^thank you synth
i see Uncle Rupee never replied, shame that
Which color is better: blue, or green?
I'm no longer interested in the discussion as you guys are mainly focusing on Pier Solar as the game that proves your point, which I don't think qualifies due to its requirement of the SegaCD.
axelay at least has good music to compensate for it's awful mechanics and bad levels
I'm no longer interested in the discussion as you guys are mainly focusing on Pier Solar as the game that proves your point
ISS had strong bass on SNES:I didn't really find these to be very good displays of bass at all to be honest (or even SNES sound in general). I think Axelay is the best I've heard from a SNES in terms of bass.
The one that filled the most the first level in Daikatana.Which color is better: blue, or green?
Oh yeah, those are freaking awesome.Homebrew ongoing projects on both are also great to see....will already never get tired of the Project Y Sampler demo cuts as it just has that timeless quality to it:
https://soundcloud.com/tulioadriano/project-y-sampler2-by
Good summary. One thing that I can't get behind with the SNES chip was how so many games sounded muffled and murky, like its being smothered by a pillow or something. At least Genesis was upfront and crisp, even if it led to a more metallic sound.the genesis's synthesized instruments were more flexible, able to morph from one timbre to another, and had more punch in the bass and more ability to reproduce metallic, high-pitched sounds
the snes's sampled instruments had much greater variety of possible timbres, and you could have more of them playing at once
This partnership evolved into the SNES CD agreement, which collapsed thanks to Nintendo being greedy with cart manufacturing and Phillip's trolls.
The deal fell apart because Sony got greedy with CD-ROM royalties and effectively locked Nintendo out. If Nintendo hadn't killed it they'd probably not exist today.Ironically the story behind the SNES sound chip was Sony taking a look at the NES chip and offering Nintendo to make a state of the art chip for their upcoming console. This partnership evolved into the SNES CD agreement, which collapsed thanks to Nintendo being greedy with cart manufacturing and Phillip's trolls. Sony got back at Nintendo by spearheading SNES CD tech to make the PS1. Such was Nintendo's pride back then.
The rest is history.
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SNES could produce better sound, obviously.
I think one of the best showcases for the advantages of having longer, evolving sounds is in Tim Follin's Time Trax works.
https://www.youtube.com/watch?v=iXFd6M_6Nto
Notice how the guitar lead gradually tails off into the upper harmonics. I just love how he accomplished that. With the short SNES guitar samples you can't really pull that off. There are however a few that would alternate between 2 different sounds to achieve a similar (albeit not seamless) effect. The only one that comes to mind at the moment is from an unreleased Green Lantern game scored by Dean Evans.
https://www.youtube.com/watch?v=3anHMXmAr5Q
In fact Dean Evans is probably my all time favorite composer for the system. He even pulls off some rudimentary FM effects in a musical fashion (from what I assume is altering loop points in real time?) as heard here and here. The music itself is also fucking awesome, naturally.
The basslines in Super EDF are pretty awesome, there's even a bass solo in the track "Boss Attack", which is kinda funny, how often do you hear that in a game. I think it's the most bass-heavy SNES soundtrack I've ever listened to.
https://www.youtube.com/watch?v=7H9xCgJM8B0
https://www.youtube.com/watch?v=90Bw2bo73xQ
https://www.youtube.com/watch?v=ylYNHANprok
F-Zero managed a few good basslines. White Land, for example.
No offense, but I think you may be, actually. See, what I grew up with was the Windows 95 Special Edition version, which had a proper redbook audio soundtrack and everything. Didn't grow up with any console version of the game. So, to me, that is what sounds correct - and funnily enough, more often than not, the redbook audio version sounds closer to the Genesis version than the SNES one.Maybe I'm more used to the SNES, the music sound so much better to me.
And a few more he didn't include, for good measure:"Snot A Problem"
SNES: http://www.youtube.com/watch?v=l9DZxkc_VMM
Genesis: http://www.youtube.com/watch?v=p0m4U9smFss
Special Edition: https://www.youtube.com/watch?v=aSC6wcznVFY
"Down the Tubes"/"Level 5"
SNES: http://www.youtube.com/watch?v=W_9m9Ckam1c
Genesis: http://www.youtube.com/watch?v=wtHJUyzfVfI
Special Edition: https://www.youtube.com/watch?v=Y6f8GT_uv7w
Which is part of why I'm so annoyed the HD remake decided to completely ignore the already-existing CD-quality soundtrack and instead do their own remasters based on the inferior work. Then again, that HD remake was sub-par in many ways beyond just that slight...
Ironically the story behind the SNES sound chip was Sony taking a look at the NES chip and offering Nintendo to make a state of the art chip for their upcoming console. This partnership evolved into the SNES CD agreement, which collapsed thanks to Nintendo being greedy with cart manufacturing and Phillip's trolls. Sony got back at Nintendo by spearheading SNES CD tech to make the PS1. Such was Nintendo's pride back then.
The rest is history.
![]()
Wow, didn't know the unreleased Green Lantern had the music uploaded on youtube.Notice how the guitar lead gradually tails off into the upper harmonics. I just love how he accomplished that. With the short SNES guitar samples you can't really pull that off. There are however a few that would alternate between 2 different sounds to achieve a similar (albeit not seamless) effect. The only one that comes to mind at the moment is from an unreleased Green Lantern game scored by Dean Evans.
https://www.youtube.com/watch?v=3anHMXmAr5Q
In fact Dean Evans is probably my all time favorite composer for the system. He even pulls off some rudimentary FM effects in a musical fashion (from what I assume is altering loop points in real time?) as heard here and here. The music itself is also fucking awesome, naturally.
Wow, didn't know the unreleased Green Lantern had the music uploaded on youtube.
Should have been completed.damn, how far along was it? not that most comic book games were any good back then but as a GL fan, i would've likely dug this.
I'll accept this if you accept the same for SNES regarding fast action games.No it couldn't.
The Genesis produced uncompressed sound while the SNES used only compressed samples.
The reason why most Genesis games sound terrible is because the composers didn't know how to use the sound hardware.
Making music on the SNES was essentially "pick a sound and put it somewhere" while the Genesis was a full synthesizer and composers had to custom-create the sounds it used. It was more like learning an entirely new instrument and custom-tuning it while the SNES was (relatively) like Mario Paint's music composer by comparison.
For people that could handle it, the Genesis could produce far better sound. Look at Yuzo Koshiro and all of the Streets of Rage games, for example.
Most composers simply weren't good enough to take full advantage of what the Genesis offered, resulting in a huge chunk of its library sounding like crap.
SNES is only "better" in the sense that it was easier for composers to use and therefore had a bigger portion of its library with great music.
I'll accept this if you accept the same for SNES regarding fast action games.
No it couldn't.
The Genesis produced uncompressed sound while the SNES used only compressed samples.
The reason why most Genesis games sound terrible is because the composers didn't know how to use the sound hardware.
Making music on the SNES was essentially "pick a sound and put it somewhere" while the Genesis was a full synthesizer and composers had to custom-create the sounds it used. It was more like learning an entirely new instrument and custom-tuning it while the SNES was (relatively) like Mario Paint's music composer by comparison.
For people that could handle it, the Genesis could produce far better sound. Look at Yuzo Koshiro and all of the Streets of Rage games, for example.
Most composers simply weren't good enough to take full advantage of what the Genesis offered, resulting in a huge chunk of its library sounding like crap.
SNES is only "better" in the sense that it was easier for composers to use and therefore had a bigger portion of its library with great music.
A properly programmed SNES game is just as capable of fast no-slow down action/animation as Genesis. There were several games not properly programmed, particularly early in its life, that lead to its slowdown reputation. So it's a similar situation with Genesis sound/music, proper composition can make great music, but there is a lot of bad music and "robot farts" from developers who didn't address that area sufficiently.Is the SNES technically better than the Genesis for fast action games? I always assumed it was simply worse at it due to the CPU, rather than it simply being a case of people not knowing what they're doing.
Lol at people not knowing how to use the hardware.
The Megadrive is better at some very specific things, and some of the techno tracks are awesome, but if you don't want a synthy sound you're screwed. It could never do anything like the Radical Dreamers soundtrack.
Yes the snes samples are compressed, but what good are uncompressed samples if you can't store them and can't play more than one at a time? For any acoustic instrument a compressed sample is still leagues better than any cheap synth sound.
A properly programmed SNES game is just as capable of fast no-slow down action/animation as Genesis. There were several games not properly programmed, particularly early in its life, that lead to its slowdown reputation. So it's a similar situation with Genesis sound/music, proper composition can make great music, but there is a lot of bad music and "robot farts" from developers who didn't address that area sufficiently.
I also think a lot of Genesis reputation for bad audio comes from the later model 2s, which have poor audio encoders compared to the originals, so there's a double whammy of some poor composition and just bad components that give a general impression that isn't the whole story.
I'l admit that there are some things that the Genesis does better (synth sounds, bass, etc) and there are other things that the SNES does better (orchestral sounds, for example) but I'm serious about people not knowing how to use the hardware.
If you don't believe me, give VGM Music Maker a try and tell me you can make something that doesn't sound like crap without a whole lot of practice or prior synth knowledge. It's a tracker designed to replicate the Genesis' YM2612 sound chip, and is lightyears easier to use than the sound programming that the original composers had to use.
Making music on the SNES was simply much easier since all of the sounds were right there laid out before you and it was more like picking a sound and playing it in different notes that sounded good rather than actually having to make the sounds you want yourself.
isn't there intrinsically a greater input lag from controller to system with the SNES as well?
Your original post made it sound like you thought the megadrive could do pretty much any SNES soundtrack at better quality if only people weren't incompetent, which was both hilarious and offensive.
I'l admit that there are some things that the Genesis does better (synth sounds, bass, etc) and there are other things that the SNES does better (orchestral sounds, for example) but I'm serious about people not knowing how to use the hardware.
If you don't believe me, give VGM Music Maker a try and tell me you can make something that doesn't sound like crap without a whole lot of practice or prior synth knowledge. It's a tracker designed to replicate the Genesis' YM2612 sound chip, and is lightyears easier to use than the sound programming that the original composers had to use.
Making music on the SNES was simply much easier since all of the sounds were right there laid out before you and it was more like picking a sound and playing it in different notes that sounded good rather than actually having to make the sounds you want yourself.
http://www.youtube.com/watch?feature=player_detailpage&v=o_y3waeqxU8#t=382
In another AVGN video, James brings up how DOOM on Genesis sounded like ass while it sounded really good on SNES. Does anybody remember which vid that was?
Edit: Found it http://www.youtube.com/watch?feature=player_detailpage&v=VvR_3OTxs8A#t=321
Amazing episode of AVN. Thanks to post it. I agree 100% with him.
eh no? they're both running at 60 fps with no framebuffer and designed for CRTs, and the controller interface is very basic. Unless you're talking nano seconds I'm not sure how such a thing would even be possible
60 fps on Snes. Oh lol, you made my day.
Outside PAL territories that was actually the case.