SNES Mini Classic Hacking | More games, more borders, more gooder.

Sep 12, 2017
60
37
170
I've had very mixed results with getting games to work, and stuff that appears to have full compatibility going by the spreadsheet. It'll let me put them on there, they just circle back to the menu when you launch them. Any ideas?
 
Oct 27, 2017
2,885
3,163
305
your mind
I've had very mixed results with getting games to work, and stuff that appears to have full compatibility going by the spreadsheet. It'll let me put them on there, they just circle back to the menu when you launch them. Any ideas?
Game names? I haven’t kept up with it, but I’ve had very little compatibility issues.
 
Oct 27, 2017
2,885
3,163
305
your mind
TMNT Tournament Fighters, Final Fight 2....but there were plenty more besides. I'm guessing it's the dumps, but they've worked on my pi without issues.
Hmm, could be. I never tested those two.

I’m not sure of what’s included in the latest build of Hakchi, but can you still choose to select individual games to run on an alternate emulator (RetroArch)? You could try that as that worked for me for games that wouldn’t work on the default emulator.

You used to have to opt to install RetroArch seperately. It didn’t install by default with Hakchi.
 
Trying to dive into this SNES modding using my Mac running Parallels with Windows 7 32 bit and seem to have encountered an issue with Sfrom Tool:

Each time I try to launch it I get a "SFROM tool has stopped working" popup and can't proceed?

I've installed the requested 4.0 Framework as it wouldn't start at all without it and now have this issue. Any ideas? @Robin64
Get it working without using SFROM tool. It's possible to get by without it.

I don't use it myself.
 
Last edited:
Jan 7, 2018
405
348
245
Downloaded the lastest Hakchi with the SFROM collection and set everything up but Robotrek doesn't seem to work. The animated Enix logo pops up and then thats it, can still in game reset back to the menu.

Are the SFROM tweaks added automatically when you import the games? I'm using the No Intro set as that is what seems to be recommended for best quality and can't get this one to work, any help?
 
Jan 7, 2018
405
348
245
Actually, how are you supposed to be able to tell if SFROM has actually applied the patches at all? Is there a way to check?

Actraiser 2 is another one that won't boot on Canoe and Space Megaforce has the original sound issues that needed to be patched out.
 
Dec 7, 2011
18,711
15
655
England, UK
Actually, how are you supposed to be able to tell if SFROM has actually applied the patches at all? Is there a way to check?

Actraiser 2 is another one that won't boot on Canoe and Space Megaforce has the original sound issues that needed to be patched out.
In the bottom right corner of SFROM Tool is a light that goes green when it has picked up a patch.
 
Apr 22, 2009
406
2
620
I have this really weird issue somebody may be able to help me with. I can't save any of the EEPROM settings in arcade games (I use Mame2003 and FBA2016 from KMFDManic). I am using the USB-HOST, Hakchi CE v1.2.2, and the external cores HMOD. So say for example the soft setting of Neogeo... I go in, change everything, play my game, exit retroarch, and then when I go back into the game, everything is at factory again. Or if I play MK2, I go into the menu and increase the sound volume, save settings, go out of retroarch, come back in, it's all back to factory again. I tried going into retroarch and changing folders, but even that doesn't stick. When I go back into retroarch again (same core), and check the settings, they're all back to normal again. The only thing that seems to save fine is my key maps. So I may be misssing something obvious or these emulators don't have that feature in them for this particular device. Cause I know with the retropie, this was never an issue. For example I would set my SFiii2 into widescreen, change to freeplay, etc., and when I would play it again a few days later, everything was saved and I didn't have to go back and change all my settings again.
 
Jan 7, 2018
405
348
245
In the bottom right corner of SFROM Tool is a light that goes green when it has picked up a patch.
Thank you, I'm using the latest CE version of Hakchi and have copied the SFROM Tool over along with your zip file of patches. Would I be correct in assuming that its automatically patched everything just from importing the ROMs or is there something else I have to do as the documentation for SFROM is a tad thin.
 
Dec 22, 2016
318
200
245
Hey guys I have a couple questions about this.

First of all, I deleted some games that weren't working but when I play the SNES mini the icons are still showing up. Any way to get rid of those?
 
Dec 22, 2016
318
200
245
This is what's happening.

If I hit install driver, it does its thing and then asks me to hit enter to exit the installer, but this submenu remains.
 
Last edited:
Mar 2, 2012
5,779
301
520
So I installed the fan made Chrono trigger, crimson something and I can't get the game to play after the initial scene. The music plays though.

Also when I install games the seem to go into a sub folder, which I don't want.

Any tips to make it more gooder?

Im using version 2.3
 
Last edited:
Oct 27, 2017
2,885
3,163
305
your mind
So I installed the fan made Chrono trigger, crimson something and I can't get the game to play after the initial scene. The music plays though.

Also when I install games the seem to go into a sub folder, which I don't want.

Any tips to make it more gooder?

Im using version 2.3
You can turn folders off. Can’t remember if it’s a checkbox option or something. Might have something to do with the number of roms too.
 
May 12, 2013
8,437
1,392
420
Anyone here able to help guide me step by step in fixing my NES Mini? It turns on but gets stuck at a blank screen and for some reason I'm having issues fixing it with the original kernel. Either it's not as simple as I expected it to be, or I'm an idiot xD
 
Last edited:
Nov 24, 2018
1,532
969
210
So, how simple is the latest hacking software to add support for more platforms? Like Mega Drive and NES and such?

And how is Neo Geo emulation so far? What emulators/cores have been ported and how do they perform on this thing?
 
How is the Amiga emulation on the Mini?
it's good, much improved since the early days on Mini

this link is the guy that looks after the Amiga port


So, how simple is the latest hacking software to add support for more platforms? Like Mega Drive and NES and such?

And how is Neo Geo emulation so far? What emulators/cores have been ported and how do they perform on this thing?
it's easy to add extra platforms

NeoGeo is very good. it's RetroArch

cores: https://github.com/KMFDManic/NESC-SNESC-Modifications
 
Last edited:
Absolutely.

There is a hardware mod where you can get an internal SD card, or you can use an adapter like the one below with any normal usb pendrive.
I'm not sure that cable is correct

but, yes, a micro USB OTG cable is what you need. Micro USB in + out, with regular USB in

 
Last edited:
Likes: Marcos Jr
Nov 24, 2018
1,532
969
210
My brother in law's gift finally arrived (ordered a snes classic 14 december, shitty store only just brought it, lol). Really nice looking/feeling system as first impression.

We played some Contra 3 (oh no where's my Probotector) and SF2 and it all seemed just fine.

What's the best option for a 1080p TV to have a look approximating the original? CRT filter I guess?

What's the difference between 4:3 and pixel perfect? Some games have different resolution which means they originally stretched or squashed on 4:3 TVs for the intended look so pixel perfect isn't shown right?

And CRT does the same 4:3 maintaining while also adding the filter?

I'll let him play around with it a lot first before we try to hack it and add more games and such, just asking for the basics :)

It's too bad there aren't game specific borders, I thought that was a given, but the speakers one is okish.
 
Last edited:
Likes: Marcos Jr
Oct 27, 2017
2,885
3,163
305
your mind
My brother in law's gift finally arrived (ordered a snes classic 14 december, shitty store only just brought it, lol). Really nice looking/feeling system as first impression.

We played some Contra 3 (oh no where's my Probotector) and SF2 and it all seemed just fine.

What's the best option for a 1080p TV to have a look approximating the original?

CRT filter I guess? What's the difference between 4:3 and pixel perfect? Some games have different resolution which means they originally stretched or squashed on 4:3 TVs for the intended look?

And CRT does the same 4:3 maintaining while also adding the filter?

I'll let him play around with it a lot first before we try to hack it and add more games and such, just asking for the basics :)

It's too bad there aren't game specific borders, I thought that was a given, but the speakers one is okish.
I never did it myself, but the last time I paid attention to the hacking scene, they had already implemented custom borders and that was ages ago.
 

TLZ

Lord of all gifs and memes
Oct 20, 2015
4,695
1,222
375
Sydney
My brother in law's gift finally arrived (ordered a snes classic 14 december, shitty store only just brought it, lol). Really nice looking/feeling system as first impression.

We played some Contra 3 (oh no where's my Probotector) and SF2 and it all seemed just fine.

What's the best option for a 1080p TV to have a look approximating the original? CRT filter I guess?

What's the difference between 4:3 and pixel perfect? Some games have different resolution which means they originally stretched or squashed on 4:3 TVs for the intended look so pixel perfect isn't shown right?

And CRT does the same 4:3 maintaining while also adding the filter?

I'll let him play around with it a lot first before we try to hack it and add more games and such, just asking for the basics :)

It's too bad there aren't game specific borders, I thought that was a given, but the speakers one is okish.
I think 4:3 gives the original CRT impression, while pixel perfect is what the devs originally intended, so you get the actual resolution they made.
 

Chittagong

Gold Member
Jun 8, 2004
17,676
636
1,690
I think 4:3 gives the original CRT impression, while pixel perfect is what the devs originally intended, so you get the actual resolution they made.
This has always puzzled me. Is the pixel perfect actually the intended design, given the developers would have developed it on an for 4:3..?
 
Oct 27, 2017
2,885
3,163
305
your mind
From Reddit:

On the SNES Mini there are three video options: 4:3, CRT, and Pixel Perfect.

4:3
Old CRT televisions had an aspect ratio of 4:3. This is slightly wider than tall. When you played your SNES as a kid this is the aspect ratio that you most likely played on.

CRT
CRT Mode is a 4:3 aspect ratio with a CRT filter applied that attempts to mimic the visual effect of older CRT televisions. This adds some blur and scanlines.

Pixel Perfect
The original SNES internal hardware created images at an almost-square 8:7 aspect ratio that were then slightly stretched to 4:3 to fit older televisions. With the advent of emulation, some fans came to prefer to play at the internal resolution of 8:7 as it was more accurate to the intended design of the games.

Here is a video about this exact thing.

Given that playing SNES games at their "pixel perfect" 8:7 ratio is a newer phenomenon that came out of the emulation community, it's actually surprising to me to find this setting on the Mini SNES. It shows some awareness on Nintendo's part, which is pretty cool.

Ultimately, there's no video mode that is best to play on, tho I'm sure some emulation fans would argue otherwise. Just use whatever you think looks best.
 
Likes: TLZ
Nov 24, 2018
1,532
969
210
This has always puzzled me. Is the pixel perfect actually the intended design, given the developers would have developed it on an for 4:3..?
Yeah that's what I was asking, I guess I wasn't clear enough. The art might indeed be pixel perfect as such but the dev may have intentionally made pixel art that looked squished normally cos the display would warp it back to normal. It's not like they didn't have other tricks to force a different resolution or aspect ratio for the main game with static borders or a mostly static gigantic HUD for the given game.
There's an NTSC patch for Super Probotector so you can play with the much cooler robots in 60fps.
Cool, I'll look it up when we start looking to add more games.
 
Last edited:
Dec 7, 2011
18,711
15
655
England, UK
The 4:3 vs 8:7 debate gets more complicated than you think. Mario's bricks are clearly properly square in 8:7, and it's how Nintendo draw them now in modern games like Mario Maker. So you could argue that Mario games are best in 8:7. But then something like Chrono Trigger has elements designed with the 4:3 stretch in mind, such as the moon. In 8:7, they are squished. Even crazier, some elements in Chrono Trigger are only the right shape in 8:7. Neither aspect ratio is the correct one here!
 
Dec 12, 2008
758
68
745
Does anyone have a link to a really good, detailed walkthrough to install Hakchi on the SNES? I did it to my own SNES when I got it, but I can’t get it working right on my brother’s. NES games are crashing and soft-bricking it. I tried reinstalling everything from scratch and now nothing runs. I’m getting frustrated.