I mean, all of the 15+ replies to your post are expressing how vomitive those remixes are. Pulling the "you're just a fanboy" card is particularly petulant here, lmao.
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I know this is a rather odd question to ask in a thread title " SNES vs Genesis Sound", but I'm wondering if the more technically-inclined posters here would be willing to describe how the NeoGeo sound chip stacks up to the other systems. Reading about the specifities of old game technology is interesting
The neogeo had a beast of a chip.
I'll just copy paste from wikipedia lol
Yamaha YM2610
4 concurrent FM channels (voices), four operators per channel
3 SSG channels
1 programmable noise channel
ADPCM-A: 6 ADPCM channels, 18.5 kHz sampling rate, 12-bit audio depth[31]
ADPCM-B: 1 ADPCM channel, 1.85–55.5 kHz sampling rate, 16-bit audio depth[31]
2 interval timers
1 low frequency oscillator (LFO)
Sound/Work RAM: 2KB
Sound ROM: 128 KB on-board (only less than 32 KB used), up to 512 KB sound ROM on cartridges
Sure, the genesis had 6 channels of 4-op FM, and a 4 channel psg, but it didn't have any dedicated pcm channels.
So it's kinda like a genesis + a snes on steroids with huge cartridges.
I actually haven't listened to a lot of neo geo music, so I don't know if there are good examples of FM based music.