Is Brad a reviewer? Also, are reviewers going to review the PC version separately (in detail) or just give it a score?
Excited to know we will hear news soon. Hopefully a PC quick look.
How many threads do we need for this, again?
How many threads do we need for this, again?
How many threads do we need for this, again?
How many threads do we need for this, again?
It got drowned out with all the complaining about the graphics .I've never heard anyone say Dark Souls 2 has good gameplay.
Who cares? If there isn't any new content nothing to ponder about.
There's no limit to these, especially since we're just 3 weeks away from leaving the eye of the hurricane.
Who cares? If there isn't any new content nothing to ponder about.
Who cares? If there isn't any new content nothing to ponder about.
This thread has already reached it's nexus. Let's make another.
This thread has already reached it's nexus. Let's make another.
its a little tiresome-we get it-its ugly
its also one of the most fun/challenging games on the market-but noone sees that
Steam doesn't always mean final code does it? Odd they are giving it to reviewers so early, I need it now!
I never knew people placed such high importance on the "interconnected areas" of Dark Souls 1. They must have hated the game post Anor Londo.
you, metroid-squadron, totobeni, and Grief.exe take this so very seriously. cracks me up.
Probably going to be another terrible port.
I actually disagree with the notion that DS1 looks bad on consoles.
Are you saying you want to prevent the community from improving a game they like? Anything they do is a labour of passion, taking that away from them to "shame" developers is not how things work.We need to stop asking Modders to fix developers job. I really hope Durante this time will not spend a sigle minute fix FROM work.
Are you saying you want to prevent the community from improving a game they like? Anything they do is a labour of passion, taking that away from them to "shame" developers is not how things work.
Hope != Prevent. FROM were upfront about the problems with the port of DS1 and their own inability to get to grips with PC development so I believe that to be a whole other situation as everyone knew the deal going in. If after all the talk of DS2 being the lead platform it comes out as a Console+ experience then I would also hope the community doesn't wind up doing their job for them again. If they do bully for them but I fear the message that devs will hear from this is 'If we have a passionate fanbase on PC we don't have to put the hard yards in, they'll do it for us'.
I wouldn't worry about that - I think the amount of developers who do have such dedicated and passionate fanbases is really small in the first place, and those who do have earned it and worked really hard to enable and maintain that fanbase and mod community.Hope != Prevent. FROM were upfront about the problems with the port of DS1 and their own inability to get to grips with PC development so I believe that to be a whole other situation as everyone knew the deal going in. If after all the talk of DS2 being the lead platform it comes out as a Console+ experience then I would also hope the community doesn't wind up doing their job for them again. If they do bully for them but I fear the message that devs will hear from this is 'If we have a passionate fanbase on PC we don't have to put the hard yards in, they'll do it for us'.
New Londo Ruins and The Catacombs are accessible right from the beginning, so coming back to them later and being able to explore them in more depth is different from just adding a new destination to your warp list. New Londo Ruins also connects back to the Valley of the Drakes in a cool way, and The Catacombs is so vertical and interconnected that it satisfies us level design obsessives all by itself. As for the Demon Ruins and the Duke's Archives, I'd say that yes most people were disappointed with them.
The "one level after another" or "big flat open world" schools of level design are like an album of individual songs or a DJ set mixing together loop-based music, easy and completely valid ways to get ideas out there and string them together in a way people can follow and enjoy, but artistically not at all comparable to a symphony.
I think he's talking about the catacombs on its own. Vertical level design that has a number of paths that can cross plus fun shortcuts.
If they already have it done, why are PC gamers waiting again?
Console sales, less pirating.
If they already have it done, why are PC gamers waiting again?
I think he's talking about the catacombs on its own. Vertical level design that has a number of paths that can cross plus fun shortcuts.
I think i'm gonna laugh if the PC versions turns out the same as the console version except for higher resolution support. But who knows maybe the PC was the lead platform all along and the consoles were just downgraded for performance.
the amount of mad if pc version doesn't have lighting and they release a ps4 version with lighting.
the amount of mad if pc version doesn't have lighting and they release a ps4 version with lighting.