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SNES vs Genesis Sound

The SNES just sounded more like real music to me. The Genesis was so weird. Even the NES and Gameboy sometimes sounded more "real" than the Genesis.

This is SNES remix of Sonic Music.

https://www.youtube.com/watch?v=4hOhOl5XdWI&list=PLFpZOVC_hACfa5ToWWgCmCR35TLeFjULO

I found the opening part Angel Island incredibly obnoxious to listen to on the Sega Genesis hardware, but this SNES remix just fixes that problem.

https://www.youtube.com/watch?v=KzoeiTPIdew&index=3&list=PLFpZOVC_hACeMdYTjWx8b2FiCaw5iILZq
I vastly prefer the originals.
 
The SNES just sounded more like real music to me. The Genesis was so weird. Even the NES and Gameboy sometimes sounded more "real" than the Genesis.

This is SNES remix of Sonic Music.

https://www.youtube.com/watch?v=4hOhOl5XdWI&list=PLFpZOVC_hACfa5ToWWgCmCR35TLeFjULO

I found the opening part Angel Island incredibly obnoxious to listen to on the Sega Genesis hardware, but this SNES remix just fixes that problem.

https://www.youtube.com/watch?v=KzoeiTPIdew&index=3&list=PLFpZOVC_hACeMdYTjWx8b2FiCaw5iILZq

In my opinion Genesis music sounds primitive and limited compared to the endless possibilities the SNES hardware provides.

GAFFER! Know before you post! You may just son yourself like these two did!
 
I know people are entitled to their opinion. But these sound absolutely horrid to me . If you are a snes fan that's fine, but that was just... No.

Or you're just a Genesis fan who can't accept when others point out problems.

The sound is easily the most unpleasant thing on the Sega Genesis out of all the systems I've played. The music just sounds off, like you're stuck in a small room. The high pitch sound sounds like the system is being strangled or something. I know there are some good soundtracks on the system, but man does it sound weird. I feel like it's synthetic versions of of synthetic sounds.

People saying it sounds closer to the arcades is bullshit. You compare it to the arcades, and they sound so much better.
 
Or you're just a Genesis fan who can't accept when others point out problems.

I mean, all of the 15+ replies to your post are expressing how vomitive those remixes are. Pulling the "you're just a fanboy" card is particularly petulant here, lmao.

----

I know this is a rather odd question to ask in a thread title " SNES vs Genesis Sound", but I'm wondering if the more technically-inclined posters here would be willing to describe how the NeoGeo sound chip stacks up to the other systems. Reading about the specifities of old game technology is interesting
 
The music just sounds off, like you're stuck in a small room.
Actually the SNES had a harder time with this, a lot of SNES games had off key instruments.

.
People saying it sounds closer to the arcades is bullshit. You compare it to the arcades, and they sound so much better.

FM synth was used extensively in arcades for a long time and a lot of the chips were 4OP like the Genesis so they could share the same patches.Sometimes Genesis versions had better versions than the arcade.

Midnight Resistance-Flood of Power(Arcade)
https://www.youtube.com/watch?v=kk1GOyNQZxk

Midnight Resistance-Flood of Power(Genesis)
https://www.youtube.com/watch?v=Ie1yVhXkpCU

Vapor Trail-Vapor Trail(Arcade)
https://www.youtube.com/watch?v=AVMIPLX7IGI

Vapor Trail-Vapor Trail(Genesis)
https://www.youtube.com/watch?v=tQbitmR_YBY

Two Crude Dudes - The Life Time of New York(Arcade)
https://www.youtube.com/watch?v=mW9--pLQYOo

Two Crude Dudes - The Life Time of New York(Genesis)
https://youtu.be/HsYhVT1fM7I?t=74
 
I mean, all of the 15+ replies to your post are expressing how vomitive those remixes are. Pulling the "you're just a fanboy" card is particularly petulant here, lmao.

----

I know this is a rather odd question to ask in a thread title " SNES vs Genesis Sound", but I'm wondering if the more technically-inclined posters here would be willing to describe how the NeoGeo sound chip stacks up to the other systems. Reading about the specifities of old game technology is interesting

The neogeo had a beast of a chip.
I'll just copy paste from wikipedia lol

Yamaha YM2610
4 concurrent FM channels (voices), four operators per channel
3 SSG channels
1 programmable noise channel
ADPCM-A: 6 ADPCM channels, 18.5 kHz sampling rate, 12-bit audio depth[31]
ADPCM-B: 1 ADPCM channel, 1.85–55.5 kHz sampling rate, 16-bit audio depth[31]
2 interval timers
1 low frequency oscillator (LFO)
Sound/Work RAM: 2KB
Sound ROM: 128 KB on-board (only less than 32 KB used), up to 512 KB sound ROM on cartridges

Sure, the genesis had 6 channels of 4-op FM, and a 4 channel psg, but it didn't have any dedicated pcm channels.

So it's kinda like a genesis + a snes on steroids with huge cartridges.

I actually haven't listened to a lot of neo geo music, so I don't know if there are good examples of FM based music.
 
Impressive hom much of the Super Nes fanboys demonstrate profound ignorance and spew nonsense words in this thread.

More goods Sega tunes.

Mc Donalds Treasure Adventures - Sunken Ship
https://www.youtube.com/watch?v=WEf6MWMYrWY&index=5&list=PLFSHdeZ6gP03mGVTdJctpadxIxfusLLIP

Mc Donalds Treasure Adventures - Bunny Dance
https://www.youtube.com/watch?v=v8_blxG0rxg&index=9&list=PLFSHdeZ6gP03mGVTdJctpadxIxfusLLIP

Ending Theme
https://www.youtube.com/watch?v=CUdXCa6RhU4&list=PLFSHdeZ6gP03mGVTdJctpadxIxfusLLIP&index=13
 
As a genesis kid growing up, even I had to concede that the super nintendo had the better sound quality overall. Mighty Morphin Power Rangers specifically stood out to me at the time as sounding closer to the show than the genesis version. More like actual instruments and clearer sound. Not to say that I wasnt a huge fan of many soundtracks for genesis games, but the quality definitely seemed better with nintendo.
 
Just gonna leave this here for the night:

Sega Genesis/Mega Drive music tech by StrafeFox

Any classic game fan owes it to themselves to watch that (preferably with a subwoofer).

SNES / Super Famicom music tech by StrafeFox

This one is narrated, but you can still enjoy the tech behind the music, name drops, and new recommendations.

As a genesis kid growing up, even I had to concede that the super nintendo had the better sound quality overall. Mighty Morphin Power Rangers specifically stood out to me at the time as sounding closer to the show than the genesis version. More like actual instruments and clearer sound. Not to say that I wasnt a huge fan of many soundtracks for genesis games, but the quality definitely seemed better with nintendo.

Well the composer for MMPR on SNES was awesome in general. Did music for Wild Guns and The Ninja Warriors (and MMPR the Movie of course).
 
As a genesis kid growing up, even I had to concede that the super nintendo had the better sound quality overall. Mighty Morphin Power Rangers specifically stood out to me at the time as sounding closer to the show than the genesis version. More like actual instruments and clearer sound. Not to say that I wasnt a huge fan of many soundtracks for genesis games, but the quality definitely seemed better with nintendo.

That's because the Genesis arrangement for MMPR is particularly awful, and the SNES arrangement is particularly awesome. The type of song the MMPR's theme is should have played right into the Genesis' strength - wailing guitar, strong bass, etc. A better composer should be able to make a YM2612 version of the theme song that ruled.

This is why comparing the same song on both systems isn't wise, because so much depends on the person actually playing each system like an instrument.
 
Well the composer for MMPR on SNES was awesome in general. Did music for Wild Guns and The Ninja Warriors (and MMPR the Movie of course).

Yep Iwatsuki is really good, he also did the mmpr fighting game, endless waltz and bunch of others-http://snesmusic.org/v2/profile.php?profile=composer&selected=96-. The Genesis MMPR Movie game had a good soundtrack too though.It was all music from the show.

https://www.youtube.com/watch?v=jvGv-hm45GU
 
Just gonna leave this here for the night:

[URL=" Genesis/Mega Drive music tech by StrafeFox[/URL]

Any classic game fan owes it to themselves to watch that (preferably with a subwoofer).

[URL=" / Super Famicom music tech by StrafeFox[/URL]

This one is narrated, but you can still enjoy the tech behind the music, name drops, and new recommendations.



Well the composer for MMPR on SNES was awesome in general. Did music for Wild Guns and The Ninja Warriors (and MMPR the Movie of course).

The guy who did wild guns apparently only did the sound effects for power rangers. The music was done by Iku Mizutani(shatterhand, shadow of the ninja, etc) and Kinuyo Yamashita(castlevania, mega man x3).
 
Well the composer for MMPR on SNES was awesome in general. Did music for Wild Guns and The Ninja Warriors (and MMPR the Movie of course).

Wow, I was looking up one of the compsers, Kinuyo Yamashita, and he does have an impressive resume. Same with Mizutani. Never knew Yamashita worked on some of the Megaman games, but it makes perfect sense as the music in MMPR always reminded me of Capcom as a kid.

That's because the Genesis arrangement for MMPR is particularly awful, and the SNES arrangement is particularly awesome. The type of song the MMPR's theme is should have played right into the Genesis' strength - wailing guitar, strong bass, etc. A better composer should be able to make a YM2612 version of the theme song that ruled.

This is why comparing the same song on both systems isn't wise, because so much depends on the person actually playing each system like an instrument.

I agree. The more synth heavy sound of the genesis probably wouldve fit the theme better. Arrangement is huge factor in those comparisons, though I still feel that the SNES generally had the better sound quality.
 
3 SSG channels
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...I know, I know, it's a variant of square wave PSG that some Yamaha chips had, but still, this was too perfect.
 
That's because the Genesis arrangement for MMPR is particularly awful, and the SNES arrangement is particularly awesome. The type of song the MMPR's theme is should have played right into the Genesis' strength - wailing guitar, strong bass, etc. A better composer should be able to make a YM2612 version of the theme song that ruled.

This is why comparing the same song on both systems isn't wise, because so much depends on the person actually playing each system like an instrument.

Speaking of which... Once upon a time, earlier in this very thread.
 
Yeah, it is an odd acquired taste.... SOR3 could be one of the best or worst soundtracks depending on a person's point of view. For me, I do find it oddly fascinating. A lot of the "melodies" were created through randomization sequence algorithms which were created by Koshiro. This is the Frankenstein's monster of Yuzo soundtracks.

Sor3's OST DEFENSE FORCE REPORTING IN.

I loved it. Yeah, SoR2 OST is unbeatable, but SoR3 OST is awesome too, that mix of techno and synths sounds is so unique. I am using Spinning machine as my ringtone, as a matter of fact.

Just add some of those tracks into a tracking device, tweak the frecuencies and give them a badass drum overhaul and you've got yourself some badass techno tracks. Crazy train is my absolute favourite, Koshiro invented D'nB with the megadrive/genesis lol.
 
I think people get a bit too attached to their nostalgia when they claim things like F-Zero or Sonic 3K sounding amazing on a technical level. F-Zero is just barely pushing average and could have been done a lot better. And while Sonic 3K has good composition and sensible arrangements, it is still very much being held back by the lack of more refined techniques you hear from the most technically talented musicians on the system, as well as the quality of the sample playback in the particular sound driver being poor and ends up being really detrimental to what the MJ-affiliated tracks are trying to achieve with their much more pronounced sample usage. Sega's in-hose sound programmers were never exactly the cream of the crop when it came to technical proficiency and creativity.

SoR 3's music left quite a strange impression on me. I hated it back when I first played the game, but came to realise that it had stuck in my mind even though I had only occasionally played the game. As time passed I came to appreciate how innovative it was as a console game soundtrack, and now rank it alongside the soundtracks of the other two games

SoR3 basically heralded Hard/Schranz Techno which only started gaining traction afterwards in the latter half of the 90's, leveraging pretty similar techniques in how the music is made. It was very forward-thinking in that regard.

The closest thing to SoR-style dance music on the SNES is probably Exhaust Heat 2. Sure, doesn't have the same edge and treble to it, but the sample-based nature of it makes it much more accurate to what early 90's rave/hardcore actually sounded like, since it was heavily based on lo-fi sample usage at the time.
 
Yeah, it is an odd acquired taste.... SOR3 could be one of the best or worst soundtracks depending on a person's point of view. For me, I do find it oddly fascinating. A lot of the "melodies" were created through randomization sequence algorithms which were created by Koshiro. This is the Frankenstein's monster of Yuzo soundtracks.

Yes. You can really tell Yuzo was in his experimentation phase through sor3. He still managed to keep his signature dance theme, but it truly was a "Frankenstein" as you've stated.

I too over time learned to appreciate his work in sor3. SOR2 is still the undisputed best sor ost though.
 

They're not wrong, on a technical level the Genesis sound chip just could not compete. That doesn't mean the Genesis couldn't show its flair for electronic and metallic sounds. The samples in particular that could be played in stereo on the SNES generally sounded closer to approximating most music, but that doesn't mean that the Genesis had worse music, just that its sound architecture was technically inferior. Many composers definitely got amazing sound out of it, though.

Castlevania Bloodlines - Reincarnated Soul
 
Genny have one PCM channel, allowed only one sample at a time, for more simultaneous samples, customized driver it's necessary.

This tune from Global Gladiators makes use of several PCM

Yeah, the 6th FM channel can do FM or PCM.

but that doesn't mean that the Genesis had worse music, just that its sound architecture was technically inferior.

This seems like a category error to me. The sound chip in the genesis is essentially a musical instrument. The super nintendo can only play back recorded sounds. I don't think it makes any sense to say one is superior to the other.
 
Yeah, the 6th FM channel can do FM or PCM.



This seems like a category error to me. The sound chip in the genesis is essentially a musical instrument. The super nintendo can only play back recorded sounds. I don't think it makes any sense to say one is superior to the other.

The Genesis' sound chip is an FM synthesizer like you would find in a keyboard in the late 1980's and early 1990's: the Yamaha YM2612. I know the Model 1 Genesis/Mega Drive technically had stereo output via a headphone jack, but most people heard the tracks in mono to boot.

The SNES' sound system was a complex, largely separate module, even detachable in earlier releases and was based around stereo sound output and high-quality (for the era) samples that it could play on multiple channels. That's a very different goal than the Genesis had.
 
The Genesis' sound chip is an FM synthesizer like you would find in a keyboard in the late 1980's and early 1990's: the Yamaha YM2612. I know the Model 1 Genesis/Mega Drive technically had stereo output via a headphone jack, but most people heard the tracks in mono to boot.

The SNES' sound system was a complex, largely separate module, even detachable in earlier releases and was based around stereo sound output and high-quality (for the era) samples that it could play on multiple channels. That's a very different goal than the Genesis had.

Right, but the chip in the genesis is what generates the actual tones that are played. That's what I mean by musical instrument(in comparison the snes is a sample playback machine, it can only play pre-generated/recorded sounds).

You can say it is inferior at approximating most music. But since it was intended to do something completely different I don't think it makes sense to say it's inferior overall.
 
The guy who did wild guns apparently only did the sound effects for power rangers. The music was done by Iku Mizutani(shatterhand, shadow of the ninja, etc) and Kinuyo Yamashita(castlevania, mega man x3).

Never knew that. Well in that case I know what to search for when it comes to underrated game searches. I always try new / unknown games based on composers. Usually works out.

Wow, I was looking up one of the compsers, Kinuyo Yamashita, and he does have an impressive resume. Same with Mizutani. Never knew Yamashita worked on some of the Megaman games, but it makes perfect sense as the music in MMPR always reminded me of Capcom as a kid.


I agree. The more synth heavy sound of the genesis probably wouldve fit the theme better. Arrangement is huge factor in those comparisons, though I still feel that the SNES generally had the better sound quality.

Yeah that's news to me.
 
Right, but the chip in the genesis is what generates the actual tones that are played. That's what I mean by musical instrument(in comparison the snes is a sample playback machine, it can only play pre-generated/recorded sounds).

You can say it is inferior at approximating most music. But since it was intended to do something completely different I don't think it makes sense to say it's inferior overall.

Yeah, you're right, it's all about preference.
 
Right, but the chip in the genesis is what generates the actual tones that are played. That's what I mean by musical instrument(in comparison the snes is a sample playback machine, it can only play pre-generated/recorded sounds).

The SPC does have a noise synthesizer for generating sounds. Mostly just used for sound effects. Which is probably why Square RPGs get brought up so often as the cream of the crop for sound quality on the system, because they practically only used the noise generator for sound effects and could dedicate resources fully to the music. If your game has to rely on actual SFX samples, the music quality generally takes a very significant hit.
 
Speaking of the SPC and its method of getting sounds out...

Was it explained how it interpolated sound samples?

And, slightly off topic - is it computationally much cheaper to interpolate sound samples compared to pixels/texels? Would be quite hilarious if the SNES' PPU could interpolate pixel values in Mode 7...
 
SPC uses gaussian interpolation, a type of low-pass filter which has more of a curved shape and thus cuts off high frequencies more abruptly than a standard linear shape. Can't really tell you whether images or audio is more CPU-heavy to process though.
 
The SPC does have a noise synthesizer for generating sounds. Mostly just used for sound effects. Which is probably why Square RPGs get brought up so often as the cream of the crop for sound quality on the system, because they practically only used the noise generator for sound effects and could dedicate resources fully to the music. If your game has to rely on actual SFX samples, the music quality generally takes a very significant hit.

Right, I forgot about that.
 
The Genesis' sound chip is an FM synthesizer like you would find in a keyboard in the late 1980's and early 1990's: the Yamaha YM2612. I know the Model 1 Genesis/Mega Drive technically had stereo output via a headphone jack, but most people heard the tracks in mono to boot.

The SNES' sound system was a complex, largely separate module, even detachable in earlier releases and was based around stereo sound output and high-quality (for the era) samples that it could play on multiple channels. That's a very different goal than the Genesis had.
Yeah, Sega had to think about how all their arcade ports would sound at home, which is what probably influenced their decision the most. Not something Ninty had to worry about much, if at all really.

I guess that explains why the libraries and each of the platform's strengths/weaknesses are as they are: Shmups and platformers were the MD's wheelhouse, while the SNES was more suited to more "epic" titles like RPGs (again, in general). All with music/sound to match.
 
This is what F-Zero's Port Town would sound like on a real MD/Gen. So good. The artist makes sure the covers he makes would technically work on one anyway.

https://youtu.be/ot_qRtbtUyU

He does a lot of good Megaman X covers too. I love listening to things like this to get an idea of how your favorite song on x platform would sound like on y platform.
 
Hey guys recently I've been looking up cool Genesis games I've missed because I've barely playing any and discovering how cool its chip is made me really excited to try some less popular stuff that has good music.

I'm kinda weird and I can't really enjoy games music properly unless I've played the games myself, so could you recommend me good Genesis games with remarkable music? Brief descriptions for them would be appreciated too. No Sonics and Streets of Rage obviously, but less popular but not necessarily obscure stuff like Ristar would be neat (obscure games are fine too).

For reference, I already own nearly every 3D Sega Classic on 3DS, so those games and their series are already on my radar.
 
Hey guys recently I've been looking up cool Genesis games I've missed because I've barely playing any and discovering how cool its chip is made me really excited to try some less popular stuff that has good music.

I'm kinda weird and I can't really enjoy games music properly unless I've played the games myself, so could you recommend me good Genesis games with remarkable music? Brief descriptions for them would be appreciated too. No Sonics and Streets of Rage obviously, but less popular but not necessarily obscure stuff like Ristar would be neat (obscure games are fine too).

Try elemental master and dragon's fury.
 
Hey guys recently I've been looking up cool Genesis games I've missed because I've barely playing any and discovering how cool its chip is made me really excited to try some less popular stuff that has good music.

I'm kinda weird and I can't really enjoy games music properly unless I've played the games myself, so could you recommend me good Genesis games with remarkable music? Brief descriptions for them would be appreciated too. No Sonics and Streets of Rage obviously, but less popular but not necessarily obscure stuff like Ristar would be neat (obscure games are fine too).

Since you didn't mention it, just in case I've got to throw out Castlevania: Bloodlines, the GOAT. An underrated early title is Revenge of Shinobi.
 
I'm kinda weird and I can't really enjoy games music properly unless I've played the games myself, so could you recommend me good Genesis games with remarkable music? Brief descriptions for them would be appreciated too. No Sonics and Streets of Rage obviously, but less popular but not necessarily obscure stuff like Ristar would be neat (obscure games are fine too).
Definitely give Landstalker a shot. Great music by Motoaki Takenouchi, but the game itself's lacking in rivals even now.
 
This seems like a category error to me. The sound chip in the genesis is essentially a musical instrument. The super nintendo can only play back recorded sounds. I don't think it makes any sense to say one is superior to the other.

That's why I always hate when music and sound regarding the SNES and Genesis comes up. It's really an apples vs oranges argument. You really can't objectively say one is better than the other, despite the "technical superiority" argument that's frequently thrown around. CDs are "technically superior" to vinyl, but you'd be hard pressed to find a consensus that they sound better.

For my part, if I'm playing an RPG or something that requires a slower orchestral style, I'd prefer the SNES. For fast paced stuff, I'll pick the Genesis, any day. I'm not sure why that's such a hard thing, to like both and not declare a "winner".
 
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