Samurai_Heart
Member
Alright then I'll try and post it before the eShop updates lol, so before 2/3pm (clocks would've been moved back an hour, and not sure when eShop updates then and whether it accounts for it lol)
A bit of shameless self-promotion on my part, particularly since I wasn't asked, but since I did respond to the same person regarding what I thought about the game in an earlier post in this thread...Interested in the game, what are your main criticism?
Also does it have random battles or can you see and avoid enemies?
What other 3DS RPG's are over it?
For me, it's easily one of the best SMT games. A lot of people complain about the all-or-nothing nature of the combat, but I appreciated being able to wipe out fodder every bit as quickly as they could kill me, rather than have it be more of a slog as the case was in Nocturne (being able to save anywhere also helped to mitigate potential frustrations). Having to strike enemies to initiate battles was preferable to me over keeping random battles, but special ones that gave them the pre-emptive advantage instead even if you succeeded were a load of crap (as was anytime battles brought in reinforcements and they just happened to get to act first). Others complain about the dungeon design, but again, that's one of the things I liked best about it: those environments generally being clearly defined and typically being places that appeared as though they were once inhabited (rather than tedious labyrinths geared toward dungeon-crawling that never resemble anything plausible, one of the main complaints I had about Soul Hackers in spite of otherwise enjoying that game). The soundtrack and atmosphere were also excellent, especially once the game truly began after moving beyond the beginning locations.
At the same time, however, I admit that Nocturne's desolation and absence of cyberpunk elements hold less appeal to me than SMT IV's approach. If I were to criticize one other thing about SMT IV, it's the fact that the margin for error in getting the Neutral path is so slim (I had no problem getting it my first try, but I was no less concerned that I wouldn't get it seeing as I didn't use a guide to keep track of point values per decision).
One bit of advice I can impart for new players: consider saving the Chaos path for a replay, as it's the only one with alignment-specific New Game+ content.
Oh, no need to apologize when you are helping. XDA bit of shameless self-promotion on my part, particularly since I wasn't asked, but since I did respond to the same person regarding what I thought about the game in an earlier post in this thread...
Time for a first playthrough generally depends on which alignment path you follow. Neutral takes the longest (went for more than 100 hours for me), while both Law and Chaos should run for around the same length (apparently around 40-60 hours, IIRC). And then of course is the Nothing ending, which makes the game much shorter by rejecting all three of the other options before being locked to a single alignment. There is content that can only be unlocked by playing on specific alignment paths (quests, demons), some bonus weapons dependent upon what you prioritize with player build, and some DLC that expands on the story and grants new demons, but pretty much requires waiting until post-game before you stand a chance, so it definitely encourages you to play it more than once.Oh, no need to apologize when you are helping. XD
About how much time for a first playthrough, does the game incentivizes multiple playthrougs, how do the graphics compare to other RPG's on the system? And what other game in this genre and for this system you consider better?
Asking these questions because im interested in picking a 3DS RPG,. Are there other games i should give priority for playing first?
Very detailed and informative explanation, was interesting to read.Time for a first playthrough generally depends on which alignment path you follow. Neutral takes the longest (went for more than 100 hours for me), while both Law and Chaos should run for around the same length (apparently around 40-60 hours, IIRC). And then of course is the Nothing ending, which makes the game much shorter by rejecting all three of the other options before being locked to a single alignment. There is content that can only be unlocked by playing on specific alignment paths (quests, demons), some bonus weapons dependent upon what you prioritize with player build, and some DLC that expands on the story and grants new demons, but pretty much requires waiting until post-game before you stand a chance, so it definitely encourages you to play it more than once.
Graphically, the environments look pretty good, about what you might expect on 3DS, and the lead character's appearance can be customized through equipment found and bought throughout the game. It's also one of the rare 3DS RPGs not to use chibi representations for the characters. That said, some have been disappointed by the return to SMT I/II (and Strange Journey and Soul Hackers) style use of sprites for characters viewed from a first-person perspective in dialogue, the same approach being used when encountering enemies in battle. However, the artwork used for character portraits is exceptionally well done, though there's a lack of consistency for the ones for demons thanks to a variety of artists having been used for them.
Admittedly, I could stand to check out more 3DS RPGs than I've been able to, but as far as SMT goes, I'd say that this is the best one on the system. Other non-SMT RPGs I'd recommend checking out are Fire Emblem Awakening (a strategy RPG), as well as Bravely Default.
Yes, SMT games are generally mature tonally (Especially the mainline series). They focus on post-apocalyptic environments and have a lot of strong religious themes as well as making the character question their morality and decide whether to follow the path of Law or Chaos (Or Neutral) etc.Very detailed and informative explanation, was interesting to read.
It is interesting that it's one of the few RPG's in the system that forgoes the chibi styled character presentation for something, to some extent, more aimed to an older audience. Which makes me wonder if the game holds up a slightly more mature tonality than the rest of RPG's on the system.
Wonder if it's worth the 22 a store near me is selling it for.
Interested in the game, what are your main criticism?
Also does it have random battles or can you see and avoid enemies?
What other 3DS RPG's are over it?
One more thing I'd like to add: though whether it's still possible would likely be dependent upon the stock of stores in your area, if you're going for a physical copy of SMT IV, you could try to find one of the limited edition copies. It sold for the same price as the game standalone during the first few months ($50 back then, yet went on sale for around half that for a while during the holiday season) but came with a longer box containing the game, a sampler soundtrack CD (something of a disappointment, as it's more of something that spans the series rather than focuses on IV's music specifically), and the more notable bonus, a full-color 176-page artbook/mini strategy guide that covers a large portion of the game before nearing some of the more critical alignment-related points of the story (quite welcome, given the game's lack of a physical manual).ramyeon, Korigama and Jisgsaw glad you took the time to explain some aspects of the game and influencing me towards it's acquisition. Seems like a pretty unique entry among it's peers.
However my playthrough will come when the New 3DS lands in America, and not just this game, every other one i'll get my hands on from now on XD Also physical releases of old 3DS games that are not such in high demand are becoming hard to come by, so i might as well secure it before it's too late.
Thanks for the advice again.One more thing I'd like to add: though whether it's still possible would likely be dependent upon the stock of stores in your area, if you're going for a physical copy of SMT IV, you could try to find one of the limited edition copies. It sold for the same price as the game standalone during the first few months ($50 back then, yet went on sale for around half that for a while during the holiday season) but came with a longer box containing the game, a sampler soundtrack CD (something of a disappointment, as it's more of something that spans the series rather than focuses on IV's music specifically), and the more notable bonus, a full-color 176-page artbook/mini strategy guide that covers a large portion of the game before nearing some of the more critical alignment-related points of the story (quite welcome, given the game's lack of a physical manual).
As said, though, I can't say for certain whether you would still be able to find one of those at this point, but your best chance would probably be asking at a GameStop or ordering off of Amazon. With that in mind, the former would probably be your only shot at getting it for the lowered price of the game standalone if they still have any LEs lying around, as Amazon seems set on charging a premium. Try not to worry too much about it if not, though, the key would still be picking up the game itself.
Yeah, that's never going to happen.I came here all excited for it coming to the Wii U!
I really should have known better.
I can't believe I'll finally be able to play this game in just a few days.
Yeah, that's never going to happen.
What you want is SMT x Fire Emblem.I came here all excited for it coming to the Wii U!
I really should have known better.
30 or 31?How many more hours?
30 or 31?
As it is an eShop game and not a first party retail game it will go live at the usual 15:00 CST. People will still here at 00:00 making crappy jokes that its been delayed again...What time will the game be released? Tonight at 00:00 CET time?
Believe...
Anyway, I can't wait for tomorrow. I will bring my 3DS to the office and download it there if necessary.
As it is an eShop game and not a first party retail game it will go live at the usual 15:00 CST. People will still here at 00:00 making crappy jokes that its been delayed again...
Well, maybe it was to compensate the difficulty of the "tutorial" stages of the game, these are horribly hard. I hope it won't make too many people stop it because of that.
Past this point, when you start to get more and more demons and skills, the fusion system lets you create insanly powerfull demons quite fast, and if you know how to develop your MC (choose Magic or Dexterity as main stat, and stay with that choice), he'll destroy everything.
Me neither. It was harder than the 4 below though. Also definitely harder than P4 which I played almost immediately after.I wouldn't call Persona 3 a hard game.
Hard SMTs:
- Nocturne
- Strange Journey (hardest last boss ever, holy shit)
- Devil Survivor
Medium:
- Persona 3
- Soul Hackers
- Persona 2: EP
Easy
- Persona 4
- DDS 1
- DDS2
- Devil Summoner 2
From what I played
There's a countdown linked in the post above yours. In about 7 and a half hours.so when can we except to see it available on the eshop? This evening?
There's a countdown linked in the post above yours. In about 7 and a half hours.
Even though we were trolled hard with this release I hope it does well, that way maybe next time Europeans get treated with some fucking respect.
I'd love to know why this fucking took so long.
Mmmmm.... btw:
Who is publishing it for EU territory?
Edit: it looks for the eShop info that it's ATLUS USA, didn't expect that.
Damn, I'd love have an ATLUS EU or something, they do it really well there from my point of view.
The European branch of Atlus closed earlier this year, if I remember correctly.
http://www.timeanddate.com/countdown/generic?iso=20141030T15&p0=37Is there a countdown anywhere?
Pretty sure that there has never, and will never be a European branch of Atlus.
As much as atlus have annoyed me for over a decade with the eu treatment the lack of respect to eu goes further than them
Someone should make a new OT
I'll make it even
Someone should make a new OT
I'll make it even