status quo of "motion sensing" games, and also mentioned that people shouldn't throw away their GameCube controllers. This is not "we will support GameCube controllers," it is "we are making a game for GameCube controllers."
Which is what made a ton of people, including me, relieved that Nintendo wasn't going to mash motion-sensing into every game just for the sake of motion-sensing. Smash is to the Wii as Mario Kart DS was to the DS.
I am not being unreasonable at all here. Believe me when I tell you, I could not be looking forward to this game any more than I currently am, but I simply find myself troubled by the fact that this is effectively a GameCube game. Yes it has a million more features and modes and characters and it's prettier than the GameCube could do and yadda yadda, but it wasn't just designed around the idea of "no motion controls," it's been designed around the idea of "GameCube controls." People have made the comment already earlier in this thread that the GameCube controller would be their preferred method if only because of c-stick usage. Supposedly offering functionality that wouldn't even EXIST on other controllers. If this isn't preferential controller treatment by the development team, I don't know what is.
Now you're just reaching. Guess what, 90% of fighters are best played by a controller that doesn't come packed in with the system. Most of them are best played with arcade sticks. In this case, the hardcore players will buy GCN controllers. Guess what? It doesn't matter. The vast majority of players WILL NOT CARE about what the GCN controller offers.
This is not a GCN game. It is a Wii game.
I would just have been happier if the game was developed around the Remote/Chuck from the beginning. To the point, in fact, where it wasn't compatible with the GameCube controller at all. Yes, it may have been more "limiting," but the game design would have been built around that limitation from the start. Instead of having functionality that's designed around a controller that belongs to a completely different piece of hardware, instead of having a GAME that's designed around the ability to pull off moves that you might only be able to do with said controller, we'd have a game that actually evolved along with the hardware it was built on.
You do realize that all the C-Stick is is a macro right? The fact that it allows you to do aerials independant of movement is really more of a side-effect. A good side-effect and completely logical side-effect, but I assure you the majority of Smashers shouldn't even care.
Imagine if Metroid Prime 3 was built around a GameCube controller, then crammed into a Wii Remote. In particular, imagine if they hadn't implemented beam stacking. There'd be a whole mechanic there that you could only adequately pull off with the GameCube controller.
The thing is, it wasn't. Because Metroid Prime 3 relies heavily on motion-sensing. If it relied on lock-on only with no motion sensing for shooting, then you'd have an argument. Although it would be easy to map the beams like they did for visors.
People argued with me that the GameCube controller would be "superior" before, due to the c-stick. Where are those people now? Do you seriously not agree that it's a little odd for the "superior" way to play a game to be with a controller from the previous generation's hardware? A controller you might not even be able to BUY in the near future?
I don't find it odd at all really. I mean, it's easily playable with the WiiMote + Nunchuk, and it's only the hardcore player's who'll ever care about the advanced things. And I'd assume they'd probably have a GCN controller left over from before or to play GCN games on their new Wii. If they're really hardcore, then they probably attend tournaments and would NEED to have a wired GCN controller to play.
I just don't understand why people would be excited about the idea of playing a Wii game with a GameCube controller. If the GameCube controller is objectively better for the game, the developer made some pretty fucking weird decisions.
Newsflash time: Some of us don't give a damn about Wii's "innovation". Of my three favourite games on the Wii right now:
1. Metroid Prime 3: Corruption - used it well
2. Zelda: Twilight Princess - port of a GCN game
3. Trauma Center: Second Opinion - remake of a DS game
Why did I buy a Wii? For the new versions of my favourite franchises. I would have muchly preferred an HD system similar to the 360 or PS3, but I'll make do with what I have so I can play another Smash Bros, Zelda, and Metroid game.
I am absolutely ecstatic that they're using the GCN controller.