ViolentP
Member
Star Citizen should only be looked at as a way to fleece old boomers out of their retirement money.
Consoles and PCs are structured so similarly these days that they both benefit from each others’ existence. It’s so easy to make a game multi platform these days it just makes no sense not to, and the gaming audience is so huge. While I do wish sometimes we could go back to the days when there was, say, Quake 2 and Unreal on PC just melting PCs, that’s not feasible anymore with how much games cost. Still, even within the confines of multi platform, PCs are still breaking new ground, as they did with VR and ray tracing last generation. I kind of shake my head whenever anyone is like “muh efficiency” because ultimately it doesn’t matter, yea Death Stranding or HZD look great on PS4 but it looks and runs wayyyy better on PC, as does every other game, and I think the mere existence of a top-end platform where these games can look and run at their best pushes the tech forward. The question isn’t “wow look at how great TLOU2 looks on a piece of shit PS4”, the question is how good CAN that game look, and right now we just don’t have that answer, and we are missing out because of that.
I don't disagree. But I believe the similarities between the different platforms are only demonstrated when starting from the weaker link. Build HZD and watch it perform better on PC. Build on PC and now you are faced with the problem of where to cut assets when porting to console. But speaking very surface level, if you told me that if I bought a console and its game, and plugged it into a PC, that I would get the console content on the PC power, I would. Added expense, yeah. But it would also be providing what each platform does best to provide the objectively superior experience.
Good shit costs money, you know? My PC was expensive because for me, performance is king. Also, Satisfactory is the best game this year.
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