Hot Coldman
Banned
Samurai_Heart is making it.
Cool cool
I need a permanent home for shit-talking Atless
Samurai_Heart is making it.
Not much further, I'm struggling to think of any other company that exclusively treats EU like shit.
I didn't mean companies treating Europe as bad or worse than atlus, I meant there are many companies beyond atlus that still treat the eu poorly and it's not just them
Is today the day?
I hope you guys enjoy it after all this waiting. Hopefully by now everyone knows what to expect as well. I personally really enjoyed it, but i wouldn't say it is a definitive step forward from either Nocturne or Strange Journey. Damn good game though.
You try publishing a boxed product in a continent you don't even live in which is a time zone many hours behind yours (your working day starts as theirs end). It is not practical. As for "they should open an office". Why? Those cost a lot of money and the sales hardly seem worth it so best to throw scraps at NISA and whoever else wants to bother and in today's world the rest no longer have to be left behind as you can digitally publish them, provided you own them of course (in the case of Code of Princess the Japanese publisher of the game did a digital release in Europe because no other parties were interested).Because Atlus hate us, and don't even deem us worthy of a retail release.
I don't think we'll ever know but considering its early announcement suggests some plans were in place that completely fell through. Maybe then at that point SMTIV was too old for the usual publishers to bother (or maybe Atlus are being different these days, Conception 2 was digital only in Europe for what I can assume is no local publisher interested).I'd love to know why this fucking took so long.
Lots and lots of sidequests. Farming relics to earn Macca is also a factor.I heard it's a really long game with short dungeons. How exactly does it achieve such a length other than having lengthy dungeons? Strange Journey has the best JRPG dungeons ever.
OT's a go, if it's the exact same as NA it'll be 14,337 blocks (apprx. 1.79 GB)What is the game size?
You try publishing a boxed product in a continent you don't even live in which is a time zone many hours behind yours (your working day starts as theirs end). It is not practical. As for "they should open an office". Why? Those cost a lot of money and the sales hardly seem worth it so best to throw scraps at NISA and whoever else wants to bother and in today's world the rest no longer have to be left behind as you can digitally publish them, provided you own them of course (in the case of Code of Princess the Japanese publisher of the game did a digital release in Europe because no other parties were interested).
I don't think we'll ever know but considering its early announcement suggests some plans were in place that completely fell through. Maybe then at that point SMTIV was too old for the usual publishers to bother (or maybe Atlus are being different these days, Conception 2 was digital only in Europe for what I can assume is no local publisher interested).
There might have even been some break out clauses in the contract to their original plan (if this falls through for any reason you can't do anything for a year kind of thing).
You try publishing a boxed product in a continent you don't even live in which is a time zone many hours behind yours (your working day starts as theirs end). It is not practical. As for "they should open an office". Why? Those cost a lot of money and the sales hardly seem worth it so best to throw scraps at NISA and whoever else wants to bother and in today's world the rest no longer have to be left behind as you can digitally publish them, provided you own them of course (in the case of Code of Princess the Japanese publisher of the game did a digital release in Europe because no other parties were interested).
I've never played a SMT game before, but I like turn-based RPG's, as long as the opponent AI's aren't too crazy difficult.
Is this an overall difficult game?
I like to play games between exams to forget the stress, so I don't want to end up frustrated.
It's not that long of a game. It took me about ninety hours to get three endings in SMTIV. That's comparable to what it took me to get my first ending in Strange Journey.I heard it's a really long game with short dungeons. How exactly does it achieve such a length other than having lengthy dungeons? Strange Journey has the best JRPG dungeons ever.