Snake Pass |OT| Snake Had A Hard Life

Jun 3, 2012
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The startup sequence freezes for me at the sumo digital logo.

And the logos are nice but are really loud and take a bit too much time when I just want to fire it up quickly, to say...check my time trial positions. Luckily the game still runs when you rename the two logo files here:

Program Files (x86)\Steam\steamapps\common\Snake Pass\SnakeSimulator\Content\Movies


SumoLogo20.oldmp4
UE4_LogoPC_1080.oldmp4
I hate it when I accidentally select a story level and it has an intro sequence you can't skip or quit out of until it's done.
 
Nov 2, 2013
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So...the music is amazing as one would expect from David Wise, but the lava world song is on a whole nother level. I'm sitting here at the start area just listening to it lmao.
 
Nov 30, 2012
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This game is really taxing for my system. I have a 1060 and everything to "very high" causes drops to low 40's @ 1080p. Even at "high" with AA to "medium" i still get some small drops here and there.

All console versions are 30fps including PS4 pro?
 
Jul 19, 2014
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This game is really taxing for my system. I have a 1060 and everything to "very high" causes drops to low 40's @ 1080p. Even at "high" with AA to "medium" i still get some small drops here and there.

All console versions are 30fps including PS4 pro?
Pro is 60
From the DF thread

Yes. With a couple rare drops here and there it's almost completely locked 60fps.
 
Mar 9, 2015
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I kind of think it's better at 30fps. Less twitchy, easier to make smart decisions.
The additional temporal clarity of a higher framerate definitely benefits this game. As does less input-latency.

I don't doubt it's perfectly playable at 30 FPS, but I don't understand how it makes the game less twitchy and enhances the players intelligence.
 
Jun 3, 2012
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I don't see how that could possibly be true. You get more latency in your input and latency in your visual feedback, on top of having less visual bandwidth. Following your logic, 15fps would be even better.
The additional temporal clarity of a higher framerate definitely benefits this game. As does less input-latency.

I don't doubt it's perfectly playable at 30 FPS, but I don't understand how it makes the game less twitchy and enhances the players intelligence.
I've tried it at both framerates. It's almost a different game. And I actually prefer the more relaxed 30fps, the less jittery feedback you get helps to make slower decisions that don't get you killed.

That might change after a lot of practice at 60fps...but I prefer this more casual. Doing well on the time trials like this too.
 
May 10, 2013
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Finally did the No Diving trophy. Still can't get my head around Floor is Molten Rock though.
I just got the no diving one. I realised you dont need to use the turning switch to spread apart the 3 bamboos, you can just climb the wall on the left straight to the bamboos above without risking the water.
the end part with the last gemstone is where you can't really avoid the water, you actually gotta try. ><

Yeah.. i dont get that other trophy yet. What exactly is the floor..
 
Jun 13, 2009
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Played it for a bit now and it's really charming my pants off. I was idling for a second and Noodle fell asleep, then the hummingbird came up to the camera and stared at me like "what's up?" Great stuff!

Gotta say that I see where the complaints I heard about the checkpointing come from. The controls make some challenges really fun by themselves but the punishment of having to slowly slither through a large, non-challenging space to get back to it every time you fall into a pit is pretty steep. Slows the game down a lot.
 
Jan 23, 2013
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Just played through the first 5 levels, 100%-ing each level and having a blast. The movement system is pretty neat and feels good, especially when you start being more bold and try dangerous stuff, mixing the grip and raising the tail with the bird.

But the music is really great, and lifts you up even during the more frustrating climbs. David Wise has a bit of that oldschool, catchy and cheerful demoscene style to his tunes which I absolutely love, so in a way this brings back memories and makes me feel like a kid again. Lovely, lovely stuff.
 
Jun 3, 2012
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^The control video in the op mentions this but dropping the head is basically a control option - you just have to let go of A.

When you start out playing this it's hard to keep control of, and I often messed up from having the button pressed and his head up when I just want to go forward.
 
I just got the no diving one. I realised you dont need to use the turning switch to spread apart the 3 bamboos, you can just climb the wall on the left straight to the bamboos above without risking the water.
the end part with the last gemstone is where you can't really avoid the water, you actually gotta try. ><

Yeah.. i dont get that other trophy yet. What exactly is the floor..
That would have saved me so many attempts had I figured that out.

As far as 'the floor' I think it is just the ground level of the main platform after the first bamboo ladder structure. I don't think you can touch it at all (including your tail) but you can touch the ground as long as it is above that lowest ground level, like the raised area in the middle of the level. I just transitioned from the green gem, to the slightly raised middle area, then got on the bamboo to the yellow gem. Another safer way may be to get the green gem then go up the slide backwards to the red gem.
 
Apr 7, 2014
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I just got the no diving one. I realised you dont need to use the turning switch to spread apart the 3 bamboos, you can just climb the wall on the left straight to the bamboos above without risking the water.
the end part with the last gemstone is where you can't really avoid the water, you actually gotta try. ><

Yeah.. i dont get that other trophy yet. What exactly is the floor..
Nice, I didn't realize you could skip the switch. I really like that this game gives you a lot of freedom in the way you finish the levels.

Make sure you post a video or a walkthrough if you figure out the floor trophy!

That would have saved me so many attempts had I figured that out.

As far as 'the floor' I think it is just the ground level of the main platform after the first bamboo ladder structure. I don't think you can touch it at all (including your tail) but you can touch the ground as long as it is above that lowest ground level, like the raised area in the middle of the level. I just transitioned from the green gem, to the slightly raised middle area, then got on the bamboo to the yellow gem. Another safer way may be to get the green gem then go up the slide backwards to the red gem.
I'm having a tough time visualizing what you mean. If you get a minute some time, could you screenshot the route or something like that?
 
Here's a video of the path I took for The Floor Is Molten Rock: https://www.youtube.com/watch?v=GTpd7OFuoU8

I'm still not exactly sure what the concrete definition of 'the floor' or if any parts of Noodle can touch the ground at all.

Notice that anything above the main areas lowest level of ground is okay to touch, like the section where I moved from the green gem to yellow. I actually think its probably easier to go for green then up the slide for red, but since I've unlocked the trophy already I can't confirm, so let me know if anyone gets it that way. Make sure to keep Doodle holding your tail, and keep your tail wrapped up tight so that when he grabs the gems it doesn't hit the ground.

It wasn't easy, and took many tries, so feel free to share easier methods if you find them.
 
Apr 7, 2014
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Here's a video of the path I took for The Floor Is Molten Rock: https://www.youtube.com/watch?v=GTpd7OFuoU8

Notice that anything above the main areas lowest level of ground is okay to touch, like the section where I moved from the green gem to yellow. I actually think its probably easier to go for green then up the slide for red, but since I've unlocked the trophy already I can't confirm, so let me know if anyone gets it that way. Make sure to keep Doodle holding your tail, and keep your tail wrapped up tight so that when he grabs the gems it doesn't hit the ground.

It wasn't easy, and took many tries, so feel free to share easier methods if you find them.
Dude, you're a legend. Thank you for this, I'll report back!

Does the trophy pop as soon as you earn it, or do you need to finish the level first?

Edit: I did it! Totally ripped off your method lol. Thanks :D
 
May 10, 2013
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That would have saved me so many attempts had I figured that out.

As far as 'the floor' I think it is just the ground level of the main platform after the first bamboo ladder structure. I don't think you can touch it at all (including your tail) but you can touch the ground as long as it is above that lowest ground level, like the raised area in the middle of the level. I just transitioned from the green gem, to the slightly raised middle area, then got on the bamboo to the yellow gem. Another safer way may be to get the green gem then go up the slide backwards to the red gem.
I did the purple gem first, then down to the green.. didn't get trophy though. not sure what i am doing wrong. TBH the trophy is not clear at all.

Nice, I didn't realize you could skip the switch. I really like that this game gives you a lot of freedom in the way you finish the levels.

Make sure you post a video or a walkthrough if you figure out the floor trophy!
[
I did record one but it seems my method didn't count. ><
 
Jun 3, 2012
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He really seems to get it at like 16 mins in when he goes "Dude, this is crazy actually" after talking about how it was cool but then having to traverse a horizontal section which was a bit tougher.
Then makes a similar statement at the end, with Jeff agreeing the whole time enthusiastically. If you get through the video they seem to be as into it as I am.

The challenge is really fun and awesome in this and totally unique, highly recommend it if you're on the fence.
 
Apr 7, 2014
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I did the purple gem first, then down to the green.. didn't get trophy though. not sure what i am doing wrong. TBH the trophy is not clear at all.

I did record one but it seems my method didn't count. ><
Are you touching the floor to get to the purple gem? You need to have not touched it at all while getting two gems.

I was making the mistake of going to a gem then trying to 'fly' to another one until I saw Wozman23's video. Like you say, the trophy is really not clear on what it wants you to do.
 
Apr 2, 2012
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Just got it on Switch and loving it, but is there really no way to change the R Stick camera turn speed? It's real annoying when I'm left looking for the last collectible and it takes ages to look over ledges.
 
Jun 8, 2004
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I'm watching the Giant Bomb quick look of Snake Pass and I like how Brad slowly gets more and more into the game as he plays it.

https://www.youtube.com/watch?v=d2cY2J48sw4
Why does Brad straight up lie about the digital foundry video? "They didn't have a lot of nice things to say about the Switch version" is not a fair summary of that video.
 
Sep 15, 2005
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Osaka, Japan
mik2121.com
I got myself a Switch with Zelda and was planning on having this as my second game, since it looks like quite a bit of fun and I enjoyed what I saw at the booth at GDC.

However... the game is not available in Japan and right now I don't feel like making a different account for this stuff since you never know the silly shit Nintendo might pull off. Dino, do you know if this is coming to Japan? :(